CakeResume 找人才

進階搜尋
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Software Engineer @瑞嘉軟體科技股份有限公司
2023 ~ 現在
軟體工程師
一個月內
Unity3D
c#
VR/AR
就職中
目前會考慮了解新的機會
全職 / 對遠端工作有興趣
4 到 6 年
國立台北科技大學
電機工程系
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Avatar of Marcus Lee.
Engineer @Qualcomm
2023 ~ 現在
Software Engineer
一個月內
necessary information. Cooperated with Brazil FAE to identify the issues and keep up-to-date the new request to ensure on-time project completion. Migrated Maxlinear codebase Software R&D engineer, System engineer Android mobile, Compal Computer Inc. DecMarEngineered Android mobile phone, IoT smart watch, tracker and AR/VR display products with C, Shell Script and Python. Display driver IC porting on MTK and Qualcomm platforms. Developed customized handmade OLED display driver IC code on unique SONY platform. (SPRESENCE) Developed framework and applications code in RTOS. Developed code to run monkey script
Python
Shell script
MATLAB
就職中
目前沒有興趣尋找新的機會
全職 / 對遠端工作有興趣
4 到 6 年
National Cheng Kung University
Master of Biomedical Engineering
Avatar of 陳毅承.
Avatar of 陳毅承.
Co-Founder & Algorithm developer @iStaging
2015 ~ 現在
Software Engineer
超過一年
Software Engineer, Aug 2014 ~ Jun 2017 System architecture planning for AR content platform and integrated third-party payment. Android/iOS app for Sinyi Realty Inc. for over 3,000 users. Implemented AR engine on mobile app with 60 FPS and less than 150MB memory usage. AR/VR glasses app based on Unity3d includes HTC Vive, Oculus, Google Glasses and Google Cardboard. API/DB server based on BaaS which supported 3,000+ daily users. Wide-angle AR extended tracking algorithm which improve the effective tracking distance from 1 meter to 10
Unity3D
pytorch
tensorflow
對遠端工作有興趣
4 到 6 年
National Chiao Tung University
Institutes of Multimedia Engineering
Avatar of 郭承翰.
Avatar of 郭承翰.
Senior Software Engineer @XRSpace
2020 ~ 現在
Unity Engineer
一個月內
Jul 2020 ~ Now .Develop Furniture System in XRWorld .Develop tool for designers Responsible for development of furniture system in world experience team, Hugo is the chief engineer who refactor the algorithm of item transformation, and allowed it to be a tool which can be used in 360-degree AR/VR experience. https://www.xrspace.io/us iStaging, Software Engineer, Jun 2019 ~ Now .Develop App with Unity to Windows, iOS, Android and Oculus .VR / AR .Develop SDK for platform .PM & PD Responsible for iShow product development in
Unity
C#
Git
就職中
全職 / 對遠端工作有興趣
6 到 10 年
Yuan Ze University
Electricity Engineering
Avatar of 金漢斌.
Avatar of 金漢斌.
遊戲設計師 @有病制作所股份有限公司
2022 ~ 現在
遊戲工程師/企劃/社群寫手
一個月內
猴子也能做遊戲 -共同發起人 新人設計師 -共同開發人 TGDF台北遊戲開發者論壇 -執行委員 工作經歷/學歷 遠颺科技 , 工程師,~AR/VR等互動遊戲、應用開發 不或互動 , 工程師,~AR應用、教育類應用協助開發 有病制作所 ,~《我滿懷惡意的有病解謎》協助製作
Photoshop
Word
PowerPoint
就職中
目前沒有興趣尋找新的機會
全職 / 對遠端工作有興趣
6 到 10 年
亞洲大學
數位媒體設計學系
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Software Engineer @ITRI Cloud Computing Center
2010 ~ 2014
Senior Software Engineer
一年內
Golang
NodeJS
Kubernetes
全職 / 對遠端工作有興趣
6 到 10 年
National Chiao Tung University
Electrical and Control Engineering
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超過一年
PowerPoint
Google Drive
Word
兼職 / 對遠端工作有興趣
6 到 10 年
Flagler College
communications

最輕量、快速的招募方案,數百家企業的選擇

搜尋履歷,主動聯繫求職者,提升招募效率。

  • 瀏覽所有搜尋結果
  • 每日可無限次數開啟陌生對話
  • 搜尋僅開放付費企業檢視的履歷
  • 檢視使用者信箱 & 電話
搜尋技巧
1
嘗試搜尋最精準的關鍵字組合
資深 後端 php laravel
如果結果不夠多,再逐一刪除較不重要的關鍵字
2
將須完全符合的字詞放在雙引號中
"社群行銷"
3
在不想搜尋到的字詞前面加上減號,如果想濾掉中文字,需搭配雙引號使用 (-"人資")
UI designer -UX
免費方案僅能搜尋公開履歷。
升級至進階方案,即可瀏覽所有搜尋結果(包含數萬筆覽僅在 CakeResume 平台上公開的履歷)。

職場能力評價定義

專業技能
該領域中具備哪些專業能力(例如熟悉 SEO 操作,且會使用相關工具)。
問題解決能力
能洞察、分析問題,並擬定方案有效解決問題。
變通能力
遇到突發事件能冷靜應對,並隨時調整專案、客戶、技術的相對優先序。
溝通能力
有效傳達個人想法,且願意傾聽他人意見並給予反饋。
時間管理能力
了解工作項目的優先順序,有效運用時間,準時完成工作內容。
團隊合作能力
具有向心力與團隊責任感,願意傾聽他人意見並主動溝通協調。
領導力
專注於團隊發展,有效引領團隊採取行動,達成共同目標。
超過一年
Unity Game Developer
Logo of All Aboard Learning.
All Aboard Learning
2022 ~ 現在
Manila, Philippines
專業背景
目前狀態
就職中
求職階段
專業
Unity 開發人員, 手機遊戲開發商, 全端工程師
產業
遊戲, 教育科技, 手機應用程式
工作年資
4 到 6 年
管理經歷
我有管理 5~10 人的經驗
技能
Unity
C#
Scalable Architectures
Optimization
UI
Unity Editor
Tools
Gameplay
Agile
Scrum
KPIs
OKRs
Studio
Technical
Director
Analytics
Big Data
AB Tests
Large Playerbase
Publishing
Hypercasual
Frameworks
Performance
Google Play Store
Apple App Store
Android
iOS
Online
Photon Networking
3D
Backend
Team Management
UX
VR
AR
語言能力
English
專業
Tagalog
母語或雙語
求職偏好
希望獲得的職位
Senior Software Engineer
預期工作模式
兼職
期望的工作地點
Manila, Metro Manila, Philippines, Toronto, ON, Canada, San Francisco, CA, USA, United Kingdom, Netherlands
遠端工作意願
對遠端工作有興趣
接案服務
是,我利用業餘時間接案
學歷
學校
De La Salle - College of Saint Benilde
主修科系
Information Technology Specialized in Game Design and Development
列印
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b
Paragraph image 01 00@2x 1a3881c875a7a1fb1e859435ef9363b5ddf36f4e73d1ad63a1a0af69f2a9f745
After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR
履歷
個人檔案
Fmicdfqqvcrramzjvsbr

Admor Aguilar

Game Developer (Unity, Unreal) with more than 5 years of experience.
• Done projects for PC, Mobile (Android/iOS), VR/AR
Scalable Architectures, Optimization, UI, Gameplay
• Programming is one of the greatest superpower humanity can have. It's also an art, and so one should always put their best so that when you zoom out you'll be able to see and say "what a beautiful piece of technology".

Game Developer
Manila, Philippines
[email protected]

Skills & Expertise


  • Main Programming: C#, C++ 
  • Sub Programming Languages: HTML5, CSS, JavaScript 
  • Platforms: PC, Android, iOS, VR/AR 
  • Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton 
  • Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail 
  • Project Management: JIRA, Trello, GSuite, Airtable, Slack 
  • Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror

Work Experience

All Aboard Learning, Studio Director / Technical Director, Jul 2022 ~ Present

• Leading a team of 6 people responsible for creating an app using UNITY that teaches kids to learn how to read. Leading the team using AGILE methodologies: Standups, Sprints, Reviews.
• Also serving as the technical director for the various software that the company is creating. With the role ranging from guiding the technical architecture of a product, integrating different technical solutions depending on the needs such as Analytics, CI/CD, Automation, advising on how to best approach technical problems encountered by developers.
• Working directly with the CEO in order to continuously evaluate and guide the direction of the company.
• Reporting directly to the CEO about different topics such as team health, team focus, team progress in relation to the company objectives.
Supporting and developing people with their personal well-being or career development needs; working with them through 1:1s or on a daily basis.
• Spearheaded the implementation of measurable performance anywhere in the company from products to people in the form of meaningful KPIs and OKRs.
• Handling office needs such as office equipment, or people needs whether software or hardware


Keywords: unity, agile, scrum, kpis, okrs, studio, technical, director

Voodoo, Game Developer, May 2021 ~ Aug 2022

• Using UNITY, focused on optimizing multiple games for low-end hardware so that they can run as fast and stable as possible.
Being data-driven by the usage and analyzation of big data across 100+ games in order to guide the direction of a product for maximum business impact.
Conducting AB Tests on games with large playerbases that can reach up to 1 million DAU and above.
• As Voodoo is a publisher, work with multiple external studios in order to advise them on the right features or steps to take to maximize their games potential on the mobile market.
Work with multiple internal teams for researching and developing technical solutions that can lead to big business results.


Keywords: unity, analytics, big data, ab tests, large playerbas, publishing, C#, hypercasual

David Morgan Education, Lead Unity Game Developer, Oct 2019 ~ Sep 2021

• Using UNITY, Working closely with the development team to create a platform to teach kids of age 3-6 to read through various mini-games.
Lead a team of 3 developers by handling the direction of the team for maximum output, leading the technical direction of the product, enforcing AGILE practices, conducting performance reviews, and communicating about timelines and ideations to the CEO and the Team Lead. 
• Entrusted by the Team Lead and the CEO, created crucial and SCALABLE FRAMEWORKS/TOOLS to help build mini-games fast and efficiently.
• Analyzed the app to do the OPTIMIZATIONS needed for it to run smoothly across ANDROID and iOS. Greatly increasing the performance by 70%.
• Managing deployment of builds to Google Play Store, and Apple App Store.


Keywords: unity, frameworks, performance, google play store, apple app store, android, ios, C#

David Morgan Education, Unity Game Developer, Oct 2018 ~ Oct 2019

MyHomespace, Inc., Lead Technical Developer, Dec 2017 ~ Sep 2018

• Using UNITY, Responsible for the creation from scratch of their 3D online social mobile app in resemblance of AltSpaceVR and VRChat. It took 1 month to make the prototype, with product changes and polishes extending it to 5 months.
• Implemented ONLINE connectivity with full 3D environment navigation, voice chat, and, user account creation.
• Heavily OPTIMIZED the app for it to work even on low-end iOS and ANDROID hardware.
• Overlooked and taught interns with different skillsets (Art, Programming, Audio) about the game development process.

Keywords: unity, online, 3D, backend, optimization, ios, android, team management, C#

Secret 6, Inc., Technical Developer Intern, May 2017 ~ Nov 2017

• Worked with a team of 15 people on a project for ANDROID and iOS.
• Created multiple mini-games from scratch (GAMEPLAY, UI, OPTIMIZATIONS, and UX) using UNITY.

Keywords: unity, android, ios, gameplay, ui, optimizations, ux, C#

Education

De La Salle - College of Saint Benilde, Bachelor of Science (BS), Information Technology Specialized in Game Design and Development, 2013 ~ 2017

• Created personal projects that were eventually used by the school to market the course across and outside the country.
• Attended UNITY, and UNREAL seminars with speakers coming directly from Unity Technologies and Epic Games.
• Consistent Global Game Jam participant, a 3-day event usually held around Q1 of the year.
• Honorable Mention Graduate, Consistent Dean's Lister

Achievements


In my previous job, got 2 raises in less than a year directly given by the CEO for my crucial work. Won multiple awards across the country for the projects I've worked on as a student.

Projects


Homespace - Demo
Dec 2017 - May 2018

  • Made with UNITY 2018 and released for Android and iOS devices. It's an online-only app that features full 3D environment navigation, voice chat, and user account management.
  • Responsible for its creation from scratch to release, developed everything from Programming, UX, and art-style.
  • This required a lot of optimization from the app's startup to long up-times as mobile devices have generally weaker processing power than computers.

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b
Paragraph image 01 00@2x 1a3881c875a7a1fb1e859435ef9363b5ddf36f4e73d1ad63a1a0af69f2a9f745
After Image Remastered
Jan 2017 - Apr 2017

  • Made with Unreal Engine 4 and released for PC. Project took 3 months to make with a team of 8 people for our second college thesis project. 
  • Made tools such as an event system that could be used for decoupled communication between objects. The tool could also be used through Unreal's Blueprint hence empowering our designers. 
  • Responsible for general parts of the game such as Design, Narrative, UX, and Cinematics.

World of Numbers

Jul 2018 - Aug 2018

  • Made with UNITY 2018 and released for both ANDROID and iOS devices. 
  • Implemented ONLINE CONNECTIVITY such as Global leaderboards, and Cloud save
  • Responsible for everything in the game: design, programming, art, etc. Prototype took 3 days to make, extra polish and online features extended the project for a month. 

Paragraph image 00 00@2x ebb59a6d9adb03673d06762584bb6a0cc401a7cc4bd081bb82ce6f841d95aa2b

Awards

  • BEST CAPSTN2 PROJECT (03/2017)
  • BEST GAMEPLAY | 2016 ICT Creative Awards (07/2016)
    • Our game projectBREACH was nominated for the award at a nation-wide competition.
  • BEST IN INNOVATION (03/2015)
    • A personal project of mine Lost - A Horror VR Experience won 3rd place on an inter-school event. It features the use of Oculus Rift DK1 which is a novel tech at the time.

Keywords

Unity, C#, Scalable Architectures, Optimization, UI, Unity Editor Tools, Gameplay, AGILE, SCRUM, KPIs, OKRs, Studio, Technical, Director, Analytics, Big Data, AB Tests, Large Playerbase, Publishing, Hypercasual, Frameworks, Performance, Google Play Store, Apple App Store, Android, iOS, Online, Photon Networking, 3D, Backend, Team Management, UX, VR, AR