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Avatar of Gary Lin.
Avatar of Gary Lin.
Staff Software Engineer @全得資通有限公司
2019 ~ Present
Staff software engineer
Within one month
Gary Lin Flutter Expert | Tech Expert in delivering high-quality solutions. I am an engineer, architect, designer, mentor, technician, evangelist, and troublemaker. I love exploring and experimenting with new things, not just technology but anything. With over 10 years of software development experience, I excel not just in mobile app and server-side engineering, but also in creating design systems, managing cloud services, and making CICD workflows, systems design, microservice, and a lot more. Solving problems is my daily routine, and um… sometimes making troubles a little… maybe a lot? It can be a simple code
Flutter App Developement
iOS App Development
Android App Development
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
The University of Auckland
Computer Science
Avatar of the user.
Avatar of the user.
Past
Mobile Developer @Deepcoin
2020 ~ Present
Android flutter
Within two months
Flutter Developer
Android app Developer
IOS Development
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
河南科技大学
软件开发
Avatar of the user.
Avatar of the user.
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of the user.
Avatar of the user.
軟體開發工程師 @中國信託證券
2022 ~ Present
iOS 工程師
Within one month
Swift
Objective-C
Flutter
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
財團法人資訊工程策進會
App 開發
Avatar of 杜佳謙 Jia Chian Du.
Avatar of 杜佳謙 Jia Chian Du.
Senior Android Engineer @Kdan Mobile Software Ltd.
2020 ~ Present
Senior Android Developer
Within one month
杜佳謙 Senior Android Engineer 我是一名擁有4年App開發經驗的Android工程師。參與多個被數百萬位以上使用者使用的Android App的開發和維護。 有獨立與團隊合作開發的經驗,精通使用Kotlin開發Android App,並且也有Flutter的開發經驗。我熱衷於探索新技術並將其應用在工作中。 如
Android
Kotlin
Java
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台灣科技大學 National Taiwan University of Science and Technology
Computer Science
Avatar of 黃璿彰.
Avatar of 黃璿彰.
Software engineer @SingularWings Medical.
2019 ~ Present
Software Engineer
Within one month
Ray Huang Software engineer Hsinchu, Taiwan As a software engineer with five years of experience in app development, I specialize in Android technologies and applications. ✓ Proficient in both independent development and teamwork. ✓ Experienced in multiple programming languages and systems, including Java, Kotlin, and Flutter, spanning across both Android and iOS platforms. 「The reason people are ordinary is because they cannot surpass themselves.」 #Android technology #Self-learning #Willing to share #Team collaboration #Camping life Specialization Android - Kotlin / Java / Flutter - Android SDK - C++ / JNI - Bluetooth - MVVM
Android
Java
kotlin
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Kaohsiung Medical University 高雄醫學大學
Medical Informatics
Avatar of 邱建嘉.
Avatar of 邱建嘉.
Frontend Engineer @晶密股份有限公司
2023 ~ Present
前端工程師
Within one month
優化 Coludflare 的 cache HIT,從原本的 40% 提升至 95%。 Frontend Engineer • 新加坡商異域資訊有限公司台灣分公司 TravelSkope 十一月四月 2022 | Taipei, Taiwan 花費 6 個月學習 Flutter 開發 ,和 1 名前端工程師主管,1 名 UI/UX,5 名後端工程師共同開發台灣虎航機上 Point of Sale System(POS),提供機上點餐購物還有
JavaScript
HTML5
CSS
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立東華大學
應用數學系
Avatar of kelvin Learning.
Avatar of kelvin Learning.
Past
Personal goal pursuit @Career Break
2024 ~ Present
Senior Mobile App Developer
Within one month
kelvin Learning Jakarta, [email protected] https://www.linkedin.com/in/kelvin-prayitno/ https://github.com/kelvin-learning-ecommerce/flutter_movie An IT professional with 7+ years of professional experiences in Programming with Golang, Java, Kotlin, & Dart. Passion in utilizing Mobile Development Technology by delivering maintainable, clean code, good performance, good User Experience Mobile Application, and Project Management & Presales experience to improve business growth . Has experiences in various industry including Financial Technology, Health, Lifestyle and Digital Banking.` Pengalaman Kerja Personal goal pursuit
powerpoint
Word
Excel
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
BINUS University
Computer Science
Avatar of Justin Liu.
Avatar of Justin Liu.
Manager @GOMAJI 夠麻吉
2017 ~ Present
Project Lead / Tech Lead / Team Lead / Technical Manager
Within one month
party services like Shopify Plus. (2) Achievement: Improved website performance by 20%, SEO score to 90, ensuring stability under high traffic and enabled rapid business model validation. 2. App Development: (1) Responsibility: Led development of Android and iOS apps, using Java, Kotlin, Objective-C, Swift. Introduced Flutter and integrated CircleCI for CI/CD, overseeing planning to execution. (2) Achievement: Established cross-platform development process, reducing costs and ensuring product stability through automation. 3. Cloud Architecture, CI/CD, and Software Development Process: (1) Responsibility: Developed hybrid cloud architecture using GCP, especially include
Team Lead
Management Team
Cloud Architecture
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
Shih Hsin University
Management Information Systems, General
Avatar of Ryan Shen.
Avatar of Ryan Shen.
Sr. Full Stack Engineer @類神經網路股份有限公司
2021 ~ Present
資深程式設計師
Within one month
Ryan Shen Sr. Fullstack Engineer Taipei City, Taiwan Hi, I'm Ryan! I'm working as a web developer and I have 6 years of working experience as an engineer. I specialize in web development, code maintainability, and fundamentals of programming languages. [email protected] Work Experience Sr. Full Stack Engineer • 類神經網路股份有限公司 SepPresent Angular/Node.js/TypeScript/ Flutter /Docker/Firebase/MySQL/GCP 1. Built and maintained website management consoles in Angular to help shop owners
Android
Windows
Linux
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
輔仁大學 Fu Jen Catholic University
Computer Science and Information Engineering

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller