CakeResume 找人才

進階搜尋
On
4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
Avatar of 胡嘉倫.
Avatar of 胡嘉倫.
Senior UX Designer / UX Strategist @HTC 宏達國際電子股份有限公司
2022 ~ 現在
UI/UX Designer
一個月內
Architecture ★ Wireframe ★ UX Flow ★ Mockup ★ Design System ★ QA ★ Redesign and Enhancement Research Methods ★ Competitor Analysis ★ Google Analytics ★ Persona ★ Requirement Definition ★ User Stories Graphic Design ★ Marketing Materials ★ Print Production ★ Publication Design ★ Banner Ads ★ EDMs Experiences HTC Corporation Senior UI/UX Designer / UX Strategist August 2022 ~ Now Proposing strategy solutions for VIVE global website revamp based on data of Google Analytics and SEO suggestions. Planning Wireframe and UX Flow of webpage building for new product launch and promotion campaign. Optimizing Global E
Adobe XD
sketch
Adobe Photoshop
就職中
正在積極求職中
全職 / 對遠端工作有興趣
4 到 6 年
Birmingham City University
Visual Communication
Avatar of the user.
Avatar of the user.
Inside Sales Business Development @TDCX Malaysia
2021 ~ 現在
主管職
一個月內
Word
PowerPoint
專案管理
就職中
正在積極求職中
全職 / 對遠端工作有興趣
6 到 10 年
國立台灣大學
生物產業傳播暨發展學系
Avatar of the user.
Avatar of the user.
Technical assist manager @MicroIP
2022 ~ 現在
Architect, Principal Software Engineer
一個月內
C++ Language
Java
OOP Programming
就職中
正在積極求職中
全職 / 對遠端工作有興趣
6 到 10 年
National Pingtung University
Computer science
Avatar of the user.
Avatar of the user.
曾任
Head of Information Technology @Aihuanhuan Energy
2021 ~ 2023
Engineering Manager
一個月內
Leadership + Management
Engineering Management
Product Management
待業中
正在積極求職中
全職 / 對遠端工作有興趣
6 到 10 年
元智大學 Yuan Ze University
Computer Science
Avatar of 陳怡均.
Avatar of 陳怡均.
曾任
3D 美術師 @錦田雲端科技
2018 ~ 2023
3D美術
三個月內
製作 MG 動畫製作 Unity 美術 專案人員 魔特創意有限公司 • 四月三月D 模型製作 影像合成 3D 角色 Chun-Li 使用工具 Maya ZBrush Substance 3D Painter Unreal Engine Chris Hemsworth 使用工具 Maya ZBrush Substance 3D Painter 角色動態 Unity 場景設計製作 專案 富邦勇者傳說|場景、角色製作 HTC 小恐龍誕生的秘密|角色製作
MAYA
CINEMA 4D
Illustrator
職場能力評價3
待業中
正在積極求職中
全職 / 對遠端工作有興趣
4 到 6 年
建國科技大學
數位媒體設計
Avatar of 陳姜帆.
Avatar of 陳姜帆.
產品總監 @17Life_康太數位整合股份有限公司
2022 ~ 現在
Product Manager
兩個月內
號溝通對話及銷售人員下單服務 智能客服 客戶清單: 華為、Nespresso、Philips、美強生、理膚保水、KFC、JP手工訂製鞋、亞尼克、寬庭美學、麗嬰房、HTC、VICHY 系統顧問/東宜資訊股份有限公司 2009/02 ~ 2011/03 工作內容說明: 派駐於IBM作為流通業系統顧問 負責建置POS系統團
專案管理
問題解決能力
溝通談判
就職中
正在積極求職中
全職 / 對遠端工作有興趣
15 年以上
University of Northumbria at Newcastle
企管
Avatar of 彭怡翔.
Avatar of 彭怡翔.
曾任
學員 Mentor / TUV 專案顧問 / 職涯專案 PM 組 Mentor @資訊種子培訓計畫
2022 ~ 現在
Sr. Product Manager、Lead Product Manager、Product Owner
一個月內
6月 社群行銷實習生 Intel Taiwan,2016年3月- 2017年1月 消費者業務行銷產學合作實習生 Mozilla Taiwan,2015年7月- 2015年12月 產品行銷實習生 HTC Taiwan,2012年6月- 2015年6月 產品溝通實習生、行銷業務實習生 技能 產品&專案力 團隊管理 市場研究分析 競品研究分析 用戶研
團隊管理
市場研究分析
競品研究分析
待業中
正在積極求職中
全職 / 對遠端工作有興趣
6 到 10 年
臺北醫學大學
大數據學士後多元專長培力課程專班
Avatar of 阿妙黃.
行政
半年內
體訓練/自主訓練。 9.定期職位專業技能訓練射擊訓練課程學習。 10.關心部隊弟兄姊妹身心靈狀況。 經歷三,行政助理/HTC宏達國際電子有限股份公司 2009/06~2010/01 1.輸入進出口報單資料至系統。 2.部門信件事宜:寄信、收信、發信。 3.部門辦
Word
Excel
PowerPoint
正在積極求職中
全職 / 暫不考慮遠端工作
6 到 10 年
崑山科技大學
資料管理科
Avatar of 蔡智鈞.
Avatar of 蔡智鈞.
Principle Engineer @HTC
2023 ~ 現在
Software Engineer / Backend Engineer
一個月內
蔡智鈞 Principle Engineer Work Experience AugustPresent Principle Engineer HTC Build a source code scanning pipeline with CodeQL on Jenkins for 150+ projects. Build a packages scanning pipeline with Yarn on Jenkins for 30+ projects. Implement cache mechanism to archive 40% performance optimization for Jenkins pipeline. JuneMarch 2023 Software Engineer 國立暨南國際大學(National Chi Nan University) # Air quality IoT analytics systemLed a team in building an IoT device management and data analytics system using microservice architecture with Docker. Achieved 99% SLA and under 10 seconds data
node.js / express.js
Python
Kafka
就職中
目前會考慮了解新的機會
全職 / 對遠端工作有興趣
4 到 6 年
AppWorks School
Blockchain Program
Avatar of Dino Lai.
Avatar of Dino Lai.
Technical Integration Manager @Evolution
2022 ~ 現在
Product Manager
一個月內
to integrate with software products and identify technical issues. - Build up test API server on AWS from scratch for system behavior check and debugging. - Increased working efficiency via building Jira Kanban to visualize project status - Reduced work loading and human errors via implement automation tools for routine flow HTC VIVE Sync, Product Manager , Sep 2021 ~ MarIncrease 25% visit for product page by internal link refined - Provide business insight by user data refine & competitor survey - Collect feedback via internal and external product demo Iter, Project Manager , Nov 2020 ~ AugEnhance customer satisfaction via literally feature released weekly - Enhance department productivity
專案管理
C#
ASP.NET
就職中
目前會考慮了解新的機會
全職 / 對遠端工作有興趣
6 到 10 年
國立台北科技大學 NTUT
資訊工程

最輕量、快速的招募方案,數百家企業的選擇

搜尋履歷,主動聯繫求職者,提升招募效率。

  • 瀏覽所有搜尋結果
  • 每日可無限次數開啟陌生對話
  • 搜尋僅開放付費企業檢視的履歷
  • 檢視使用者信箱 & 電話
搜尋技巧
1
嘗試搜尋最精準的關鍵字組合
資深 後端 php laravel
如果結果不夠多,再逐一刪除較不重要的關鍵字
2
將須完全符合的字詞放在雙引號中
"社群行銷"
3
在不想搜尋到的字詞前面加上減號,如果想濾掉中文字,需搭配雙引號使用 (-"人資")
UI designer -UX
免費方案僅能搜尋公開履歷。
升級至進階方案,即可瀏覽所有搜尋結果(包含數萬筆覽僅在 CakeResume 平台上公開的履歷)。

職場能力評價定義

專業技能
該領域中具備哪些專業能力(例如熟悉 SEO 操作,且會使用相關工具)。
問題解決能力
能洞察、分析問題,並擬定方案有效解決問題。
變通能力
遇到突發事件能冷靜應對,並隨時調整專案、客戶、技術的相對優先序。
溝通能力
有效傳達個人想法,且願意傾聽他人意見並給予反饋。
時間管理能力
了解工作項目的優先順序,有效運用時間,準時完成工作內容。
團隊合作能力
具有向心力與團隊責任感,願意傾聽他人意見並主動溝通協調。
領導力
專注於團隊發展,有效引領團隊採取行動,達成共同目標。
半年內
Game Developer 3D Artist / Programmer
Logo of JOE.INC.
JOE.INC
2022 ~ 2022
台灣新北市
專業背景
目前狀態
就學中
求職階段
專業
Unity 開發人員, 遊戲美術設計師, AR/VR 工程師
產業
遊戲
工作年資
2 到 4 年
管理經歷
技能
Virtual Reality
Maya
Substance Painter
Unity3D
Zbrush
Augmented Reality
Niantic Lightship
語言能力
Chinese
母語或雙語
English
進階
求職偏好
希望獲得的職位
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
預期工作模式
全職
期望的工作地點
Taiwan
遠端工作意願
對遠端工作有興趣
接案服務
是,我利用業餘時間接案
學歷
學校
Savannah College of Art and Design
主修科系
Interactive Design and Game Development
列印

David Kuo

  • Game Developer
  • Programmer
  • Technical Artist

  New Taipei City, Taiwan

Hello there, my name is David Kuo. I am an AR developer and game programmer. I enjoy imagining what the future of life will be like. In my vision, in the not-too-distant future, the content in the virtual world and the real world will overlap, and AR will be the key that leads us into the most important part of the future. I like collaborating with developers from all over the world because it stimulates my brain, bringing me ideas I had never considered before. Over the past few years, I have participated in various projects, such as AR, VR, motion tracking, and collaborations with artists.

   

  [email protected]

Experience

Programmer / Technical Artist

JOE.INC  •  Apr 2022 - Dec 2022

In the JOE, I am the main programmer and technical artist for new projects.

  • Programming :
    • Set the specifications for the new project and use Bitbucket for version control.
    • Develop the main game combat system, including 8 types of character movement behaviors, and 8 types of attack methods.
    • Modularize scripts, improve the reusability of scripts and optimize the process of adding behavior patterns.
  • Technical art :
    • Set asset specifications and animation development process (use Unity 2D Animation to handle rigging and animation), speed up art development efficiency and save project resources.
    • Create a game-specific Outline Shader.

Programmer / Technical Artist

National Taiwan University of Arts Experimental Game Lab   •  Nov 2019 - Mar 2022 

  • Participated in 3 AR and 1 VR projects, and independently completed 2 video synthesis projects for video artworks.


Contractor / 3D Artist

HTC Vive R&D - SW Team / Experience Lab – CG  •  Oct 2018 - Jun 2019

  • Joined 4 VR & MR development projects
  • New VR SDK testing
  • Hard-surface modeling, Animation, Rigging production with Maya, weapon design

Education

Savannah College of Art and Design

MFA, Interactive Design and Game Development 

 •  Sep 2023  - Present


National Taiwan University of Art

MFA, New M Arts 

 •  Jul 2019 -  Apr 2023


National Taiwan University of Art

BFA, Department of Sculpture 

 •  Jul 2015 - Jun 2019

Publications 

Lee, CI., Huang, YL., Xiao, FR., Kuo, TW., Hsu, YW. (2024). Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System. In: tom Dieck, M.C., Jung, T., Kim, YS. (eds) XR and Metaverse. XR 2023. Springer Proceedings in Business and Economics. Springer, Cham.

Lee, CI., Xiao, FR., Kuo, TW. (2023). Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology. Springer Proceedings in Business and Economics, in: Timothy Jung & M. Claudia tom Dieck & Sandra Maria Correia Loureiro (ed.), Extended Reality and Metaverse, pages 309-315, Springer.  

Kuo, TW. (2023). Application of Augmented Reality Technology in the Creation of “Non-Site”, National Taiwan University of Arts New Media Art Master's Thesis, New Taipei City, Taiwan.

Skills

DCC tools

  • Autodesk Maya 
    • Mainly for modeling and animation
  • Blender
    • Composite
    • Render
  • Pixologic ZBrush
    • Model sculpture of a living being
  • Reality Capture
  • Substance Painter
  • Adobe Photoshop
  • Adobe Premiere

Version controls

  • GitHub
  • Bitbucket
  • Source Tree

Game Engines

  • Unity 3D
    • Use C# to write game scripts, and develop Shader and art production plug-ins
  • Unreal Engine
    • Use Material Nodes to make Shaders
履歷
個人檔案

David Kuo

  • Game Developer
  • Programmer
  • Technical Artist

  New Taipei City, Taiwan

Hello there, my name is David Kuo. I am an AR developer and game programmer. I enjoy imagining what the future of life will be like. In my vision, in the not-too-distant future, the content in the virtual world and the real world will overlap, and AR will be the key that leads us into the most important part of the future. I like collaborating with developers from all over the world because it stimulates my brain, bringing me ideas I had never considered before. Over the past few years, I have participated in various projects, such as AR, VR, motion tracking, and collaborations with artists.

   

  [email protected]

Experience

Programmer / Technical Artist

JOE.INC  •  Apr 2022 - Dec 2022

In the JOE, I am the main programmer and technical artist for new projects.

  • Programming :
    • Set the specifications for the new project and use Bitbucket for version control.
    • Develop the main game combat system, including 8 types of character movement behaviors, and 8 types of attack methods.
    • Modularize scripts, improve the reusability of scripts and optimize the process of adding behavior patterns.
  • Technical art :
    • Set asset specifications and animation development process (use Unity 2D Animation to handle rigging and animation), speed up art development efficiency and save project resources.
    • Create a game-specific Outline Shader.

Programmer / Technical Artist

National Taiwan University of Arts Experimental Game Lab   •  Nov 2019 - Mar 2022 

  • Participated in 3 AR and 1 VR projects, and independently completed 2 video synthesis projects for video artworks.


Contractor / 3D Artist

HTC Vive R&D - SW Team / Experience Lab – CG  •  Oct 2018 - Jun 2019

  • Joined 4 VR & MR development projects
  • New VR SDK testing
  • Hard-surface modeling, Animation, Rigging production with Maya, weapon design

Education

Savannah College of Art and Design

MFA, Interactive Design and Game Development 

 •  Sep 2023  - Present


National Taiwan University of Art

MFA, New M Arts 

 •  Jul 2019 -  Apr 2023


National Taiwan University of Art

BFA, Department of Sculpture 

 •  Jul 2015 - Jun 2019

Publications 

Lee, CI., Huang, YL., Xiao, FR., Kuo, TW., Hsu, YW. (2024). Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System. In: tom Dieck, M.C., Jung, T., Kim, YS. (eds) XR and Metaverse. XR 2023. Springer Proceedings in Business and Economics. Springer, Cham.

Lee, CI., Xiao, FR., Kuo, TW. (2023). Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology. Springer Proceedings in Business and Economics, in: Timothy Jung & M. Claudia tom Dieck & Sandra Maria Correia Loureiro (ed.), Extended Reality and Metaverse, pages 309-315, Springer.  

Kuo, TW. (2023). Application of Augmented Reality Technology in the Creation of “Non-Site”, National Taiwan University of Arts New Media Art Master's Thesis, New Taipei City, Taiwan.

Skills

DCC tools

  • Autodesk Maya 
    • Mainly for modeling and animation
  • Blender
    • Composite
    • Render
  • Pixologic ZBrush
    • Model sculpture of a living being
  • Reality Capture
  • Substance Painter
  • Adobe Photoshop
  • Adobe Premiere

Version controls

  • GitHub
  • Bitbucket
  • Source Tree

Game Engines

  • Unity 3D
    • Use C# to write game scripts, and develop Shader and art production plug-ins
  • Unreal Engine
    • Use Material Nodes to make Shaders