CakeResume 找人才

進階搜尋
On
4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
Avatar of 徐郁喆.
Avatar of 徐郁喆.
曾任
資深介面設計師 @Lexionlu Design Firm_瑞芙國際設計有限公司 網際網路相關業
2023 ~ 2024
UIUX Designer
一個月內
徐郁喆 UIUX Designer Taipei City, Taiwan 6年的介面設計經驗,包含電商、航空、銀行、衛生局。 有RWD Web和App的設計經驗,包含雙系統iOS、Android 擅長規劃製作Guideline、操作流程、UI設計、icon圖片 擅長繪製Flow chart、wireframe、Mockup、Prototype等,進行溝通討論 常協助其他部門與研發溝通需求,具有良好的溝通和
Photoshop
Figma
UI/UXDesign
待業中
正在積極求職中
全職 / 對遠端工作有興趣
4 到 6 年
國立臺北教育大學(National Taipei University of Education)
玩具與遊戲設計研究所
Avatar of 蔡卓霖.
Avatar of 蔡卓霖.
曾任
Sr. Frontend Engineer @旭捷資訊有限公司
2022 ~ 2023
前端工程師、資深前端工程師
一個月內
蔡卓霖 JavaScript | React 曾經是一名5年經驗的遊戲設計師, 現在是一名擁有4年開發經驗的資深前端工程師。 [email protected] 工作經驗 旭捷資訊 - Sr. Frontend Engineer | 2022/03 ~ 2023/10 ・ 1 yr 8 mos 個人金融服務產品 - 前端開發 ・使用 React, Redux Toolkit, TypeScript, Ant Design 和 Vite, 從0到1開發產品 與 後
ReactJS
Redux Toolkit
Ant Design
待業中
正在積極求職中
全職 / 對遠端工作有興趣
4 到 6 年
大仁科技大學
應用英文
Avatar of the user.
Avatar of the user.
曾任
Project Management @杰悉科技
2021 ~ 2024
專案經理、產品經理、系統分析師
一個月內
系統分析與設計
國際專案管理師PMP
Figma
待業中
正在積極求職中
全職 / 對遠端工作有興趣
4 到 6 年
國立高雄大學
工業管理
Avatar of the user.
Avatar of the user.
製程工程師 @台達化學工業股份有限公司
2022 ~ 現在
研發工程師、整合工程師、製程工程師
一個月內
VISIO
ASPEN
掃描電子顯微鏡 (SEM)
就職中
正在積極求職中
全職 / 暫不考慮遠端工作
4 到 6 年
國立中正大學(National Chung Cheng University)
化學工程
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Avatar of the user.
曾任
多媒體設計師-主任 @全球人壽保險股份有限公司_總公司
2021 ~ 2023
多媒體動畫設計、平面設計、剪輯後製
一個月內
Adobe Photoshop
Adobe Illustrator
Adobe Premiere Pro
待業中
正在積極求職中
全職 / 對遠端工作有興趣
4 到 6 年
Build School 軟體開發培訓課程
C#、HTML/CSS、SQL、JavaScript、.NET MVC、Azure
Avatar of 王鈺棟.
Avatar of 王鈺棟.
QA軟體測試副工程師 @中佑資訊有限公司
2017 ~ 現在
一個月內
王鈺棟 (Wang Yu Tung) Back End Engineer 我擁有後端開發經驗與QA軟體測試經驗, 目前在中佑資訊公司擔任後端工程師, 主要 熟悉 PHP、 Node.js 等後端技術,並且有不同產品的測試經驗,期待結合跨過往經驗,協助公司解決問題一起成長。 QA測試網頁及app產品測試,並
JavaScript
Git
PHP
就職中
正在積極求職中
全職 / 對遠端工作有興趣
4 到 6 年
私立逢甲大學
應用數學系
Avatar of 葉奕宏.
Avatar of 葉奕宏.
曾任
業務代表 @理遊旅行社
2023 ~ 2024
國際採購、產品企劃、PM、國外業務
一個月內
葉奕宏 StevenYeh 1993 / MAY 具備台灣製造業大廠以及國際工業相機領保品牌之專案管理經驗,熟悉硬體研發/生產/客製化等專案流程管控,善於跨國跨組織協的內部協調整合以及對於各國客戶需求的外部溝通,積極接受各種挑戰與嘗試 參與跨國
Word
PowerPoint
Excel
待業中
正在積極求職中
全職 / 對遠端工作有興趣
4 到 6 年
國立臺灣海洋大學 National Taiwan Ocean University
航運管理
Avatar of Galuh Kartika.
Avatar of Galuh Kartika.
曾任
Administration Staff @PT. Global Jet Express (J&T Express)
2024 ~ 2024
Staff administrasi
一個月內
Galuh Kartika Administration Staff || Operational Staff || Data Entry Kotamadya Sukabumi, Jawa Barat, Indonesia Seorang mahasiswi semester 8 di Sekolah Tinggi Ilmu Ekonomi Pasim. Berpengalaman bekerja dibidang administrasi. Mampu menginput banyak data barang ke dalam sistem perusahaan, mengelola kas operasional di cabang dan memonitoring kegiatan operasional. Mahir dalam mengoperasikan sistem Odoo,MS Office dan SAP. Berminat bekerja pada bidang administrasi dan data entry. Namun tidak menutup kemungkinan untuk bekerja dibidang lain agar mendapatkan ilmu baru dan dapat mengembangkan skill yang dimiliki. Pengalaman Kerja Administration Staff • PT. Global Jet Express (J&T Express) FebruariMaret 2024
Canva
Google Drive
Excel
待業中
正在積極求職中
全職 / 對遠端工作有興趣
4 到 6 年
STIE PASIM
Manajemen Ekonomi
Avatar of Erik Gunawan.
Avatar of Erik Gunawan.
曾任
Crew warehouse @PT. Putra Chandra Sentosa
2014 ~ 2024
Crew warehouse, staff gudang,
一個月內
Erik Gunawan Kotamadya Jakarta Barat, Jakarta, [email protected] Kepada Yth; Bapak/Ibu Pimpinan ditempat Dengan hormat Sehubungan dengan informasi yang saya peroleh diperusahaan yang Bapak/Ibu pimpin sedang membutuhkan karyawan, maka untuk itu saya yang bertanda tangan dibawah ini Nama : Erik Gunawan Tempat/Tgl. Lahir : Jakarta, 26 Mei 1991 Jenis kelamin : Laki-laki Agama : Islam Pendidikan : SMK(bisnis dan manajemen) Status : Menikah/Kawin Alamat : Jl. Prepedan Raya Rt:002/013 Kel. Tegal Alur Kalideres Alamat sekarang : Jl. Gaga Rawa Kompeni Rt.008/04 Kel. Kamal
Google Drive
待業中
正在積極求職中
全職 / 暫不考慮遠端工作
4 到 6 年
SMK
Bisnis dan manajemen
Avatar of 王柏凱.
Avatar of 王柏凱.
人事顧問 @全球人事顧問有限公司
2023 ~ 現在
業務人員
一個月內
王柏凱 新北市, 台灣 工作經歷 人事顧問 • 全球人事顧問有限公司 十一月Present 1.企業委託代招 2.基本面試技巧教授 3.合作企業窗口對接 客服代表 • 台灣之星電信股份有限公司 四月十一月FB粉專留言回覆&私訊回覆 2.側聽前線同仁銷售
Communication
就職中
正在積極求職中
全職 / 對遠端工作有興趣
4 到 6 年
國立空中大學
管理資訊學系

最輕量、快速的招募方案,數百家企業的選擇

搜尋履歷,主動聯繫求職者,提升招募效率。

  • 瀏覽所有搜尋結果
  • 每日可無限次數開啟陌生對話
  • 搜尋僅開放付費企業檢視的履歷
  • 檢視使用者信箱 & 電話
搜尋技巧
1
嘗試搜尋最精準的關鍵字組合
資深 後端 php laravel
如果結果不夠多,再逐一刪除較不重要的關鍵字
2
將須完全符合的字詞放在雙引號中
"社群行銷"
3
在不想搜尋到的字詞前面加上減號,如果想濾掉中文字,需搭配雙引號使用 (-"人資")
UI designer -UX
免費方案僅能搜尋公開履歷。
升級至進階方案,即可瀏覽所有搜尋結果(包含數萬筆覽僅在 CakeResume 平台上公開的履歷)。

職場能力評價定義

專業技能
該領域中具備哪些專業能力(例如熟悉 SEO 操作,且會使用相關工具)。
問題解決能力
能洞察、分析問題,並擬定方案有效解決問題。
變通能力
遇到突發事件能冷靜應對,並隨時調整專案、客戶、技術的相對優先序。
溝通能力
有效傳達個人想法,且願意傾聽他人意見並給予反饋。
時間管理能力
了解工作項目的優先順序,有效運用時間,準時完成工作內容。
團隊合作能力
具有向心力與團隊責任感,願意傾聽他人意見並主動溝通協調。
領導力
專注於團隊發展,有效引領團隊採取行動,達成共同目標。
超過一年
Unity Game Developer
Logo of All Aboard Learning.
All Aboard Learning
2022 ~ 現在
Manila, Philippines
專業背景
目前狀態
就職中
求職階段
專業
Unity 開發人員, 手機遊戲開發商, 全端工程師
產業
遊戲, 教育科技, 手機應用程式
工作年資
4 到 6 年
管理經歷
我有管理 5~10 人的經驗
技能
Unity
C#
Scalable Architectures
Optimization
UI
Unity Editor
Tools
Gameplay
Agile
Scrum
KPIs
OKRs
Studio
Technical
Director
Analytics
Big Data
AB Tests
Large Playerbase
Publishing
Hypercasual
Frameworks
Performance
Google Play Store
Apple App Store
Android
iOS
Online
Photon Networking
3D
Backend
Team Management
UX
VR
AR
語言能力
English
專業
Tagalog
母語或雙語
求職偏好
希望獲得的職位
Senior Software Engineer
預期工作模式
兼職
期望的工作地點
Manila, Metro Manila, Philippines, Toronto, ON, Canada, San Francisco, CA, USA, United Kingdom, Netherlands
遠端工作意願
對遠端工作有興趣
接案服務
是,我利用業餘時間接案
學歷
學校
De La Salle - College of Saint Benilde
主修科系
Information Technology Specialized in Game Design and Development
列印
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

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After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR
履歷
個人檔案
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

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Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

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Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR