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Personal goal pursuit @Career Break
2024 ~ Present
Senior Mobile App Developer
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powerpoint
Word
Excel
Unemployed
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Full-time / Interested in working remotely
6-10 years
BINUS University
Computer Science
Avatar of Yerikha Putri Dewi.
Avatar of Yerikha Putri Dewi.
Past
English Teacher @Brigif Mekanis 1 PIK/JS
2023 ~ Present
Administration Staff, Secretary, Human Resources, Trainer, Bussiness Development, Customer Relationship Management, marketing
Within one month
Yerikha Putri Dewi with proven experience in key sectors including administration, assistance, banking, education, and tourism industry, this individual is a dynamic professional proficient in providing efficient assistance. I am dedicated to continuous personal and professional growth, demonstrating resilience, adaptability, and an unwavering commitment in every endeavor. Jakarta, Indonesia Pengalaman Kerja English Teacher • Brigif Mekanis 1 PIK/JS AgustusPresent Prepared syllabus and lesson for students, supervised students in the classroom, provided support and assistance for students to achieve the knowledge after class. Event Coordinator • PT Rasendria Nobel Citra Gemilang OktoberPresent Screened and hired daily personnel for
Public Speaking & Relations
Customer Service
assistant manager
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Universitas Paramadina
Psikologi
Avatar of Ardine Athalia Christian.
Avatar of Ardine Athalia Christian.
Past
Administration Assistant (No tTied) @Garuda Candradimuka Semarang
2021 ~ 2023
Personal assistant
Within two months
Ardine Athalia Christian Semarang Regency, Central Java, Indonesia || [email protected] A Fresh graduate who being a personal assistant of Professor and administration Assistant of Branch Head during study. Active in organization in university and in the community. Multitasking is the one of important skill.for being a Personal Assistant and I have it. Work Experience Personal Assistant of Professor • Prof. Ir. St. Muryanto, MEng, Sc,. PhD FebruaryOctober 2023 | Taipei, Taiwan - Handling the personal administrations - Scheduling and reminding events of professor - Ensuring and communicating with students or several person in
Microsoft Office
Microsoft Visio
Asana Project Management
Unemployed
Ready to interview
Full-time / Not interested in working remotely
4-6 years
University of 17 Agustus 1945 Semarang
Chemical Engineering
Avatar of 胡嘉倫.
Avatar of 胡嘉倫.
Senior UX Designer / UX Strategist @HTC 宏達國際電子股份有限公司
2022 ~ Present
UI/UX Designer
Within one month
Linda Hu |胡嘉倫 Senior UI/UX Designer / UX Strategist Personal Portfolio Linkedin [email protected] I am an UI/UX designer proficient in logical Flow Chart planning, excelling in UI Design that possesses feasibility and aesthetics. Graphic Design and Digital Art were my primary stepping stone to the creative industry. These experiences have enriched my subsequent works with high level of design standard. After completion of a Master of Arts degree in England, I began my career as a designer inI have since had 6+ years of experiences in
Adobe XD
sketch
Adobe Photoshop
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Birmingham City University
Visual Communication
Avatar of Alfons Kaizen.
Avatar of Alfons Kaizen.
Senior HR Executive @Cosmic Indonesia
2023 ~ Present
Human Resources
Within one month
the company Human Resources Specialist PT. HANWA INDONESIA • NovemberJanuary 2023 Responsible for the payroll of local and expatriate employees Annual Bonus preparation with 3rd parties based on the working performance result of each employee End-to-end recruitment process Maintaining employment contracts of employees (PKWT/PKWTT) and HRIS system (Sunfish - Workplaze, Andal System) Handling personal income Tax for local and expatriate employees (expatriate with a consultant) Always up to date with new regulations by the government (Labor Law, PP, many more) Handling employee's concerns and following up with the management (if necessary) Organizing tra...
Word
PowerPoint
Excel
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Universitas Katolik Soegijapranata
Bachelor's of Psychology
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Avatar of the user.
Past
Head of Business Operations @51Talk
2022 ~ 2024
Business Development, Product Manager, Project Management, Business Operations, Process Design
Within one month
Management
Planning
Customer Relationship
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
City University of Hong Kong
Marketing
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Avatar of the user.
Manager @GOMAJI 夠麻吉
2017 ~ Present
Project Lead / Tech Lead / Team Lead / Technical Manager
Within one month
Team Lead
Management Team
Cloud Architecture
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
Shih Hsin University
Management Information Systems, General
Avatar of 王文祥.
Avatar of 王文祥.
經理 @鴻博資訊有限公司
2015 ~ Present
軟體工程師、電玩程式設計師、後端工程師、APP開發工程師、演算法開發工程師
Within one month
Background Kun Shan University ( https://www.ksu.edu.tw/ ) Electrical Engineering •Skills Python AOI MES EAP C++ C# Linux Windows Docker Node.js Node-RED Word Database Language Chinese — Native Language English — Technical Document Listening, Speaking, Reading, Writing Summary of Personal Python Programming Experience I am a developer with extensive experience in Python programming, specializing in the development of AOI (Automatic Optical Inspection) systems. I excel in utilizing technologies such as OpenCV, Scikit-Image, scikit-learn, NumPy, Matplotlib, PyQt5, etc., to implement various functionalities. Additionally, I possess
Python
AOI
MES
Employed
Ready to interview
Full-time / Remote Only
10-15 years
崑工科技大學
電子工程
Avatar of Yao.
Avatar of Yao.
Chief Architect and Director @Innotech ME
2022 ~ Present
Development Director or Head of Product
Within one month
— Yao Personality With creativity, integrity and adventure. Never falter in the face of adversity and non-linear thinking. Belief Help company and partner themselves gain achievements is to help me gain achievements. Favorite Exercise Basketball, Jogging Competence ˙ Having 19 years of strong hands-on Java development experience. ˙Solid understanding and s olid implement of online high-concurrency 、 huge requests and complicated application system. ˙Having profound full life cycle experience in building teams, creating projects from 0 to 1 and 1 to unlimited to achieve huge success. ˙ Excellent leadership to help BU achieve multiple
JAVA
Linux
AWS
Employed
Ready to interview
Full-time / Interested in working remotely
More than 15 years
Chung Hua University
Avatar of Ching You.
Avatar of Ching You.
Product Design Consultant @Freelancer
2023 ~ 2024
UX Researcher / UIUX Designer / Product Designer
Within one month
Taiwan https://chingyou.webflow.io 工作經歷 Product Designer • 時刻科技 Seekrtech 六月十月 2023 Seekrtech, a pioneering startup behind the globally acclaimed app Forest and Forest 2, innovates productivity apps by integrating technology, design, and behavioral science to foster personal and professional development. ▪ Collaborated closely with the Product Owner to develop and refine product strategies for Forest and Forest 2, ensuring continuous feature optimization and establishing clear design directions. ▪ Spearheaded the design of Forest 2, from establishing the Design System to crafting foundational functions and
User Interfaces
Service Design
User Research
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Shih Chien University
B.F.A Communication Design

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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller