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國立台灣科技大學 National Taiwan University of Science and Technology
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群眾集資行銷顧問/視覺設計 @Freelancer
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專案經理、產品經理、創意總監、設計管理
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lines, including NFT projects, PC games, and figures. 【NFT project】 - Successfully completed IP setting, character art setting, and road map planning in just 2 months, - Received over 10K Twitter/Discord followers within the first month. - NFT 3333pcs free mint sold out in just 5 minutes. 【PC Game Development 】 - Formed a basic game development team (8 people) in 2 months. - Completed the game story setting, level design, and visual art for a 45-second video demonstration in just 4 months. 【Other Development 】 - Assisted the company in licensing proposals with well-known Japanese IPs, and developed
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台灣藝術大學
工藝設計系
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CEO and Game Producer @未來史卡特股份有限公司 Future Skart Co., Ltd.
2021 ~ Present
產品經理、遊戲製作人、專案經理、遊戲企劃
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.Established a web3 team, including technology, game development, and marketing operation teams. 2 .Collaborated with international teams on story concepts, game design development, and community operation. 3 .Planned and produced GameFi projects. 4 .Developed smart contracts and MINT plans. Executive Vice President, Game Producer • PHOENIX CO., LTD 五月Present 1. Served as the game producer for the Crazy Fishing series. 2. Managed the online version of Crazy Fishing 5, a game featuring six language systems, including Chinese, English, Vietnamese, Thai, Indonesian, and Japanese. The game has
Leading A Team
Probability
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More than 15 years
銘傳大學MING CHUAN UNIVERSITY
Bachelor's Degree in Commercial Design
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to solve issues with the gaming program, providing operation guidelines and templates to increase productivity. XTen Technologies / Devops / UE Engineer JuneJune.2022 Deploy a web app on AWS EC2 instance using flask with python, Nginx. Use Perforce to build up version control environment for UE development team, accelerating the game development process by 50%. Design and develop interactive solutions for gaming scenario, including integrating Mocap systems, designing I/O. Enhance the usability of various scenario types, including VR HMD, Cave System, Vive tracker. Served as an instructor for UE course in
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輔仁大學 Fu Jen Catholic University
資訊工程
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Assisted in conceptualizing and implementing creative ideas and concepts. Stayed updated with the latest industry trends, tools, and techniques to enhance art quality and efficiency Skills: MEL · Maya · Photoshop · 3D Modeling · Video Editing · Rendering · Adobe Illustrator · Nuke · Unreal Engine · Rotoscoping · Visual Effects · Art · Adobe Creative Suite · Maya · Character Animation · Game Development · Lighting · 3D · Texturing · UV Mapping · Perforce · Modeling · Rigging · Unity · Software Development · Video Games · Photoshop · Python (Programming Language) · After Effects · Git · Computer Animation · ZBrush · Renderman · Editing · Game Engines · Look Development · Graphic Design · Motion Graphics · Compositing · Animation · Mental Ray · Adobe Premiere Pro 3D Lighting and Compositing Artist • Atomic Cartoons SeptemberDecember
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FXPHD.com
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Yuan-Ze University
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設計 ● 智能合約架構與安全設計 ● OpenSea/LooksRare/X2Y2 上架經驗 ● IPFS ● Truffle ● Remix ● Golang programing ● Solana ● ThunderCode ● Blockchain consultant ● Blockchain Gaming ● Crypto deposit/withdraw system ● Game development ● WebSocket ● Channel/Goroutine Pool Backend Team Leader • 星鏈科技 十二月二月 2022 ● 真人視訊 ● C++ Server programing ● Golang Server programing ● Redis ● Docker ● Live streaming ● Oracle DB ● 多錢
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新竹私立中華大學
資訊工程系
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National Taiwan Ocean University
Harbor and River
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Unity Developer
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3d Developer • Self-employed & Freelance JunOct 2024 My experience in this field can be divided into several key aspects: - Game Development for Various Platforms: In my experience, a significant part of it involves creating games for different platforms, such as PC, Android, and WebGL. I was responsible for the development and publication of most of these games. - Collaboration with Publishers and Independent Publishing: Some projects were published with the support of publishers and achieved modest but significant success. In addition to selling game copies on Steam and publishing games on platforms like Google Play and the Amazon
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4-6 years
Khmelnytsky National University
Разработка программного обеспечения
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獨立遊戲開發者 @Remicy
2008 ~ Present
Game Desinger, Front-End Engineer
Within one month
Remy Chang [email protected]■ 簡歷 - 12 年以上獨立遊戲開發經驗,7 年軟體開發經驗,3 年前端開發經驗,2 年 VR 遊戲開發經驗。 - 曾兩次獲得世界最大型遊戲製作競賽 Ludum Dare Top 100,其中一次為 Top 30。 - 以 主要開發成員 參與 VR Game "Galactic Catch" 的製作,並榮獲艾美獎「傑出互動媒
Game Design and Development
Game Development ( Unity )
Unity3D
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6-10 years
台北市士林高級商業學校
廣告設計科

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江沛儀 

Vais Yakarivuwan

Product Management

  Taipei City, Taiwan

As a product manager with expertise in crowdfunding and marketing, I have a strong track record of successful product development and marketing strategy planning.

My skills include graphic design, analytical thinking, and creative problem-solving. I am also skilled at applying customer service concepts to designers in order to improve marketing strategies for clients, employees, and administration

3 things about me
♦ Results-driven individual with a passion for creating and improving systems that make life and work easier
♦ highly organized and believe that good file management is key to working efficiently
♦ eager to research new ways to increase the efficiency of my work


Portfolio Website (Traditional Chinese):https://lihi2.cc/EmC6y

  [email protected]     +886-911-757-972

Professional Expeirence

Crowdfunding  Consultant  •  Freelancer
2021-now

Coordinate and plan the overall crowdfunding project and marketing, and help companies and products exceed their fundraising goals through effective crowdfunding campaigns.

-  漫威:絕密檔案(Marvel: Secret of S.H.I.E.L.D.)| which raised 3.03 million, exceeding the target amount by 300%

- 嘖嘖XFred三秒入魂麻辣燒醬| which raised nearly 2 million, exceeding the target amount by 185%

- 挖貝XBoard Game "Canvas"|which received over 300 willing-to-buy orders in a single day during a crowdfunding questionnaire survey.

Product Development Director  •  Norika Co. 諾利嘉國際股份有限公司
2022

As the leader of a 14-person team, I oversaw the development and planning of three product lines, including NFT projects, PC games, and figures. 

【NFT project】

- Successfully completed IP setting, character art setting, and road map planning in just 2 months,
- Received over 10K Twitter/Discord followers within the first month.
- NFT 3333pcs free mint sold out in just 5 minutes.

【PC Game Development

- Formed a basic game development team (8 people) in 2 months.
- Completed the game story setting, level design, and visual art for a 45-second video demonstration in just 4 months.

【Other Development

- Assisted the company in licensing proposals with well-known Japanese IPs, and developed new toy merchandise product lines
-Wrote business plans which are project promotion and financing needs


Creative Director  •  Mizo Games 迷走工作坊有限公司

May 2017-Aug 2021

Handled crowdfunding marketing & product management, and acted as the head of cooperation and licensing projects.

- The historical IP board games "台北大空襲" and "高雄大空襲" both raised 6 million, ranking 8th/9th in 嘖嘖 platform game category.
- The well-known 3D board game "火球島Fireball Island" raised 9.68 million, ranking 6th in the platform game category.
- The IP licensing board game "霹靂:入陣武林" raised 6.49 million, ranking 7th in the platform game category.
- Developed the first Live Action Role Playing (LARP) game based on the drama "斯卡羅" on PTS
- The PTS drama "天橋上的魔術師" goods raised more than 1 million, exceeding t PTS' expectations

Established & operating the Live action role-playing (LARP) store "臨時人生"

- Developed and implemented the "斯卡羅:失落的南方" LARP game script content and atmosphere.
- found a store location and signed a contract in 2 months
- Decorated and prepared to open the store in 1 month. Also, there were dozens of scripts available for playing.
-PTS drama "斯卡羅" LARP experienced store

Improved product specification formulation and cost control

- Established the production process and cost calculation table, identifying cost-saving opportunities of 5-10% for products
- Added more than 10 manufacturers to solve production difficulties and reduce costs

Chaired domestic and foreign exhibitions and planning

- Participated in over 10 exhibitions, and signed cooperative warehouses in the UK and Germany to reduce shipping costs
- Signed 2 sales channels for board games in Japan
- Signed 1 board game license for the Japanese version

Graphic Designer  •  輪廓設計 SCHEMA.TW, Inc / Taiwan branch(Japan)

May 2016-Aug 2017

- Managed the process and optimization of the printer manufacturers in Taiwan 
- Produced 2 branded website designs and 1 Japanese APP design

Senior Graphic Designer  •  Kaijet Technology International Corp. 

