CakeResume Talent Search

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4-6 năm
6-10 năm
10-15 năm
Hơn 15 năm
Avatar of 曾森彥.
Avatar of 曾森彥.
Past
資深顧問 @一宇數位科技股份有限公司
2023 ~ Hiện tại
軟體科技業營運管理/ 產品經理/ 專案管理/ 系統服務顧問/ 程式設計/ Product Manager/ Project Manager/ Consultant/Programmer
Trong vòng hai tháng
曾森彥 本人對投入新工作充滿意願與活力,雖然工作經歷超過25年,但願意重新投入新的領域,薪資等依公司及職務需求規定。 工程背景在網際網路發展初期就投入網路系統設計及開發,擔任多年高階主管,除了制定每年發展目標外,也積極思
Product Design
Creativity
Management Team
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
Hơn 15 năm
University of Utah
機械工程
Avatar of Diana Shih.
Avatar of Diana Shih.
Past
Solopreneur @Media Ape
2022 ~ 2024
Creative/Content /Project head Digital, Television ,Films and Social Media
Trong vòng một tháng
Diana Shih Experienced Multimedia Producer with 3+ years in content creation, achieving a 25% viewership increase and 1500% revenue growth in key projects. Skilled in social media and Google Analytics, with expertise in strategizing and executing digital marketing campaigns. Proficient in quantitative research and crafting compelling media narratives. Taipei, Taiwan | Portfolio: https://www.shihstories.com/ Skills Video Production Scriptwriting Video Editing Storyboarding 2D Animation Software Adobe Photoshop Adobe After Effects Final Cut Pro Procreate Project Management Time management Stakeholder communication Budget management Resource allocation Analytics Quantitative data analysis Qualitative data analysis
Word
PowerPoint
Excel
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
University of Bonn
Neuroscience
Avatar of Yao.
Avatar of Yao.
Chief Architect and Director @Innotech ME
2022 ~ Hiện tại
Development Director or Head of Product
Trong vòng một tháng
— Yao Personality With creativity, integrity and adventure. Never falter in the face of adversity and non-linear thinking. Belief Help company and partner themselves gain achievements is to help me gain achievements. Favorite Exercise Basketball, Jogging Competence ˙ Having 19 years of strong hands-on Java development experience. ˙Solid understanding and s olid implement of online high-concurrency 、 huge requests and complicated application system. ˙Having profound full life cycle experience in building teams, creating projects from 0 to 1 and 1 to unlimited to achieve huge success. ˙ Excellent leadership to help BU achieve multiple
JAVA
Linux
AWS
Đã có việc làm
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
Hơn 15 năm
Chung Hua University
Avatar of the user.
Avatar of the user.
Past
Senior Marketing Specialist @ASUS Cloud Corporation
2017 ~ 2023
行銷企劃專員
Trong vòng một tháng
Data-Driven Marketing
Critical thinking
Handling pressure
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
National Kaohsiung First University of Science and Technology
Applied English
Avatar of the user.
Avatar of the user.
Senior Auditor @surya indah sentra gemilang
2015 ~ Hiện tại
Warehouse leader, Admin, warehouse staff, checker
Trong vòng một tháng
Excel
Microsoft Office
Google Drive
Đã có việc làm
Sẵn sàng phỏng vấn
Full-time / Không quan tâm đến làm việc từ xa
6-10 năm
smk yadika tegal alur
Akuntansi dan Ilmu Komputer
Avatar of Sulfa Rais.
Avatar of Sulfa Rais.
Lecturer @Universitas Mandala Waluya Kendari
2023 ~ Hiện tại
Education-related Occupations
Trong vòng một tháng
expertise and teaching experience. Over 5 years in Accounting and 4 years in Language Teaching have honed my skills in financial management, language education, and more. Proficient in Video Editing, Graphic Design, and Public Speaking, I bring a dynamic, multifaceted approach to any role. Ready to contribute creativity, strategic thinking, and passion for both finance and education to elevate your team's success. Work Experience Lecturer • Universitas Mandala Waluya Kendari NovemberPresent | Kendari, Indonesia Educator leading a class of 40 students, dedicating to equip them with language skills tailored to the healthcare field. Craft and deliver
Adobe Photoshop
Adobe Illustrator
Accounting
Đã có việc làm
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
Halu Oleo University
English Education
Avatar of Ayush Singh.
Avatar of Ayush Singh.
Graphic designer & Marketing @Sukha store
2016 ~ 2017
Graphic designer
Trong vòng một tháng
/plaid-shad-831.notion.site/Ayush-Singh-8dfd8d871b924408abefcaf56dbf87a4?pvs=74 Work Experience JanuaryJanuary 2017 Graphic designer & Marketing Sukha store I am Graphic designer and 100+ clients work with me As a Graphic designer, I have had the pleasure of working with over 100 clients throughout my career. Each project presents a unique challenge and an opportunity for creativity. Let me share some insights into my journey as a logo designer and the satisfaction of collaborating with numerous clients. Skills Graphic Design Marketing Branding Content writing Video editing Ads Expert Languages English — Fluent
Graphic Design
Đang học tập
Sẵn sàng phỏng vấn
Intern / Không quan tâm đến làm việc từ xa
4-6 năm
Avatar of the user.
Avatar of the user.
Junior Claims Handler / Broker @JLT Netherlands B.V.
2015 ~ 2017
Legal counsel
Trong vòng hai tháng
Contract Drafting
Contract Negotiation
Litigation
Đang học tập
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
6-10 năm
National Chengchi University
International Master Program in Asia Pacific Affairs
Avatar of BURHANUDDIN.
Avatar of BURHANUDDIN.
Past
Visual Editor @JEF Digital Multiervices
2019 ~ 2023
Graphic designer
Trong vòng hai tháng
BURHANUDDIN, Visual Designer 4 years experience as a visual designer Working on various visual design projects, such as image editing and photo imaging for advertising and print promotional media, photo manipulation, skin retouching and background removal for various needs such as product photos, weddings, and various other visual creativity. 🏛️ Bekasi, Indonesia ✉️ [email protected] 📞Skills Adobe Photoshop Adobe Illustrator Adobe Lightroom CorelDraw Microsoft Word Microsoft Excel HTML CSS JavaScript Languages English — Intermediate Bahasa Indonesia — Native Arabic — Intermediate Work Experiences FebruaryDecember 2023 Bekasi, Indonesia Visual Designer “JEF Digital Multiservices” Design and improve
Adobe Photoshop
Adobe Illustrator
Adobe Lightroom
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
10-15 năm
Darussalam Islamic Boarding School
Islamic Studies
Avatar of Agung Sinatria.
Avatar of Agung Sinatria.
Past
Graphic Designer @Blue Ocean Project
2024 ~ Hiện tại
Art Director
Trong vòng ba tháng
Muhamad Agung Bandung, Bandung City, West Java, [email protected] https://www.linkedin.com/in/muhamad-agung/ Creative professional with a passion for visual storytelling and strategic communication. Specializing in graphic design, video production, and digital activation, I bring 5 years of experience in elevating brands through compelling visuals. Currently spearheading art direction and campaign strategies at Zalmon Fabric, I thrive on integrating creativity with systematic thinking. Open to exciting opportunities in concept artistry, art direction, and roles focused on advancing digital and visual communication. Let's
Communication
Adobe Photoshop
Adobe Illustrator
Thất nghiệp
Sẵn sàng phỏng vấn
Full-time / Quan tâm đến làm việc từ xa
4-6 năm
Universitas Jenderal Achmad Yani (Unjani)
International Relations and Affairs

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Definition of Reputation Credits

Technical Skills
Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
Communication
Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
Teamwork
Ability to work cooperatively, communicate effectively, and anticipate each other's demands, resulting in coordinated collective action.
Leadership
Ability to coach, guide, and inspire a team to achieve a shared goal or outcome effectively.
Trong vòng ba tháng
Senior Software Engineer @ Infinite Creativity Technology
Infinite Creativity Technology
2018 ~ Hiện tại
Taiwan, 台灣
Professional Background
Tình trạng hiện tại
Đã có việc làm
Tiến trình tìm việc
Tắt trạng thái tìm việc
Professions
Software Engineer, Unity Game Developer, Back-end Engineer
Fields of Employment
Phần mềm
Kinh nghiệm làm việc
Hơn 15 năm
Management
I've had experience in managing 5-10 nhân viên
Kỹ năng
C++
C#
Java
Agile Project Management
scrum master
Spring Cloud
Microservices
Distributed Systems
Parallel Processing
Design Patterns
Unity3D
RxJava
UniRx
Game Design and Development
Asynchronous I/O
Unit Testing
Kotlin
GAE
Ngôn ngữ
Chinese
Bản địa hoặc song ngữ
English
Trung cấp
Japanese
Sơ cấp
Job search preferences
Vị trí
資深軟體工程師
Loại hình công việc
Full-time
Địa điểm
台灣高雄
Làm việc từ xa
Quan tâm đến làm việc từ xa
Freelance
Không.
Học vấn
Trường học
Tatung University
Chuyên ngành
Computer Science and Information Engineering
In

Ziv Hsu

I have been a program developer for almost two decades. During this period, I participated in the project development of various types of games and web backends, and I have rich practical experience in program development, games, and backend related technologies. 

I used to be in charge of technical supervisor positions for nearly ten years. Although management wasn't my major, I am more humble about learning how to be a good manager, so I have also gained a lot of experience in management-related affairs.

  Taiwan Province, Taiwan     

Professional Skills

Tech Stack

   Java      C++      C#      Spring Cloud      Unity

  • Kotlin
  • Spring Boot/Cloud (Microservice Architecture)
  • Trident(Tron Protocol SDK) of Tron Cryptocurrency 
  • RxJava
  • Unit Test Frameworks for Java and Kotlin(JUnit, Mockito, AssertJ, MockMvc & MockK)
  • Design Pattern
  • Distributed System (shared storage & memory architecture)
  • Asynchronous Communication (I/O completion ports, Overlapped I/O...)
  • Parallel Processing (Task-based Asynchronous Pattern)
  • MVC Architecture
  • MariaDB/MySQL
  • Hibernate Framework
  • Boost C++ libraries
  • Protocol Buffers
  • DNSCrypt v2 Protocol
  • cryptlib (an open-source cross-platform software security toolkit library)
  • Cocos2d-x (an open-source & cross-platform game engine for C++ developers)
  • Redis
  • Full-stack Game Programming / Development
  • UniRx (A reimplementation of the .NET Reactive Extensions)
  • Google VR SDK for Unity (Google Cardboard)

Design Tools

   IntelliJ      Visual Studio      VS Code      Xcode      GIT   

  • GAE(Google App Engine)
  • ELK(Elasticsearch, Logstash & Kibana)
  • UML

Work Experience

Senior Software Engineer

Infinite Creativity Technology  •  一月 2018 - Present

1. Independently developed a customized browser in which a DNS encryption feature is embedded (including Windows and Android versions, and using C++ and Java languages).
2. Serving as the Scrum Master of the department and taking charge of introducing and executing the agile development flow.
3. Led the development of the payment integration project 《P-Hub》, providing customers with access to different payment systems through a unique set of service APIs.(Using Java and Kotlin languages)
4. Investigated the design concept of unit test independently and introduced it into the 《P-Hub》 project. Completed implementation of unit test and integration test for this project finally.
5. Studied the Trident SDK and Web API of the Tron operating system, then developed payment-related features such as transfer of cryptocurrency wallet, wallet balance query, transactions query, etc., to provide payment operations in cryptocurrency for products.
6. Take charge of the annual upgrade of Spring Boot and Spring Cloud, the primary frameworks which our payment integration project uses. The substantial revision of the frameworks often causes some functions of the product to work abnormally, so I have to investigate deeply and find solutions and implement them, then ensure those functions work fine.

Software Engineer

Animoca Brands (Taiwan Office)  •  二月 2016 - 七月 2017

1. Participated in the maintenance of several existing Unity game projects.
2. Participated in Project 《Dino Craft City Terror 》(Unity mobile game) and was in charge of the development of the crafting system, breeding system, tutorial system, and relevant UI systems.
3. Integrated the platform service of Tencent MSDK into Project《Groove Planet》, successfully passed Tencent’s audit, and released this game on the game centers of QQ and WeChat.
4. Took over the development of project 《Garfield Fit》, responsible for the following tasks:
    A. Integrated the plugins of native GPS and Pedometer into Unity and completed the relevant mini-games.
    B. Modified and added a reward system, character unlocking, and other features to improve playability. It effectively increased the downloads and DAU from 10% to 30%.
    C. Improved the design and functionalities of UI and earned the feature from the App Store.
    D. Wrote the script of the post-processor to append necessary settings to the XCode project when exporting it from Unity to improve the efficiency of the game releasing process on the App Store.
5. Self-learning in Google VR SDK for Unity (Google Cardboard).
6. Supported HK headquarters for the engineer recruiting of the Taiwan office, including reviewing the screened candidates’ CVs and first interviews.

Supervisor

Zealot Digital international Corp. (A subsidiary company of Soft-World Group, which researches and designs computer games)  •  九月 2015 - 九月 2015

Dept.: Product Development Section
Responsibilities:
Researched and designed technologies and developed projects for mobile games.

Supervisor

Zealot Digital international Corp.  •  十月 2014 - 八月 2015

Dept.: Mobile Game Development Section, IP Collaboration Office
Responsibilities:
1. Researched the development of the IP collaboration market, estimated the technical abilities of the corporations used in the collaboration projects, and supported the projects if necessary.
2. Investigated the programming technologies around the mobile game and supported projects as a technical advisor.

Senior Software Engineer

Zealot Digital international Corp.  •  一月 2011 - 六月 2014

Dept.: Product Development Section
Responsibilities:
1. In charge of the full-stack gameplay development of the MMORPG project and supported core technologies of the game engine
2. 2012/10, Took charge of the server-side in a new web game project, investigated the necessary technologies, designed the system architecture, and developed the core systems.
3. 2013/07, Presided over the program group in a new mobile game department, led the planning of the full-stack system architecture, managed the entire program progress, communicated and coordinated with the other groups in the same project, designed the combat system and relevant systems.

Achievement:
Led the program team with 3 people to complete the first cross-platform mobile game project of our company within 7 months. The Android version of this mobile project, ‘The Heroes of Pili’, was released in Jan 2014. The registered players reached 250000 and the profit of the first month covered our total development cost.

Section Manager (Led 8~10 members)

Zealot Digital international Corp.  •  三月 2008 - 十二月 2010

Dept.: Network System Section
Responsibilities:
1. Investigated and developed the server techniques of MMORPG and product projects.
2. Investigated and designed the new generation game server engine of MMORPG (Code Name: Steam Age).
3. In charge of the R&D strategy’s decision and the schedule management of the projects.
4. Took part in the cross-departmental coordination for important issues or the decision of project policies.
5. Planned and executed the staff training.

Achievements:
1. Drew up a training plan similar to 'Flipped Classroom' by myself. The execution result was very good in enhancing our partners' professional skills, increasing the entire working performance, and improving our partners’ abilities for communication, expression, and independent work efficiently.
2. Supported a plan for the development of our new generation game engine for my company to help members to gain more experience from practice, which needs to collaborate with another program dept., and we named this project 'Steam Age'. That we investigated new technologies, designed and developed this engine for around half a year yielded early positive results. But the senior supervisors wanted to adjust the primary R&D policy in the meantime, so we were finally forced to cancel this development plan. Even though it was never finished, the process really made our team more powerful, which was verified by the performance enhancement of the follow-up projects and the improvements in the production flow, and so on.

Supervisor

Soft-World International Corp.  •  二月 2007 - 二月 2008

1. Took over and investigated the game engine (code name: Typhoon).
2. Provided technical support of the game server.
3. Assisted the Section Manager in managing the staff assigned to work on server techniques and server engineer recruiting.

