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4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
Software Engineer
Avatar of Adam Prasetya.
Avatar of Adam Prasetya.
Full Stack JS @KARLO
2021 ~ 现在
Software Engineer
兩個月內
Adam Prasetya S.Kom Product & Full stack Developer Product Management & Full stack Developer who accustom with scrum methodology, and passionate to collaborate design, technical and business into unique product. 8+ years of experience as software developr who experienced in full stack & APIs development and 3+ years of experience in product design & management. Analytical business with strong programming experiences to build product & solution for expertise. 23 Juliyears old) Bandung, West Java, Indonesia https://jurnaladam.vercel.app [email protected] Experience Technical Product Manager KARLO JulyPresent Bandung, Indonesia Lead Product
Laravel
Node.js / Express.js
ReactJS
就职中
正在积极求职中
全职 / 对远端工作有兴趣
6 到 10 年
University of Brawijaya
Information Technology
Avatar of 洪健哲.
Avatar of 洪健哲.
曾任
Senior Software Engineer @ThunderCore 閃電核心科技
2023 ~ 2023
Software Engineer
一個月內
Chien-Che Hung Taipei City, Taiwan || [email protected] Full Stack Developer | Blockchain Developer Work Experience Senior Software Engineer • ThunderCore MarchSep 2023 | Taipei, Taiwan TTWallet Backend Service Designed and implemented a service facilitating cross-chain bridging for web3 wallets, ensuring seamless integration with Multichain. Primary languages and tools used included Node.js, Nest.js, and ethers.js. Designed and implemented a real-time, cross-language, and cross-timezone push notification system. Additionally, developed an internal API empowering the operations team to send custom push notification requirements. TTFarm | GameFi project on the
JavaScript Frameworks
Node.js
React.js/Redux
待业中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
國立政治大學
Computer Science
Avatar of the user.
Avatar of the user.
Frontend Software Engineer @Lottoland
2023 ~ 现在
Software Engineer
三個月內
JavaScript
TypeScript
React
就职中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
Avatar of the user.
Avatar of the user.
Software engineer @SingularWings Medical.
2019 ~ 现在
Software Engineer
一個月內
Android
Java
kotlin
就职中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
Kaohsiung Medical University 高雄醫學大學
Medical Informatics
Avatar of the user.
Avatar of the user.
Full stack software Develpoer @Avidbots India private Limited
2023 ~ 现在
Software Engineer
一個月內
Docker
Docker Compose
JavaScript
就职中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
Vasavi college of Engineering
Bachelor of Engineering
Avatar of 羅勻均 (Parker).
Avatar of 羅勻均 (Parker).
曾任
數位發展部 課長 @科林儀器
2020 ~ 2023
Software Engineer
一個月內
羅勻均 (Parker) 資深後端工程師 / 部門課長 Taipei City, Taiwan [email protected] - 超過六年的開發資歷,其中擁有兩年的領導經驗。 - 善於溝通,能有效改善需求方與技術中間的鴻溝,分析並提出最佳解決方案。 在任職於PChome期間,成功導入CI/CD流程,使得「PChome Mail」成為集團內
TypeScript
Containerization
CI/CD
待业中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
中原大學
資訊管理學系
Avatar of Ting-Jui Hsu.
Avatar of Ting-Jui Hsu.
Software Engineer @Klarna
2019 ~ 2023
Software Engineer
一個月內
Ting-Jui Hsu I love to build products while exploring the frontier of computing. I previously worked as a software engineer at Klarna, a payment company, where we develop and maintain the merchant portal. I also love building applications to interact with people. Therefore, I later started a clinical note-taking service that boost medical workers' productivity after leaving Klarna. Technical Skills: Javascript, React, Node.js, PostgreSQL, AWS, Jenkins CI/CD Taipei City, Taiwan 工作經歷 Co-Founder • Newpa.io MarchOctoberGuided the translation of user needs into actionable deliverables, bringing product
JavaScript
Node.js
React.js
就职中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
RWTH Aachen University
Simulation Sciences
Avatar of rachmad nafisholeh.
Avatar of rachmad nafisholeh.
曾任
Full Stack Engineer @EXODUS
2022 ~ 2023
Software Engineer
一個月內
rachmad nafisholeh Jember Regency, East Java, [email protected] https://www.linkedin.com/in/rachmad-nafisholeh/ Adaptable professional excels in diverse settings. Results-driven, proactive, collaborative. Excelling in challenges. Solo-built super app with 50K+ users. Work Experience Full Stack Engineer • Exodus Movement, Inc. MarchOctober 2023 | Nebraska, United States. Remote Crypto Wallet Backup/Restore: implemented single and multiple backup onto Cloud via Email/SMS OTP verification. Multiple components included in consideration, e.g. Apple & Google account state, backup file
React
React Native
NodeJS/Express
待业中
正在积极求职中
全职 / 我只想远端工作
6 到 10 年
Pusan National University
Big Data
Avatar of K C.
Avatar of K C.
曾任
櫃台接待人員 @洛碁飯店集團 Green World Hotels
2020 ~ 2022
Software Engineer
三個月內
力,撰寫益智小遊戲 。 代辦清單 練習使用 Local Storage 做資料存取,可新增、 修改、刪除代辦事項 。 臺北市公共自行車即時資訊 練習透過 JavaScript fetch 取得 Response ,整理獲得的資料並 將資料整合至 Leaflet 地圖及表格中。 行事曆 練習使用 Local Storage 做資料存取, JavaScript 動態生成每月日期,可
C#
.NET MVC
Javascript
待业中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
Build School 軟體開發培訓課程
Software Beginner
Avatar of 白紋愷.
Avatar of 白紋愷.
Engineer @Trend Micro 趨勢科技
2021 ~ 现在
Software Engineer
兩個月內
白紋愷 Kevin Bai Graduated from National Chengchi University. Major in computer science. I currently serve as an Engineer at Trend Micro. Mainly use skills now: C++ Backend engineer Taipei, TW [email protected] Skills Programming Language C/C++ JAVA Tools Visual Studio Git Windows / Linux Database SQL Server Work Experience Trend Micro, Engineer, Oct 2021 ~ Resolved Product Issue: Handled product issues when users reported their concerns about the product. Found the root cause and provided the solution to the end user to make sure
C/C++
SQL
Git
就职中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
National Chengchi University
Computer Science