Oct 2011 - Jun 2015

- Designed OEM software UI UX surface for well-known Taiwanese manufacturers and manage projects.
- Led the rebranding of the company's self-owned brand "j5create," creating a new brand design, new visual specification, and re-creating the official website, as well as more than 10 multilingual package designs.
- Chaired package design and collaborated with Japanese partners, assisting in the launch of nearly 10 Japanese version products.
- Exhibitions: planned and designed exhibition visuals, and supported product introductions in English during exhibitions.

Skills

Crowdfunding marketing /  Product Management /  Marketing planning  /  Social media operation

Advertising graphic idea /  Visual design & Aesthetic Experience 

Cross-departmental communication and cooperation / 

Business plan compilation and management

Language

♦ English : Fluent | Fluent product introduction and correspondence when exhibiting abroad

♦ Japan : Conversational | Basic product introduction when exhibiting abroad

♦ Mandarin、Taiwanese Hokkien : Native

Software

♦ UI/Graphic : Illustrator, Photoshop, Figma

♦ Visual : Indesign, Dimension, Premiere

♦ Collaboration : Google Drive, Notion, Asana, Slack

Education

Taiwan University of Arts

Department of Craft Design  

2005 - 2010

Portfolio Website

Vais’s Portfolio : https://lihi2.cc/7SFqQ

Contacts

E-mail:[email protected]

Mobile:0911-757-972

Autobiography

I have approximately 12 years of work experience in the electronics and design industries, including roles as a Senior Visual Designer at a Japanese design company and as Creative Director at Mizo Games for about  4 years.

As a Senior Visual Designer in the technology industry, I gained experience in packaging design, OEM software UI and UX design, and web design, and learned how to work with programmers and front- and back-end web engineers. I also discovered my strong skills in cross-departmental communication and project management and took on the role of software development PM to assist with communication between engineers and sales.

Later, I wanted to gain more understanding of how to promote and launch products after development, so I changed careers to join a startup board game marketing company as Creative Director. In this role, I established SOPs for product development, introduced file management regulations, and consolidated system data and permissions to make it easier for team members to access information. I also introduced project management, categorizing projects and establishing naming conventions, and consolidating all related project data in one cloud-based system to avoid disorganized naming and make it easier to access remotely. I set up different access levels for confidential company information based on department (e.g. management, production), and established a customer service SOP to improve response times and customer satisfaction.

While consistently producing products, I am also actively promoting our products through crowdfunding. I communicate the strong points and high quality of our products to consumers, increasing their confidence and leading to a high rate of repeat customers. I have also accumulated a large number of loyal fans who eagerly support any new tabletop games or peripherals that we release. In over a dozen crowdfunding projects, I have been responsible for marketing planning, advertising copywriting, graphic design, cross-industry cooperation, and product production. I have worked with my team to brainstorm and come up with marketing strategies that break through the same old ways of thinking and hit the mark with social media. I have created many innovative marketing methods that have not been tried by other industry competitors.

We have created many innovative methods that have not been tried by other industry competitors, such as:

  • Collaborating with 滅火器樂團 to release a theme song "1945" for the historical board game "高雄大空襲," which was included in the band's album and made available on KTV
  • Partnering with well-known illustrator "怪奇事物所" to release the party board game "MAYA," which is filled with historical and cultural knowledge
  • Collaborating with Taiwan PTS to produce the board game "做工的人" based on the drama of the same name
  • Conducting street interviews in 西門町 to ask people about their knowledge of the historical event "台北大空襲," creating a lot of online discussion
  • Releasing the LGBTQ board game "敢愛就來" during the peak of the same-sex marriage issue, actively supporting the cause with our product
  • Working with 陳柏惟 and Taiwanese Hokkien radio host to produce a tri-lingual video for the marketing campaign of the board game "火球島"
  • Developing a new immersive theater experience at the beginning of 2021 and opening a physical storefront, giving online crowdfunding consumers the opportunity to experience our products in person.

As you can see from my resume, my several years of experience in product development, project management, and software and app development and design in the technology industry fully meet the expectations of your company. In addition, I have an additional advantage of having creative marketing and visual design skills. I have experience in company operations, unlimited creativity, and the ability to communicate with designers about aesthetics. I am also able to think about marketing plans during the development stage for future product releases. I believe that this training is beneficial for taking on cross-functional positions that require project management, planning and design, and integration skills. 

Hope to have the opportunity for a further interview to show my strengths. Thank you.

For a portfolio of my work in product development and management, 
please see: 
https://lihi2.cc/EmC6y

Resume
Profile

江沛儀 

Vais Yakarivuwan

Product Management

  Taipei City, Taiwan

As a product manager with expertise in crowdfunding and marketing, I have a strong track record of successful product development and marketing strategy planning.

My skills include graphic design, analytical thinking, and creative problem-solving. I am also skilled at applying customer service concepts to designers in order to improve marketing strategies for clients, employees, and administration

3 things about me
♦ Results-driven individual with a passion for creating and improving systems that make life and work easier
♦ highly organized and believe that good file management is key to working efficiently
♦ eager to research new ways to increase the efficiency of my work


Portfolio Website (Traditional Chinese):https://lihi2.cc/EmC6y

  [email protected]     +886-911-757-972

Professional Expeirence

Crowdfunding  Consultant  •  Freelancer
2021-now

Coordinate and plan the overall crowdfunding project and marketing, and help companies and products exceed their fundraising goals through effective crowdfunding campaigns.

-  漫威:絕密檔案(Marvel: Secret of S.H.I.E.L.D.)| which raised 3.03 million, exceeding the target amount by 300%

- 嘖嘖XFred三秒入魂麻辣燒醬| which raised nearly 2 million, exceeding the target amount by 185%

- 挖貝XBoard Game "Canvas"|which received over 300 willing-to-buy orders in a single day during a crowdfunding questionnaire survey.

Product Development Director  •  Norika Co. 諾利嘉國際股份有限公司
2022

As the leader of a 14-person team, I oversaw the development and planning of three product lines, including NFT projects, PC games, and figures. 

【NFT project】

- Successfully completed IP setting, character art setting, and road map planning in just 2 months,
- Received over 10K Twitter/Discord followers within the first month.
- NFT 3333pcs free mint sold out in just 5 minutes.

【PC Game Development

- Formed a basic game development team (8 people) in 2 months.
- Completed the game story setting, level design, and visual art for a 45-second video demonstration in just 4 months.

【Other Development

- Assisted the company in licensing proposals with well-known Japanese IPs, and developed new toy merchandise product lines
-Wrote business plans which are project promotion and financing needs


Creative Director  •  Mizo Games 迷走工作坊有限公司

May 2017-Aug 2021

Handled crowdfunding marketing & product management, and acted as the head of cooperation and licensing projects.

- The historical IP board games "台北大空襲" and "高雄大空襲" both raised 6 million, ranking 8th/9th in 嘖嘖 platform game category.
- The well-known 3D board game "火球島Fireball Island" raised 9.68 million, ranking 6th in the platform game category.
- The IP licensing board game "霹靂:入陣武林" raised 6.49 million, ranking 7th in the platform game category.
- Developed the first Live Action Role Playing (LARP) game based on the drama "斯卡羅" on PTS
- The PTS drama "天橋上的魔術師" goods raised more than 1 million, exceeding t PTS' expectations

Established & operating the Live action role-playing (LARP) store "臨時人生"

- Developed and implemented the "斯卡羅:失落的南方" LARP game script content and atmosphere.
- found a store location and signed a contract in 2 months
- Decorated and prepared to open the store in 1 month. Also, there were dozens of scripts available for playing.
-PTS drama "斯卡羅" LARP experienced store

Improved product specification formulation and cost control

- Established the production process and cost calculation table, identifying cost-saving opportunities of 5-10% for products
- Added more than 10 manufacturers to solve production difficulties and reduce costs

Chaired domestic and foreign exhibitions and planning

- Participated in over 10 exhibitions, and signed cooperative warehouses in the UK and Germany to reduce shipping costs
- Signed 2 sales channels for board games in Japan
- Signed 1 board game license for the Japanese version

Graphic Designer  •  輪廓設計 SCHEMA.TW, Inc / Taiwan branch(Japan)

May 2016-Aug 2017

- Managed the process and optimization of the printer manufacturers in Taiwan 
- Produced 2 branded website designs and 1 Japanese APP design

Senior Graphic Designer  •  Kaijet Technology International Corp. 

Oct 2011 - Jun 2015

- Designed OEM software UI UX surface for well-known Taiwanese manufacturers and manage projects.
- Led the rebranding of the company's self-owned brand "j5create," creating a new brand design, new visual specification, and re-creating the official website, as well as more than 10 multilingual package designs.
- Chaired package design and collaborated with Japanese partners, assisting in the launch of nearly 10 Japanese version products.
- Exhibitions: planned and designed exhibition visuals, and supported product introductions in English during exhibitions.

Skills

Crowdfunding marketing /  Product Management /  Marketing planning  /  Social media operation

Advertising graphic idea /  Visual design & Aesthetic Experience 

Cross-departmental communication and cooperation / 

Business plan compilation and management

Language

♦ English : Fluent | Fluent product introduction and correspondence when exhibiting abroad

♦ Japan : Conversational | Basic product introduction when exhibiting abroad

♦ Mandarin、Taiwanese Hokkien : Native

Software

♦ UI/Graphic : Illustrator, Photoshop, Figma

♦ Visual : Indesign, Dimension, Premiere

♦ Collaboration : Google Drive, Notion, Asana, Slack

Education

Taiwan University of Arts

Department of Craft Design  

2005 - 2010

Portfolio Website

Vais’s Portfolio : https://lihi2.cc/7SFqQ

Contacts

E-mail:[email protected]

Mobile:0911-757-972

Autobiography

I have approximately 12 years of work experience in the electronics and design industries, including roles as a Senior Visual Designer at a Japanese design company and as Creative Director at Mizo Games for about  4 years.

As a Senior Visual Designer in the technology industry, I gained experience in packaging design, OEM software UI and UX design, and web design, and learned how to work with programmers and front- and back-end web engineers. I also discovered my strong skills in cross-departmental communication and project management and took on the role of software development PM to assist with communication between engineers and sales.

Later, I wanted to gain more understanding of how to promote and launch products after development, so I changed careers to join a startup board game marketing company as Creative Director. In this role, I established SOPs for product development, introduced file management regulations, and consolidated system data and permissions to make it easier for team members to access information. I also introduced project management, categorizing projects and establishing naming conventions, and consolidating all related project data in one cloud-based system to avoid disorganized naming and make it easier to access remotely. I set up different access levels for confidential company information based on department (e.g. management, production), and established a customer service SOP to improve response times and customer satisfaction.

While consistently producing products, I am also actively promoting our products through crowdfunding. I communicate the strong points and high quality of our products to consumers, increasing their confidence and leading to a high rate of repeat customers. I have also accumulated a large number of loyal fans who eagerly support any new tabletop games or peripherals that we release. In over a dozen crowdfunding projects, I have been responsible for marketing planning, advertising copywriting, graphic design, cross-industry cooperation, and product production. I have worked with my team to brainstorm and come up with marketing strategies that break through the same old ways of thinking and hit the mark with social media. I have created many innovative marketing methods that have not been tried by other industry competitors.

We have created many innovative methods that have not been tried by other industry competitors, such as:

  • Collaborating with 滅火器樂團 to release a theme song "1945" for the historical board game "高雄大空襲," which was included in the band's album and made available on KTV
  • Partnering with well-known illustrator "怪奇事物所" to release the party board game "MAYA," which is filled with historical and cultural knowledge
  • Collaborating with Taiwan PTS to produce the board game "做工的人" based on the drama of the same name
  • Conducting street interviews in 西門町 to ask people about their knowledge of the historical event "台北大空襲," creating a lot of online discussion
  • Releasing the LGBTQ board game "敢愛就來" during the peak of the same-sex marriage issue, actively supporting the cause with our product
  • Working with 陳柏惟 and Taiwanese Hokkien radio host to produce a tri-lingual video for the marketing campaign of the board game "火球島"
  • Developing a new immersive theater experience at the beginning of 2021 and opening a physical storefront, giving online crowdfunding consumers the opportunity to experience our products in person.

As you can see from my resume, my several years of experience in product development, project management, and software and app development and design in the technology industry fully meet the expectations of your company. In addition, I have an additional advantage of having creative marketing and visual design skills. I have experience in company operations, unlimited creativity, and the ability to communicate with designers about aesthetics. I am also able to think about marketing plans during the development stage for future product releases. I believe that this training is beneficial for taking on cross-functional positions that require project management, planning and design, and integration skills. 

Hope to have the opportunity for a further interview to show my strengths. Thank you.

For a portfolio of my work in product development and management, 
please see: 
https://lihi2.cc/EmC6y