CakeResume 找人才

进阶搜寻
On
4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
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Avatar of the user.
曾任
Lighting Lead/Senior 3D Artist @崛影數位特效
2016 ~ 现在
3D 燈光師
一個月內
MAYA
Substance Painter
Photoshop
待业中
正在积极求职中
全职 / 对远端工作有兴趣
10 到 15 年
國立台灣藝術大學
多媒體動畫藝術學系, 輔修/工藝設計學系
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3D場景美術
一個月內
3ds max
Unity3D
Photoshop
就职中
正在积极求职中
全职 / 暂不考虑远端工作
10 到 15 年
華夏科技大學
遊戲設計
Avatar of 陳哲暄.
Avatar of 陳哲暄.
曾任
Game design / Game Art @Straight Creative
2023 ~ 2023
3D美術設計師、遊戲設計師
一個月內
上,能夠更融入團隊的討論,與了解專案明確目標,並提出自己的看法,致力於創造良好的使用者體驗。 Skill Adobe - Illustrator、Photoshop、Premiere Pro 3D - 3Ds Max 、Substance Painter、Zbrush、SketchUp、Blender Game Engine - Unity ( animator、timeline、shadergraph、particle system、animation ) Git - gitlab、github、fork ExperienceStraight Creative Game Design / Game Art 以玩法設計出發開發一款動作射擊 VR 遊戲,上架 SideQuest 與 App Lab,上
word
illustrator
powerpoint
待业中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
南臺科大
3D美術學程, 動漫原創學程, 遊戲程式學程
Avatar of 陳怡均.
Avatar of 陳怡均.
曾任
3D 美術師 @錦田雲端科技
2018 ~ 2023
3D美術
三個月內
遊戲動態製作 MG 動畫製作 Unity 美術 專案人員 魔特創意有限公司 • 四月三月D 模型製作 影像合成 3D 角色 Chun-Li 使用工具 Maya ZBrush Substance 3D Painter Unreal Engine Chris Hemsworth 使用工具 Maya ZBrush Substance 3D Painter 角色動態 Unity 場景設計製作 專案 富邦勇者傳說|場景、角色製作 HTC 小恐龍誕生的秘密
MAYA
CINEMA 4D
Illustrator
职场能力评价3
待业中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
建國科技大學
數位媒體設計
Avatar of Trung Tín.
Avatar of Trung Tín.
3D Artist @Planet Tota
2023 ~ 现在
3D artist
兩個月內
/weapons projects. And I can also work with other styles: stylized, sci-fi. I love the whole process from high poly to Game-ready models. I model and uv-map everything in Maya, do some sculpting in ZBrush if necessarily, bake maps in Marmoset Toolbag or Substance Painter. I can use other software such as Blender, 3DMax, Unity, Photoshop.. If necessary, I'm ready to learn new software. Besides my work as a 3D artist, I was also responsible for quality control, creating base workflow and manage a small group artists.
Autodesk Maya
Substance Painter
ZBrush
就职中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
4 到 6 年
Gia Dinh University
IT
Avatar of Ahmed Naguib.
Avatar of Ahmed Naguib.
3D Artist @Gourgel VFX
2021 ~ 现在
3D Artist
一個月內