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职场能力评价定义

专业技能
该领域中具备哪些专业能力(例如熟悉 SEO 操作,且会使用相关工具)。
问题解决能力
能洞察、分析问题,并拟定方案有效解决问题。
变通能力
遇到突发事件能冷静应对,并随时调整专案、客户、技术的相对优先序。
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时间管理能力
了解工作项目的优先顺序,有效运用时间,准时完成工作内容。
团队合作能力
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领导力
专注于团队发展,有效引领团队采取行动,达成共同目标。
一年內
Full stack developer; Unity Developer; Android Developer
Viewsonic
2021 ~ 现在
Taipei, 台灣
专业背景
目前状态
就职中
求职阶段
目前没有兴趣寻找新的机会
专业
全端工程师
产业
软件
工作年资
6 到 10 年
管理经历
技能
Machine Learning
Image Processing
Augmented Reality
WebGL
Unity
PHP
Python
Virtual Reality
Node.js
JavaScript
Computer Graphics
React.js/Redux
语言能力
English
母语或双语
Japanese
进阶
求职偏好
希望获得的职位
Software Engineer
预期工作模式
全职
期望的工作地点
Taipei, 台灣
远端工作意愿
对远端工作有兴趣
接案服务
是,我利用业余时间接案
学历
学校
City University of Hong Kong
主修科系
Information System
列印

Hsin, Yun Cheng

Developer, not specific to only one field

  Taiwan  https://hsinpa.github.io/      

工作經歷

Senior Software Developer  •  HTC

Viveport Video (VR Media Player)

  • Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video
  • Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the  first key market player to support ambisonic audio during Unity run-time environment.
  • Optimizing video / thumbnail load time by over 50% by caching and multi-thread task

五月 2018 - Present

Full Stack Developer  •  Wrainbo Inc

As lead full-stack programmer,  responsible for developing a mobile learning game platform on Unity

Pragmatic Leadership 2017-2018

  • Cooperate with US Coaching firm BLG to build an enterprise-level training simulator.
  • Develop web-based dialogue tree editor. This helps users to design their own dialogue path more intuitively.
  • Transmit data with Assetbundle and zip files, for accomplishing real-time content update. 
  • Auto script voice generation with Amazon Polly, it eases users to have a better overall sense before hiring voice actors.

 Business Battle 2015 - 2017

  • Build micro market simulation, user can receive an immediate personal feedback after each game
  • Design a systematic process to interchange theme art and font style, which reduce the time from an hour to 1 click
  • Selected as gold winner at 2017 International Serious Play Program.
  • Gained silver award from 2017 Training magazine under the category of Simulation design
  • Admitted to top 10 startup Accelerator Dreamit (17 out of ~1000 applicants) in Fall 2016

十一月 2015 - 四月 2018

Android Developer / Web Full stack  •  Bull-B tech

  • Write web app and PHP API for front end application
  • Build Ibeacon and GPS locating system for Android location-based shopping experience
  • Design an auto-generated process to transform pictures into video through Ubuntu Kdenlive
  • Familiar with MVC architecture, Git, full stack, team-coop and software development workflow

七月 2013 - 二月 2015

學歷

2011 - 2014

City University of Hong Kong

Information System

近期項目


3D Image/ Video Processing, May 2020

  • Design a lightweight autoencoder architecture to output depth image from rgb texture

  • Use compute shader and geometry shader to transform depth image  into 3d meshes

  • Run approximately 30 fps on mobile device, if work with video

  • Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader

AR Paper man(An AR app revive your painting) , Sep 2020

  • Capture object contour and recreate 3D mesh from raw camera texture

  • Memory free and instant performance speed, from camera scanning to mesh generation

  • Utilized : Unity3D C#, Shader HLSL, Cube Marching, Moore-Neighbor Tracing, ArCore/Arkit 

Katachi (WebGL render engine) , April 2021

  • MVP projection; systematic way to associate with ShaderProgram; light model; hierarchy modeling, shadow mapping 

  • Utilized : Typescript, WebGL 1.0, Shader GLSL

简历
个人档案

Hsin, Yun Cheng

Developer, not specific to only one field

  Taiwan  https://hsinpa.github.io/      

工作經歷

Senior Software Developer  •  HTC

Viveport Video (VR Media Player)

  • Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video
  • Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the  first key market player to support ambisonic audio during Unity run-time environment.
  • Optimizing video / thumbnail load time by over 50% by caching and multi-thread task

五月 2018 - Present

Full Stack Developer  •  Wrainbo Inc

As lead full-stack programmer,  responsible for developing a mobile learning game platform on Unity

Pragmatic Leadership 2017-2018

  • Cooperate with US Coaching firm BLG to build an enterprise-level training simulator.
  • Develop web-based dialogue tree editor. This helps users to design their own dialogue path more intuitively.
  • Transmit data with Assetbundle and zip files, for accomplishing real-time content update. 
  • Auto script voice generation with Amazon Polly, it eases users to have a better overall sense before hiring voice actors.

 Business Battle 2015 - 2017

  • Build micro market simulation, user can receive an immediate personal feedback after each game
  • Design a systematic process to interchange theme art and font style, which reduce the time from an hour to 1 click
  • Selected as gold winner at 2017 International Serious Play Program.
  • Gained silver award from 2017 Training magazine under the category of Simulation design
  • Admitted to top 10 startup Accelerator Dreamit (17 out of ~1000 applicants) in Fall 2016

十一月 2015 - 四月 2018

Android Developer / Web Full stack  •  Bull-B tech

  • Write web app and PHP API for front end application
  • Build Ibeacon and GPS locating system for Android location-based shopping experience
  • Design an auto-generated process to transform pictures into video through Ubuntu Kdenlive
  • Familiar with MVC architecture, Git, full stack, team-coop and software development workflow

七月 2013 - 二月 2015

學歷

2011 - 2014

City University of Hong Kong

Information System

近期項目


3D Image/ Video Processing, May 2020

  • Design a lightweight autoencoder architecture to output depth image from rgb texture

  • Use compute shader and geometry shader to transform depth image  into 3d meshes

  • Run approximately 30 fps on mobile device, if work with video

  • Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader

AR Paper man(An AR app revive your painting) , Sep 2020

  • Capture object contour and recreate 3D mesh from raw camera texture

  • Memory free and instant performance speed, from camera scanning to mesh generation

  • Utilized : Unity3D C#, Shader HLSL, Cube Marching, Moore-Neighbor Tracing, ArCore/Arkit 

Katachi (WebGL render engine) , April 2021

  • MVP projection; systematic way to associate with ShaderProgram; light model; hierarchy modeling, shadow mapping 

  • Utilized : Typescript, WebGL 1.0, Shader GLSL