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4 到 6 年
6 到 10 年
10 到 15 年
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Software engineer
Avatar of 洪健哲.
Avatar of 洪健哲.
曾任
Senior Software Engineer @ThunderCore 閃電核心科技
2023 ~ 2023
Software Engineer
一個月內
Chien-Che Hung Taipei City, Taiwan || [email protected] Full Stack Developer | Blockchain Developer Work Experience Senior Software Engineer • ThunderCore MarchSep 2023 | Taipei, Taiwan TTWallet Backend Service Designed and implemented a service facilitating cross-chain bridging for web3 wallets, ensuring seamless integration with Multichain. Primary languages and tools used included Node.js, Nest.js, and ethers.js. Designed and implemented a real-time, cross-language, and cross-timezone push notification system. Additionally, developed an internal API empowering the operations team to send custom push notification requirements. TTFarm | GameFi project on the
JavaScript Frameworks
Node.js
React.js/Redux
待业中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
國立政治大學
Computer Science
Avatar of Yun Cheng Hsin.
离线
Avatar of Yun Cheng Hsin.
离线
Senior Software Engineer @Viewsonic
2021 ~ 现在
Software Engineer
一年內
Hsin, Yun Cheng Developer, not specific to only one field Taiwan https://hsinpa.github.io/ 工作經歷 Senior Software Developer • HTC Viveport Video (VR Media Player) Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the first key market player to support ambisonic audio during Unity run-time environment. Optimizing video / thumbnail load time by over 50% by caching and multi-thread task 五月Present Full Stack Developer • Wrainbo
Machine Learning
Image Processing
Augmented Reality
就职中
目前没有兴趣寻找新的机会
全职 / 对远端工作有兴趣
6 到 10 年
City University of Hong Kong
Information System

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职场能力评价定义

专业技能
该领域中具备哪些专业能力(例如熟悉 SEO 操作,且会使用相关工具)。
问题解决能力
能洞察、分析问题,并拟定方案有效解决问题。
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时间管理能力
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团队合作能力
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领导力
专注于团队发展,有效引领团队采取行动,达成共同目标。
一年內
Full stack developer; Unity Developer; Android Developer
Viewsonic
2021 ~ 现在
Taipei, 台灣
专业背景
目前状态
就职中
求职阶段
目前没有兴趣寻找新的机会
专业
全端工程师
产业
软件
工作年资
6 到 10 年
管理经历
技能
Machine Learning
Image Processing
Augmented Reality
WebGL
Unity
PHP
Python
Virtual Reality
Node.js
JavaScript
Computer Graphics
React.js/Redux
语言能力
English
母语或双语
Japanese
进阶
求职偏好
希望获得的职位
Software Engineer
预期工作模式
全职
期望的工作地点
Taipei, 台灣
远端工作意愿
对远端工作有兴趣
接案服务
是,我利用业余时间接案
学历
学校
City University of Hong Kong
主修科系
Information System
列印

Hsin, Yun Cheng

Developer, not specific to only one field

  Taiwan  https://hsinpa.github.io/      

工作經歷

Senior Software Developer  •  HTC

Viveport Video (VR Media Player)

  • Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video
  • Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the  first key market player to support ambisonic audio during Unity run-time environment.
  • Optimizing video / thumbnail load time by over 50% by caching and multi-thread task

五月 2018 - Present

Full Stack Developer  •  Wrainbo Inc

As lead full-stack programmer,  responsible for developing a mobile learning game platform on Unity

Pragmatic Leadership 2017-2018

  • Cooperate with US Coaching firm BLG to build an enterprise-level training simulator.
  • Develop web-based dialogue tree editor. This helps users to design their own dialogue path more intuitively.
  • Transmit data with Assetbundle and zip files, for accomplishing real-time content update. 
  • Auto script voice generation with Amazon Polly, it eases users to have a better overall sense before hiring voice actors.

 Business Battle 2015 - 2017

  • Build micro market simulation, user can receive an immediate personal feedback after each game
  • Design a systematic process to interchange theme art and font style, which reduce the time from an hour to 1 click
  • Selected as gold winner at 2017 International Serious Play Program.
  • Gained silver award from 2017 Training magazine under the category of Simulation design
  • Admitted to top 10 startup Accelerator Dreamit (17 out of ~1000 applicants) in Fall 2016

十一月 2015 - 四月 2018

Android Developer / Web Full stack  •  Bull-B tech

  • Write web app and PHP API for front end application
  • Build Ibeacon and GPS locating system for Android location-based shopping experience
  • Design an auto-generated process to transform pictures into video through Ubuntu Kdenlive
  • Familiar with MVC architecture, Git, full stack, team-coop and software development workflow

七月 2013 - 二月 2015

學歷

2011 - 2014

City University of Hong Kong

Information System

近期項目


3D Image/ Video Processing, May 2020

  • Design a lightweight autoencoder architecture to output depth image from rgb texture

  • Use compute shader and geometry shader to transform depth image  into 3d meshes

  • Run approximately 30 fps on mobile device, if work with video

  • Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader

AR Paper man(An AR app revive your painting) , Sep 2020

  • Capture object contour and recreate 3D mesh from raw camera texture

  • Memory free and instant performance speed, from camera scanning to mesh generation

  • Utilized : Unity3D C#, Shader HLSL, Cube Marching, Moore-Neighbor Tracing, ArCore/Arkit 

Katachi (WebGL render engine) , April 2021

  • MVP projection; systematic way to associate with ShaderProgram; light model; hierarchy modeling, shadow mapping 

  • Utilized : Typescript, WebGL 1.0, Shader GLSL

简历
个人档案

Hsin, Yun Cheng

Developer, not specific to only one field

  Taiwan  https://hsinpa.github.io/      

工作經歷

Senior Software Developer  •  HTC

Viveport Video (VR Media Player)

  • Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video
  • Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the  first key market player to support ambisonic audio during Unity run-time environment.
  • Optimizing video / thumbnail load time by over 50% by caching and multi-thread task

五月 2018 - Present

Full Stack Developer  •  Wrainbo Inc

As lead full-stack programmer,  responsible for developing a mobile learning game platform on Unity

Pragmatic Leadership 2017-2018

  • Cooperate with US Coaching firm BLG to build an enterprise-level training simulator.
  • Develop web-based dialogue tree editor. This helps users to design their own dialogue path more intuitively.
  • Transmit data with Assetbundle and zip files, for accomplishing real-time content update. 
  • Auto script voice generation with Amazon Polly, it eases users to have a better overall sense before hiring voice actors.

 Business Battle 2015 - 2017

  • Build micro market simulation, user can receive an immediate personal feedback after each game
  • Design a systematic process to interchange theme art and font style, which reduce the time from an hour to 1 click
  • Selected as gold winner at 2017 International Serious Play Program.
  • Gained silver award from 2017 Training magazine under the category of Simulation design
  • Admitted to top 10 startup Accelerator Dreamit (17 out of ~1000 applicants) in Fall 2016

十一月 2015 - 四月 2018

Android Developer / Web Full stack  •  Bull-B tech

  • Write web app and PHP API for front end application
  • Build Ibeacon and GPS locating system for Android location-based shopping experience
  • Design an auto-generated process to transform pictures into video through Ubuntu Kdenlive
  • Familiar with MVC architecture, Git, full stack, team-coop and software development workflow

七月 2013 - 二月 2015

學歷

2011 - 2014

City University of Hong Kong

Information System

近期項目


3D Image/ Video Processing, May 2020

  • Design a lightweight autoencoder architecture to output depth image from rgb texture

  • Use compute shader and geometry shader to transform depth image  into 3d meshes

  • Run approximately 30 fps on mobile device, if work with video

  • Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader

AR Paper man(An AR app revive your painting) , Sep 2020

  • Capture object contour and recreate 3D mesh from raw camera texture

  • Memory free and instant performance speed, from camera scanning to mesh generation

  • Utilized : Unity3D C#, Shader HLSL, Cube Marching, Moore-Neighbor Tracing, ArCore/Arkit 

Katachi (WebGL render engine) , April 2021

  • MVP projection; systematic way to associate with ShaderProgram; light model; hierarchy modeling, shadow mapping 

  • Utilized : Typescript, WebGL 1.0, Shader GLSL