Section Manager (Led 6~8 members)

Dynasty International Information Corp.  •  二月 2003 - 十二月 2006

Dept.: Program Design Section
Responsibilities:
1. Dominated R&D of the new game engine (code name: Flame Dragon).
2. Responsible for designing and coding the networking communication framework (based on I/O completion port & overlapped I/O)
3. The leading programmer of game servers.
4. Decided the R&D strategies and direction of the relevant technologies, managed the programmers' schedules of projects.
5. Deeply participated in the coordination of important issues and the decision of project policies.
Achievement:
Led about 8 programmers to create a brand new game engine from nothing to being, whose code name is 'Flame Dragon'. The principal products based on the "Flame Dragon" engine are 'Flame Dragon Online', 'The Legend of King Hùng' and 'Kalpa Online'.

Software Engineer

Dynasty International Information Corp.  •  九月 2002 - 一月 2003

Dept.: Program Design Section
Responsibilities:
1. Designed and coded the networking communication framework (Winsock / TCP protocol).
2. Designed the multithreading architecture.
3. Investigated and designed the container library using static memory allocation.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  七月 2002 - 八月 2002

Dept.: Game Programming Dept.
Responsibilities:
In charge of the R&D strategy’s decision and managing the schedule of the projects, including new updates and following maintenance.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  十月 2001 - 六月 2002

Dept.: Game Design Dept.
Responsibilities:
Interlocked the Game Producer of ‘Princess Banenn’ at the same time. Adjusted the original project plan that had been behind schedule and resolved the communication problems between departments. Finally, we completed and published this game on time.

Vice Supervisor

Zong Chin Technology Corp.  •  十月 2000 - 九月 2001

Dept.: Game Programming Dept.
Responsibilities:
Developed the most CAI (Computer Assisted Instruction) productions of that company. Besides, I also took part in the technical book writing and wrote some chapters about the features of OOP using C++.

Achievement:
In the period of one year and a half from 2000/03 to 2001/09, I completed and published more than ten CAI products. These products’ high quality won the recognition of our senior supervisors and customers and became the company’s main source of profit.

Software Engineer

Zong Chin Technology Corp.  •  三月 2000 - 九月 2000

Dept.: Game Programming Dept.
Responsibilities:
Researched and designed the Framework using VB and DirectX for the CAI (Computer Assisted Instruction) and developed the relevant productions.

Education

Tatung University

Computer Science and Information Engineering  •  1991 - 1996

National Tainan First Senior High School

 •  1987 - 1990

Language


  • Chinese        Reading/Writing/Listening/Speaking: Excellent
  • Taiwanese   Native Speaker
  • English         Reading/Writing: Fair     Listening/Speaking: Little
Resume
Hồ sơ của tôi

Ziv Hsu

I have been a program developer for almost two decades. During this period, I participated in the project development of various types of games and web backends, and I have rich practical experience in program development, games, and backend related technologies. 

I used to be in charge of technical supervisor positions for nearly ten years. Although management wasn't my major, I am more humble about learning how to be a good manager, so I have also gained a lot of experience in management-related affairs.

  Taiwan Province, Taiwan     

Professional Skills

Tech Stack

   Java      C++      C#      Spring Cloud      Unity

  • Kotlin
  • Spring Boot/Cloud (Microservice Architecture)
  • Trident(Tron Protocol SDK) of Tron Cryptocurrency 
  • RxJava
  • Unit Test Frameworks for Java and Kotlin(JUnit, Mockito, AssertJ, MockMvc & MockK)
  • Design Pattern
  • Distributed System (shared storage & memory architecture)
  • Asynchronous Communication (I/O completion ports, Overlapped I/O...)
  • Parallel Processing (Task-based Asynchronous Pattern)
  • MVC Architecture
  • MariaDB/MySQL
  • Hibernate Framework
  • Boost C++ libraries
  • Protocol Buffers
  • DNSCrypt v2 Protocol
  • cryptlib (an open-source cross-platform software security toolkit library)
  • Cocos2d-x (an open-source & cross-platform game engine for C++ developers)
  • Redis
  • Full-stack Game Programming / Development
  • UniRx (A reimplementation of the .NET Reactive Extensions)
  • Google VR SDK for Unity (Google Cardboard)

Design Tools

   IntelliJ      Visual Studio      VS Code      Xcode      GIT   

  • GAE(Google App Engine)
  • ELK(Elasticsearch, Logstash & Kibana)
  • UML

Work Experience

Senior Software Engineer

Infinite Creativity Technology  •  一月 2018 - Present

1. Independently developed a customized browser in which a DNS encryption feature is embedded (including Windows and Android versions, and using C++ and Java languages).
2. Serving as the Scrum Master of the department and taking charge of introducing and executing the agile development flow.
3. Led the development of the payment integration project 《P-Hub》, providing customers with access to different payment systems through a unique set of service APIs.(Using Java and Kotlin languages)
4. Investigated the design concept of unit test independently and introduced it into the 《P-Hub》 project. Completed implementation of unit test and integration test for this project finally.
5. Studied the Trident SDK and Web API of the Tron operating system, then developed payment-related features such as transfer of cryptocurrency wallet, wallet balance query, transactions query, etc., to provide payment operations in cryptocurrency for products.
6. Take charge of the annual upgrade of Spring Boot and Spring Cloud, the primary frameworks which our payment integration project uses. The substantial revision of the frameworks often causes some functions of the product to work abnormally, so I have to investigate deeply and find solutions and implement them, then ensure those functions work fine.

Software Engineer

Animoca Brands (Taiwan Office)  •  二月 2016 - 七月 2017

1. Participated in the maintenance of several existing Unity game projects.
2. Participated in Project 《Dino Craft City Terror 》(Unity mobile game) and was in charge of the development of the crafting system, breeding system, tutorial system, and relevant UI systems.
3. Integrated the platform service of Tencent MSDK into Project《Groove Planet》, successfully passed Tencent’s audit, and released this game on the game centers of QQ and WeChat.
4. Took over the development of project 《Garfield Fit》, responsible for the following tasks:
    A. Integrated the plugins of native GPS and Pedometer into Unity and completed the relevant mini-games.
    B. Modified and added a reward system, character unlocking, and other features to improve playability. It effectively increased the downloads and DAU from 10% to 30%.
    C. Improved the design and functionalities of UI and earned the feature from the App Store.
    D. Wrote the script of the post-processor to append necessary settings to the XCode project when exporting it from Unity to improve the efficiency of the game releasing process on the App Store.
5. Self-learning in Google VR SDK for Unity (Google Cardboard).
6. Supported HK headquarters for the engineer recruiting of the Taiwan office, including reviewing the screened candidates’ CVs and first interviews.

Supervisor

Zealot Digital international Corp. (A subsidiary company of Soft-World Group, which researches and designs computer games)  •  九月 2015 - 九月 2015

Dept.: Product Development Section
Responsibilities:
Researched and designed technologies and developed projects for mobile games.

Supervisor

Zealot Digital international Corp.  •  十月 2014 - 八月 2015

Dept.: Mobile Game Development Section, IP Collaboration Office
Responsibilities:
1. Researched the development of the IP collaboration market, estimated the technical abilities of the corporations used in the collaboration projects, and supported the projects if necessary.
2. Investigated the programming technologies around the mobile game and supported projects as a technical advisor.

Senior Software Engineer

Zealot Digital international Corp.  •  一月 2011 - 六月 2014

Dept.: Product Development Section
Responsibilities:
1. In charge of the full-stack gameplay development of the MMORPG project and supported core technologies of the game engine
2. 2012/10, Took charge of the server-side in a new web game project, investigated the necessary technologies, designed the system architecture, and developed the core systems.
3. 2013/07, Presided over the program group in a new mobile game department, led the planning of the full-stack system architecture, managed the entire program progress, communicated and coordinated with the other groups in the same project, designed the combat system and relevant systems.

Achievement:
Led the program team with 3 people to complete the first cross-platform mobile game project of our company within 7 months. The Android version of this mobile project, ‘The Heroes of Pili’, was released in Jan 2014. The registered players reached 250000 and the profit of the first month covered our total development cost.

Section Manager (Led 8~10 members)

Zealot Digital international Corp.  •  三月 2008 - 十二月 2010

Dept.: Network System Section
Responsibilities:
1. Investigated and developed the server techniques of MMORPG and product projects.
2. Investigated and designed the new generation game server engine of MMORPG (Code Name: Steam Age).
3. In charge of the R&D strategy’s decision and the schedule management of the projects.
4. Took part in the cross-departmental coordination for important issues or the decision of project policies.
5. Planned and executed the staff training.

Achievements:
1. Drew up a training plan similar to 'Flipped Classroom' by myself. The execution result was very good in enhancing our partners' professional skills, increasing the entire working performance, and improving our partners’ abilities for communication, expression, and independent work efficiently.
2. Supported a plan for the development of our new generation game engine for my company to help members to gain more experience from practice, which needs to collaborate with another program dept., and we named this project 'Steam Age'. That we investigated new technologies, designed and developed this engine for around half a year yielded early positive results. But the senior supervisors wanted to adjust the primary R&D policy in the meantime, so we were finally forced to cancel this development plan. Even though it was never finished, the process really made our team more powerful, which was verified by the performance enhancement of the follow-up projects and the improvements in the production flow, and so on.

Supervisor

Soft-World International Corp.  •  二月 2007 - 二月 2008

1. Took over and investigated the game engine (code name: Typhoon).
2. Provided technical support of the game server.
3. Assisted the Section Manager in managing the staff assigned to work on server techniques and server engineer recruiting.

Section Manager (Led 6~8 members)

Dynasty International Information Corp.  •  二月 2003 - 十二月 2006

Dept.: Program Design Section
Responsibilities:
1. Dominated R&D of the new game engine (code name: Flame Dragon).
2. Responsible for designing and coding the networking communication framework (based on I/O completion port & overlapped I/O)
3. The leading programmer of game servers.
4. Decided the R&D strategies and direction of the relevant technologies, managed the programmers' schedules of projects.
5. Deeply participated in the coordination of important issues and the decision of project policies.
Achievement:
Led about 8 programmers to create a brand new game engine from nothing to being, whose code name is 'Flame Dragon'. The principal products based on the "Flame Dragon" engine are 'Flame Dragon Online', 'The Legend of King Hùng' and 'Kalpa Online'.

Software Engineer

Dynasty International Information Corp.  •  九月 2002 - 一月 2003

Dept.: Program Design Section
Responsibilities:
1. Designed and coded the networking communication framework (Winsock / TCP protocol).
2. Designed the multithreading architecture.
3. Investigated and designed the container library using static memory allocation.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  七月 2002 - 八月 2002

Dept.: Game Programming Dept.
Responsibilities:
In charge of the R&D strategy’s decision and managing the schedule of the projects, including new updates and following maintenance.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  十月 2001 - 六月 2002

Dept.: Game Design Dept.
Responsibilities:
Interlocked the Game Producer of ‘Princess Banenn’ at the same time. Adjusted the original project plan that had been behind schedule and resolved the communication problems between departments. Finally, we completed and published this game on time.

Vice Supervisor

Zong Chin Technology Corp.  •  十月 2000 - 九月 2001

Dept.: Game Programming Dept.
Responsibilities:
Developed the most CAI (Computer Assisted Instruction) productions of that company. Besides, I also took part in the technical book writing and wrote some chapters about the features of OOP using C++.

Achievement:
In the period of one year and a half from 2000/03 to 2001/09, I completed and published more than ten CAI products. These products’ high quality won the recognition of our senior supervisors and customers and became the company’s main source of profit.

Software Engineer

Zong Chin Technology Corp.  •  三月 2000 - 九月 2000

Dept.: Game Programming Dept.
Responsibilities:
Researched and designed the Framework using VB and DirectX for the CAI (Computer Assisted Instruction) and developed the relevant productions.

Education

Tatung University

Computer Science and Information Engineering  •  1991 - 1996

National Tainan First Senior High School

 •  1987 - 1990

Language


  • Chinese        Reading/Writing/Listening/Speaking: Excellent
  • Taiwanese   Native Speaker
  • English         Reading/Writing: Fair     Listening/Speaking: Little