and modeled all elements of the scene, using ZBrush’s powerful features and brushes. Added fibers to some of the elements, such as socks and thread ball, using ZBrush’s FiberMesh system. Rendered the scene using Keyshot, applying realistic materials, lighting, and effects. "No Signal" Conceptualized and created a 3D imaginative scene from scratch, using Maya, ZBrush, and Substance Painter as the main tools. Sculpted and modeled various elements of the scene, using Maya’s modeling tools and ZBrush’s sculpting brushes. Textured the elements using Substance Painter, applying different materials, ef...
3Dcoat
ZBrush
Autodesk Maya
就职中
目前会考虑了解新的机会
兼职 / 对远端工作有兴趣
15 年以上
Computer Science
Graphics
Avatar of Ruy.
Avatar of Ruy.
3D建模師 @映夢文化、和仲科技、夢想國、頑石創意、魔法師遊戲、FunnyLab、JAC Studio、Bloxmith 等等
1998 ~ 现在
3D 角色建模,硬表面、專案製作流程控管相關
一個月內
片機台、PC遊戲角色建模、 Unity 平台測試、 專案處理、 教育訓練 。 BlothMithKaohsiung, Taiwan 遊戲角色建模、Unity 平台測試、 專案處理。 使用工具 主要: 3DSMAX 、MAYA、 Zbrush、Blender、 Substance Painter、 Photoshop 輔助: bodypaint、Unity、Keyshot 自述 我喜歡工作,喜歡在這類型態的工作所需的一連串過程中,享受硬體 科技 的進步,軟體跳躍式的更
3DMAX
MAYA
Blender3D
就职中
目前会考虑了解新的机会
全职 / 我只想远端工作
15 年以上
南台科技大學
應用電子工程
Avatar of 周咏德.
Avatar of 周咏德.
曾任
3D美術(研發部) @穹秉秦豐多媒體有限公司
2021 ~ 2024
3D/現世代/次世代遊戲美術設計師
一個月內
跑步、攻擊等...) .具備 學習力、溝通力、抗壓力、團隊合作、專案執行 技能 建模軟體 3Ds max(主要) Blender(次要) MAYA(略懂) 繪圖軟體 MARI 3D COAT Substance Painter Substance Designer photoshop 雕刻軟體 ZBRUSH 動畫軟體 C ascadeur 其他軟體 NVIL(拓譜) Topogun (拓譜) Klind(圖片轉法線圖) Marvelous Designer(逼真衣服皺摺) Unfold 3D (拆UV) 遊戲引擎 Unity
Photoshop
3ds max
Wraps
待业中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
4 到 6 年
私立南臺科技大學
多媒體與電腦娛樂科學系(碩士班)
Avatar of the user.
Avatar of the user.
主美術設計 @人與人股份有限公司
2022 ~ 2023
2D/3D美術人員/設計師/插畫師/動畫師/遊戲美術/遊戲設計/分鏡師/3D場景建模師/原畫師
一個月內
Photoshop
就职中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
6 到 10 年
東方設計大學
遊戲與動畫戲
Avatar of 陳韋中.
Avatar of 陳韋中.
曾任
3D遊戲美術設計師 @掌中乾坤網路科技股份有限公司(IGG Inc.)
2019 ~ 2023
2D/3D美術人員/設計師/插畫師/動畫師/遊戲美術/遊戲設計/分鏡師/3D場景建模師/原畫師
三個月內
術,於時光公主手遊中協助次世代3D物件、服飾製作,以及CG場景建模、渲染等。 3. 具備各式3D美術軟體技能應用,如3ds Max、Photoshop、Substance 3D painter、ZBrush等。 * 作品集請查:https://drive.google.com/file/d/1_4ty3Ugs75hlkHXRPgOHntyPk8J-xpPP/view?usp=sharing * 聯繫方式:[email protected] New Taipei City, Taiwan 工作經歷 3D遊戲
Photoshop
3ds max
zbursh
待业中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
4 到 6 年
樹德科技大學(Shu-Te University)
遊戲與動畫

