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4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
Software engineer
Avatar of 蔡宗霖.
Avatar of 蔡宗霖.
Sr. Software Engineer @趨勢科技 TrendMicro
2017 ~ 现在
Software Engineer
半年內
蔡宗霖 Sr. Software Engineer I have six years of software development experience and one year of user behavior tracking experience. I am passionate and interested in new XR (VR/AR/MR) technologies and have collaborated with various engineers and designers, maintaining excellent communication and teamwork skills. phone:mail: [email protected] 學歷國立成功大學 Master of Science (M.S.) 資訊工程學系國立交通大學 Bachelor of Science B.S. , 資訊工程學系
Unity3D
C#
Unit Test
全职 / 对远端工作有兴趣
6 到 10 年
國立成功大學
Master of Science (M.S.) 資訊工程學系
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Avatar of the user.
軟體工程師 @網銀國際股份有限台北分公司
2020 ~ 2022
Software Engineer
超過一年
C#
Unity3D
.Net framework
就职中
目前没有兴趣寻找新的机会
全职 / 对远端工作有兴趣
4 到 6 年
南台科技大學
多媒體與電腦娛樂科學系
Avatar of the user.
Avatar of the user.
Co-Founder & Algorithm developer @iStaging
2015 ~ 现在
Software Engineer
超過一年
Unity3D
pytorch
tensorflow
对远端工作有兴趣
4 到 6 年
National Chiao Tung University
Institutes of Multimedia Engineering
Avatar of Yun Cheng Hsin.
离线
Avatar of Yun Cheng Hsin.
离线
Senior Software Engineer @Viewsonic
2021 ~ 现在
Software Engineer
一年內
月二月 2015 學歷City University of Hong Kong Information System 近期項目 3D Image/ Video Processing, May 2020 Design a lightweight autoencoder architecture to output depth image from rgb texture Use compute shader and geometry shader to transform depth image into 3d meshes Run approximately 30 fps on mobile device, if work with video Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader AR Paper man(An AR app revive your painting) , Sep 2020 Capture object contour and recreate 3D mesh from raw camera texture Memory free and instant performanc...
Machine Learning
Image Processing
Augmented Reality
就职中
目前没有兴趣寻找新的机会
全职 / 对远端工作有兴趣
6 到 10 年
City University of Hong Kong
Information System
Avatar of the user.
Avatar of the user.
軟體工程師 @鈊象電子
2014 ~ 2017
Software Engineer
半年內
python
Server Side
PHP
目前没有兴趣寻找新的机会
全职 / 对远端工作有兴趣
4 到 6 年
台灣科技大學
資訊管理
Avatar of 沈政一.
Avatar of 沈政一.
全端工程師 @智慧亨通股份有限公司
2020 ~ 2021
Software Engineer
超過一年
沈政一 目前就讀於台灣科技大學資訊工程所碩士一年級,在大學一年級開始即跟著教授開始做產學合作案,案子所需的技能都是需要自己學習的,因此學習新東西的能力算是不錯,並且對於團隊合作也很有經驗。並有程式教學、參與展覽、參加
python3
Machine Learning
Deep Learning
就职中
目前没有兴趣寻找新的机会
全职 / 暂不考虑远端工作
4 到 6 年
臺灣科技大學
資訊工程所

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职场能力评价定义

专业技能
该领域中具备哪些专业能力(例如熟悉 SEO 操作,且会使用相关工具)。
问题解决能力
能洞察、分析问题,并拟定方案有效解决问题。
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遇到突发事件能冷静应对,并随时调整专案、客户、技术的相对优先序。
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有效传达个人想法,且愿意倾听他人意见并给予反馈。
时间管理能力
了解工作项目的优先顺序,有效运用时间,准时完成工作内容。
团队合作能力
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专注于团队发展,有效引领团队采取行动,达成共同目标。
一年內
Full stack developer; Unity Developer; Android Developer
Viewsonic
2021 ~ 现在
Taipei, 台灣
专业背景
目前状态
就职中
求职阶段
目前没有兴趣寻找新的机会
专业
全端工程师
产业
软件
工作年资
6 到 10 年
管理经历
技能
Machine Learning
Image Processing
Augmented Reality
WebGL
Unity
PHP
Python
Virtual Reality
Node.js
JavaScript
Computer Graphics
React.js/Redux
语言能力
English
母语或双语
Japanese
进阶
求职偏好
希望获得的职位
Software Engineer
预期工作模式
全职
期望的工作地点
Taipei, 台灣
远端工作意愿
对远端工作有兴趣
接案服务
是,我利用业余时间接案
学历
学校
City University of Hong Kong
主修科系
Information System
列印

Hsin, Yun Cheng

Developer, not specific to only one field

  Taiwan  https://hsinpa.github.io/      

工作經歷

Senior Software Developer  •  HTC

Viveport Video (VR Media Player)

  • Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video
  • Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the  first key market player to support ambisonic audio during Unity run-time environment.
  • Optimizing video / thumbnail load time by over 50% by caching and multi-thread task

五月 2018 - Present

Full Stack Developer  •  Wrainbo Inc

As lead full-stack programmer,  responsible for developing a mobile learning game platform on Unity

Pragmatic Leadership 2017-2018

  • Cooperate with US Coaching firm BLG to build an enterprise-level training simulator.
  • Develop web-based dialogue tree editor. This helps users to design their own dialogue path more intuitively.
  • Transmit data with Assetbundle and zip files, for accomplishing real-time content update. 
  • Auto script voice generation with Amazon Polly, it eases users to have a better overall sense before hiring voice actors.

 Business Battle 2015 - 2017

  • Build micro market simulation, user can receive an immediate personal feedback after each game
  • Design a systematic process to interchange theme art and font style, which reduce the time from an hour to 1 click
  • Selected as gold winner at 2017 International Serious Play Program.
  • Gained silver award from 2017 Training magazine under the category of Simulation design
  • Admitted to top 10 startup Accelerator Dreamit (17 out of ~1000 applicants) in Fall 2016

十一月 2015 - 四月 2018

Android Developer / Web Full stack  •  Bull-B tech

  • Write web app and PHP API for front end application
  • Build Ibeacon and GPS locating system for Android location-based shopping experience
  • Design an auto-generated process to transform pictures into video through Ubuntu Kdenlive
  • Familiar with MVC architecture, Git, full stack, team-coop and software development workflow

七月 2013 - 二月 2015

學歷

2011 - 2014

City University of Hong Kong

Information System

近期項目


3D Image/ Video Processing, May 2020

  • Design a lightweight autoencoder architecture to output depth image from rgb texture

  • Use compute shader and geometry shader to transform depth image  into 3d meshes

  • Run approximately 30 fps on mobile device, if work with video

  • Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader

AR Paper man(An AR app revive your painting) , Sep 2020

  • Capture object contour and recreate 3D mesh from raw camera texture

  • Memory free and instant performance speed, from camera scanning to mesh generation

  • Utilized : Unity3D C#, Shader HLSL, Cube Marching, Moore-Neighbor Tracing, ArCore/Arkit 

Katachi (WebGL render engine) , April 2021

  • MVP projection; systematic way to associate with ShaderProgram; light model; hierarchy modeling, shadow mapping 

  • Utilized : Typescript, WebGL 1.0, Shader GLSL

简历
个人档案

Hsin, Yun Cheng

Developer, not specific to only one field

  Taiwan  https://hsinpa.github.io/      

工作經歷

Senior Software Developer  •  HTC

Viveport Video (VR Media Player)

  • Support 6Dof Lite, which simulate an illusion of 3D environment inside 360 video
  • Implement an ambisonic audio system with circular buffer and algorithm support from HTC 3DPS team, and become the  first key market player to support ambisonic audio during Unity run-time environment.
  • Optimizing video / thumbnail load time by over 50% by caching and multi-thread task

五月 2018 - Present

Full Stack Developer  •  Wrainbo Inc

As lead full-stack programmer,  responsible for developing a mobile learning game platform on Unity

Pragmatic Leadership 2017-2018

  • Cooperate with US Coaching firm BLG to build an enterprise-level training simulator.
  • Develop web-based dialogue tree editor. This helps users to design their own dialogue path more intuitively.
  • Transmit data with Assetbundle and zip files, for accomplishing real-time content update. 
  • Auto script voice generation with Amazon Polly, it eases users to have a better overall sense before hiring voice actors.

 Business Battle 2015 - 2017

  • Build micro market simulation, user can receive an immediate personal feedback after each game
  • Design a systematic process to interchange theme art and font style, which reduce the time from an hour to 1 click
  • Selected as gold winner at 2017 International Serious Play Program.
  • Gained silver award from 2017 Training magazine under the category of Simulation design
  • Admitted to top 10 startup Accelerator Dreamit (17 out of ~1000 applicants) in Fall 2016

十一月 2015 - 四月 2018

Android Developer / Web Full stack  •  Bull-B tech

  • Write web app and PHP API for front end application
  • Build Ibeacon and GPS locating system for Android location-based shopping experience
  • Design an auto-generated process to transform pictures into video through Ubuntu Kdenlive
  • Familiar with MVC architecture, Git, full stack, team-coop and software development workflow

七月 2013 - 二月 2015

學歷

2011 - 2014

City University of Hong Kong

Information System

近期項目


3D Image/ Video Processing, May 2020

  • Design a lightweight autoencoder architecture to output depth image from rgb texture

  • Use compute shader and geometry shader to transform depth image  into 3d meshes

  • Run approximately 30 fps on mobile device, if work with video

  • Utilized: Keras, Python, Unity3D C#, Shader HLSL, Compute shader

AR Paper man(An AR app revive your painting) , Sep 2020

  • Capture object contour and recreate 3D mesh from raw camera texture

  • Memory free and instant performance speed, from camera scanning to mesh generation

  • Utilized : Unity3D C#, Shader HLSL, Cube Marching, Moore-Neighbor Tracing, ArCore/Arkit 

Katachi (WebGL render engine) , April 2021

  • MVP projection; systematic way to associate with ShaderProgram; light model; hierarchy modeling, shadow mapping 

  • Utilized : Typescript, WebGL 1.0, Shader GLSL