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4-6 years
6-10 years
10-15 years
More than 15 years
Avatar of Alan Jian.
Avatar of Alan Jian.
Past
產品管理 @二十五電訊股份有限公司
2019 ~ 2024
使用者研究/產品管理/客戶服務
Within one month
Alan Jian Product Data Analyst Taipei City, Taiwan Education Graduated from National Keelung Commercial & Industrial Vocational Senior High School, Department of Commerce and Management. Bachelor's degree in Finance from Chinese Culture University. Work Experience Family Business Assisted in the family-owned accounting firm, responsible for basic tasks such as keying in client invoices, handling cash, and analyzing financial statements. Experienced in operating a digital marketplace, proficient in computerized office tasks. Telecommunications Industry Worked for 4 years in the telecommunications sector, last employed at Twenty-Five Telecom Co., Ltd. Held positions as Warehouse Supervisor
word
excel
powerpoint
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
中國文化大學
財務金融學系, 商業經營學系
Avatar of Iris Chen 陳彥羽.
Avatar of Iris Chen 陳彥羽.
Media Planning Assistant Manager @DAC_台灣迪艾思股份有限公司
2023 ~ Present
Account Manager
Within one month
Cross-functional communication for performance control. (Facebook, Google, Yahoo) Performance reporting including data visualization and data-driven proposals. Maintained an average monthly media spend exceeding 6 million throughout% of YoY revenue growth in 2020, and 19% of YoY revenue growth inDecApr 2020 Scheduling Operator FOX Networks Group Asia Responsible for daily program broadcast log creation, integrating program content, promotional resources, and advertisement cue arrangement, while ensuring the accuracy of mirror information and broadcast timings. Created social media posts for American TV shows. Uploaded and managed data on OTT platforms. JunJun 2016 Sales Administrator Grand Dagu
Word
Excel
PowerPoint
Employed
Ready to interview
Full-time / Not interested in working remotely
4-6 years
National Taiwan University
Bachelor
Avatar of Alfons Kaizen.
Avatar of Alfons Kaizen.
Senior HR Executive @Cosmic Indonesia
2023 ~ Present
Human Resources
Within one month
who can adapt to diverse colleagues and understand what employees need to develop their expertise. Skills Microsoft Office Applications HRIS/ HRMS Recruiter Compensation and Benefit Employee Engagement Employee Relations People Management Labor Laws Languages Indonesia — Native English — Conversational Working Experiences Senior HR Executive (Contract Based) Cosmic Indonesia • NovemberPresent Responsible for submitting PP for several legal entities/ companies Drafting the NDA and PP aligns with our Employees Manual then consulting with our Legal and Compliance teams Supervising the HRIS system (Sunfish) and socializing with all employees for the customization module on HRIS that goes Live Responsible for checking
Word
PowerPoint
Excel
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Universitas Katolik Soegijapranata
Bachelor's of Psychology
Avatar of Samantha Jae Lipit.
Avatar of Samantha Jae Lipit.
Consultant @Global Advanced IT Connections
2024 ~ 2024
Product Owner, Business Analyst, System Analyst
Within one month
Tech Leads to outline technical specifications on Confluence. • Owned the Release Management and streamlined Product Releases by: - Outlining deployment tasks for each iteration for efficient execution - Coordinating cross-functionally with Product and DevOps Teams - Crafting Hand-over documents - Creating internal Release Notes and Announcements - Maintaining accurate Product Version Trackers DOCUMENTATION CHAMPION • Acted as a documentation champion, responsible for developing and maintaining critical resources: - Runbooks: Created and maintained comprehensive runbooks with step-by-step instructions and illustrations to guide users on product usage and on critical process execution. - Release and Product Version Trackers: Established and maint...
YAML
AWS
Azure
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Adamson University
Information Technology
Avatar of 范思良.
Avatar of 范思良.
資深主任工程師 @長青資訊
2017 ~ Present
資深工程師
Within one month
范思良 Edward / Senior Backend Engineer Over 7 years of experience Email: [email protected] | Phone:| Location: Taiwan National Chin-Yi University of Technology - Department of Electronic Engineering and Computer Science (Information Engineering) Graduated inAbout Me I am a proactive and responsible individual with a strong commitment to learning and adopting better practices in my work. My passion for solving problems is not only driven by a profound sense of accomplishment but also by an eagerness to assist others in overcoming their challenges. This enthusiasm for problem-solving fuels my focus and dedication to
golang
MySQL
Docker
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
勤益科技大學
軟體工程
Avatar of Eliot Chen.
Avatar of Eliot Chen.
Past
Customer Service Manager @Asus 華碩電腦股份有限公司
2022 ~ 2023
Software Project / Product Management
Within one month
increase product usage rate and first purchase rate. - 10% increase in click-through rate for new registration welcome emails - 30% increase in product usage rate, and 5% increase in first purchase rate. Customer Service Team Leader SepAprCustomer Service Operations Management ◆ Trained 10+ members and developed comprehensive educational training materials and assessment plans. ◆ Established 40+ customer complaint-handling SOPs and technical support management procedures. Implemented service quality indicators and performance evaluation management methods. ◆ Responsible for integrating service support for projects in other business units and collaborative partner proj...
Product Management
Data Driven Decision Making
Critical Thinking and Problem Solving
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Chihlee Institute of Technology
International Business/Trade/Commerce
Avatar of Kung Ying Hsieh.
Avatar of Kung Ying Hsieh.
Past
Design Lead @1TM
2020 ~ Present
Product Designer (UI/UX)
Within one month
Kung Ying Hsieh Product Designer New Taipei City, Taiwan 10+ years of experience in the UI/UX field of product design, including more than 4 years of team leadership roles. Passionate about creating innovative products that can bring inspiration and value to people. Work Experience Design Lead • 1TM Responsible for the design strategy and art direction across the 1TM ecosystem, a collaborative networking platform for web2 and web3 creators. Developed strategies to increase user engagement on the platform through the implementation of social networking and gamification features. Designed a team-oriented collaborative system, which
Communication
UX/UI Design
Visual Design
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Shih Chien University
媒體傳達設計學系
Avatar of the user.
Avatar of the user.
Past
Java Senior Backend Engineer @Alliance 聯訊網路
2021 ~ 2024
Java Senior Backend Engineer
Within one month
Java
JavaScript
JQuery
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
Asia University (TW)
資訊與設計學系
Avatar of the user.
Avatar of the user.
Past
Frontend Engineering Manager, Data Science @Vpon Big Data Group
2022 ~ 2023
Frontend Engineer, Full Stack Engineer
Within one month
HTML
CSS
React
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
YZU University (元智大學)
Information Communication
Avatar of the user.
Avatar of the user.
Android工程師 @必礦科技股份有限公司
2023 ~ 2024
Android Developer
Within one month
Android
Kotlin
.NET MVC
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立臺北商業大學 National Taipei University of Business
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Within one month
軟體工程師
Logo of Velodash Inc..
Velodash Inc.
2019 ~ 2023
Taipei, 台灣
Professional Background
Current status
Unemployed
Job Search Progress
Ready to interview
Professions
Android Developer, Software Engineer, Back-end Engineer
Fields of Employment
Computer Networking
Work experience
6-10 years
Management
None
Skills
Android
kotlin
JAVA
Git
python
Flask(Python)
Flutter
C#
Backend
React
Languages
English
Intermediate
Chinese
Native or Bilingual
Job search preferences
Positions
Android / Flutter / Backend
Job types
Full-time
Locations
台灣台北
Remote
Interested in working remotely
Freelance
Educations
School
國立成功大學
Major
資訊工程學系
Print

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller 

Resume
Profile

Denny Cheng ( 鄭翔元 )

I am a software engineer with diverse skills. From 2016 to 2018, I was responsible for Android and backend development (Python Flask). From 2019 to 2023, my main focus was on Flutter and React. In addition, I also use C# for side project development. My skill set spans across the development of applications for various platforms, and I maintain a curious and learning-oriented attitude towards new technologies.

  Taipei, Taiwan          [email protected]

Education

2010 - 2014

National Cheng Kung University ( 國立成功大學 )

Computer Science and Information Engineering ( 資訊工程學系 )

Work Experience


Software Engineer  •  Velodash ( 沛司科技股份有限公司 )

Apr 2019 - Oct 2023  |  Taipei, Taiwan

In this company, I am responsible for the development of both mobile apps and webpages. I worked on two major projects. The first one is the B2B-side application called Staff (Web/Android/iOS), and the second is the B2C-side project called Velodash (Web/Android/iOS). Due to the similarity in functionality between the web and app, to reuse the same codebase, both are developed using Dart. The difference lies in the web version using Dart React, while the app utilizes Flutter. I also place emphasis on the separation of business logic and UI design.

The scope of the project covered various features such as adding new route and events, exploring events and routes created by others, viewing live events, personal profiles, inboxes, user communication, disaster reporting, and more. The following are some key aspects:

  • Utilized MobX as a state manager and Drift as a local database. WebSocket was employed to ensure synchronization between local data and server data.
  • In 2020, due to the immaturity of Flutter Web, the web version was developed using the Dart version of React.
  • While web and app share common business logic, there are still some differences in implementation (e.g., which API to use). Therefore, I utilize get_it and injectable as Dependency Injection tools to facilitate easier implementation swapping.
  • On the app side, when certain native functionalities lacked plugin support, communication with the native platform was established using Method Channel, for example, with flutter_barometer.
  • On the web side, since Dart React developers do not primarily focus on static typing, I created a custom tool called type_react . It uses code generation technology to automatically parse class field names and convert them into corresponding React objects.
  • Docker was employed for deploying the web version.

Skills Summary: Dart, Flutter, react, mobx, drift, event_bus, method channel, code generation, Docker

Software Engineer  •  Addweup ( 艾威奧普股份有限公司 )

Sep 2016 - Feb 2019  |  Taipei, Taiwan

During my time at Addweup, I independently developed the mobile and tablet app components of the project. DEMO Video 1 and DEMO Video 2.

  • Initially, I used Java, and later transitioned to Kotlin for development. 
  • The project was built using the MVP (Model-View-Presenter) architecture.
  • Communication between devices was facilitated through Bluetooth, and additional features on the mobile side involved utilizing the camera and microphone.
  • A significant use of Fragments was incorporated in the project to simplify data transfer between different screens.
  • For enhanced security, AES encryption was applied when sending requests to the backend.

I also provide additional support for Python Flask backend development.

  • Add type hints and unit tests to legacy code.
  • Fixed issues related to login/logout, timezone, and refunds.
  • Drafting the encryption process.

Skills Summary: Java, Kotlin, Android, MVP, Python, Flask, Pycrypto, Restful API, pytest

Other Projects


GodotSharpKit ( C# Source Generator ) • Jun 2023 - Now

Nuget Github / Motivation behind the production ( 製作緣由 )

A C# Source Generator designed for the Godot game engine. The motivation behind this project stems from the engine's issues with C# support, often requiring extensive boilerplate code. To address this, a new project was initiated to automate code generation. The main functionalities of this project include:

  • Generating OnReady code.
  • Generating code for resource locations.
  • Generating code for communication with GDScript.
  • When producing code, utilizing "record" to carry metadata, enhancing the efficiency of the Source Generator. This helps prevent redundant code generation resulting from edits to the source code.

Skills Summary: C#, Godot, Source Generator

Remnant 2 - DPS Calculator (Flutter Web) • Nov 2023

Demo Github / Introduction (Chinese)

I created this program to save time on manual calculations during gaming.

  • Expectancy and DPS Calculation.
  • Users can add equipment, items, and skills. User also can save builds.
  • Users can export/import builds and items.
  • Utilizes Bloc for state management. Incorporates the freeze library, making it easier to create immutables.
  • Deployed on Netlify.

Skills Summary: Dart, Flutter Web, bloc

回家 - Homeward ( Godot ) • Mar 2020 - Feb 2022

Steam version Android version iOS version

A small game developed with friends. This game is created using the Godot engine and is a casual puzzle-solving game. Players can use clicks to move obstacles and help the character reach the destination.

Skills Summary: Godot

節奏遊戲與刻字大師 ( Android ) • Aug 2017 - Nov 2017

This is a contracted piece of work. DEMO

It contains two small games: one involves a beat game controlled through gestures, while the other allows users to 'write' a word by rotating their eyes.

  • Adopted MVP as the primary architecture.
  • Integrated eye tracking and gesture recognition APIs provided by the contracted vendor.
  • Extensively utilized TextureView for customized animations.

Skills Summary: Android, Java, MVP, TextureView

家有大貓 - Nekojishi ( Renpy / Python ) • Jul 2016 - Apr 2018

Steam i18n Tool

A PC game developed in collaboration with several friends. The game is built using the Ren'Py game engine, which employs a substantial amount of custom language and a minimal amount of Python (used for plugin functionality). My primary responsibilities include:

  • Game Main Script: Involves scripting for branching narratives and flag creation.
  • Multilingual Tool: Due to the small team size and limited resources for multilingual translation, a tool was created to allow the community to independently generate translations and import them into the game. This tool is written in Python using the PyQt library and distributed using pyinstaller.

Skills Summary: Renpy, python, pyinstaller