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职场能力评价定义

专业技能
该领域中具备哪些专业能力(例如熟悉 SEO 操作,且会使用相关工具)。
问题解决能力
能洞察、分析问题,并拟定方案有效解决问题。
变通能力
遇到突发事件能冷静应对,并随时调整专案、客户、技术的相对优先序。
沟通能力
有效传达个人想法,且愿意倾听他人意见并给予反馈。
时间管理能力
了解工作项目的优先顺序,有效运用时间,准时完成工作内容。
团队合作能力
具有向心力与团队责任感,愿意倾听他人意见并主动沟通协调。
领导力
专注于团队发展,有效引领团队采取行动,达成共同目标。
半年內
Game Developer 3D Artist / Programmer
Logo of JOE.INC.
JOE.INC
2022 ~ 2022
台灣新北市
专业背景
目前状态
就学中
求职阶段
专业
Unity 开发人员, 游戏美术设计师, AR/VR 工程师
产业
游戏
工作年资
2 到 4 年
管理经历
技能
Virtual Reality
Maya
Substance Painter
Unity3D
Zbrush
Augmented Reality
Niantic Lightship
语言能力
Chinese
母语或双语
English
进阶
求职偏好
希望获得的职位
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
预期工作模式
全职
期望的工作地点
Taiwan
远端工作意愿
对远端工作有兴趣
接案服务
是,我利用业余时间接案
学历
学校
Savannah College of Art and Design
主修科系
Interactive Design and Game Development
列印

David Kuo

  • Game Developer
  • Programmer
  • Technical Artist

  New Taipei City, Taiwan

Hello there, my name is David Kuo. I am an AR developer and game programmer. I enjoy imagining what the future of life will be like. In my vision, in the not-too-distant future, the content in the virtual world and the real world will overlap, and AR will be the key that leads us into the most important part of the future. I like collaborating with developers from all over the world because it stimulates my brain, bringing me ideas I had never considered before. Over the past few years, I have participated in various projects, such as AR, VR, motion tracking, and collaborations with artists.

   

  [email protected]

Experience

Programmer / Technical Artist

JOE.INC  •  Apr 2022 - Dec 2022

In the JOE, I am the main programmer and technical artist for new projects.

  • Programming :
    • Set the specifications for the new project and use Bitbucket for version control.
    • Develop the main game combat system, including 8 types of character movement behaviors, and 8 types of attack methods.
    • Modularize scripts, improve the reusability of scripts and optimize the process of adding behavior patterns.
  • Technical art :
    • Set asset specifications and animation development process (use Unity 2D Animation to handle rigging and animation), speed up art development efficiency and save project resources.
    • Create a game-specific Outline Shader.

Programmer / Technical Artist

National Taiwan University of Arts Experimental Game Lab   •  Nov 2019 - Mar 2022 

  • Participated in 3 AR and 1 VR projects, and independently completed 2 video synthesis projects for video artworks.


Contractor / 3D Artist

HTC Vive R&D - SW Team / Experience Lab – CG  •  Oct 2018 - Jun 2019

  • Joined 4 VR & MR development projects
  • New VR SDK testing
  • Hard-surface modeling, Animation, Rigging production with Maya, weapon design

Education

Savannah College of Art and Design

MFA, Interactive Design and Game Development 

 •  Sep 2023  - Present


National Taiwan University of Art

MFA, New M Arts 

 •  Jul 2019 -  Apr 2023


National Taiwan University of Art

BFA, Department of Sculpture 

 •  Jul 2015 - Jun 2019

Publications 

Lee, CI., Huang, YL., Xiao, FR., Kuo, TW., Hsu, YW. (2024). Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System. In: tom Dieck, M.C., Jung, T., Kim, YS. (eds) XR and Metaverse. XR 2023. Springer Proceedings in Business and Economics. Springer, Cham.

Lee, CI., Xiao, FR., Kuo, TW. (2023). Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology. Springer Proceedings in Business and Economics, in: Timothy Jung & M. Claudia tom Dieck & Sandra Maria Correia Loureiro (ed.), Extended Reality and Metaverse, pages 309-315, Springer.  

Kuo, TW. (2023). Application of Augmented Reality Technology in the Creation of “Non-Site”, National Taiwan University of Arts New Media Art Master's Thesis, New Taipei City, Taiwan.

Skills

DCC tools

  • Autodesk Maya 
    • Mainly for modeling and animation
  • Blender
    • Composite
    • Render
  • Pixologic ZBrush
    • Model sculpture of a living being
  • Reality Capture
  • Substance Painter
  • Adobe Photoshop
  • Adobe Premiere

Version controls

  • GitHub
  • Bitbucket
  • Source Tree

Game Engines

  • Unity 3D
    • Use C# to write game scripts, and develop Shader and art production plug-ins
  • Unreal Engine
    • Use Material Nodes to make Shaders
简历
个人档案

David Kuo

  • Game Developer
  • Programmer
  • Technical Artist

  New Taipei City, Taiwan

Hello there, my name is David Kuo. I am an AR developer and game programmer. I enjoy imagining what the future of life will be like. In my vision, in the not-too-distant future, the content in the virtual world and the real world will overlap, and AR will be the key that leads us into the most important part of the future. I like collaborating with developers from all over the world because it stimulates my brain, bringing me ideas I had never considered before. Over the past few years, I have participated in various projects, such as AR, VR, motion tracking, and collaborations with artists.

   

  [email protected]

Experience

Programmer / Technical Artist

JOE.INC  •  Apr 2022 - Dec 2022

In the JOE, I am the main programmer and technical artist for new projects.

  • Programming :
    • Set the specifications for the new project and use Bitbucket for version control.
    • Develop the main game combat system, including 8 types of character movement behaviors, and 8 types of attack methods.
    • Modularize scripts, improve the reusability of scripts and optimize the process of adding behavior patterns.
  • Technical art :
    • Set asset specifications and animation development process (use Unity 2D Animation to handle rigging and animation), speed up art development efficiency and save project resources.
    • Create a game-specific Outline Shader.

Programmer / Technical Artist

National Taiwan University of Arts Experimental Game Lab   •  Nov 2019 - Mar 2022 

  • Participated in 3 AR and 1 VR projects, and independently completed 2 video synthesis projects for video artworks.


Contractor / 3D Artist

HTC Vive R&D - SW Team / Experience Lab – CG  •  Oct 2018 - Jun 2019

  • Joined 4 VR & MR development projects
  • New VR SDK testing
  • Hard-surface modeling, Animation, Rigging production with Maya, weapon design

Education

Savannah College of Art and Design

MFA, Interactive Design and Game Development 

 •  Sep 2023  - Present


National Taiwan University of Art

MFA, New M Arts 

 •  Jul 2019 -  Apr 2023


National Taiwan University of Art

BFA, Department of Sculpture 

 •  Jul 2015 - Jun 2019

Publications 

Lee, CI., Huang, YL., Xiao, FR., Kuo, TW., Hsu, YW. (2024). Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System. In: tom Dieck, M.C., Jung, T., Kim, YS. (eds) XR and Metaverse. XR 2023. Springer Proceedings in Business and Economics. Springer, Cham.

Lee, CI., Xiao, FR., Kuo, TW. (2023). Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology. Springer Proceedings in Business and Economics, in: Timothy Jung & M. Claudia tom Dieck & Sandra Maria Correia Loureiro (ed.), Extended Reality and Metaverse, pages 309-315, Springer.  

Kuo, TW. (2023). Application of Augmented Reality Technology in the Creation of “Non-Site”, National Taiwan University of Arts New Media Art Master's Thesis, New Taipei City, Taiwan.

Skills

DCC tools

  • Autodesk Maya 
    • Mainly for modeling and animation
  • Blender
    • Composite
    • Render
  • Pixologic ZBrush
    • Model sculpture of a living being
  • Reality Capture
  • Substance Painter
  • Adobe Photoshop
  • Adobe Premiere

Version controls

  • GitHub
  • Bitbucket
  • Source Tree

Game Engines

  • Unity 3D
    • Use C# to write game scripts, and develop Shader and art production plug-ins
  • Unreal Engine
    • Use Material Nodes to make Shaders