CakeResume 找人才

進階搜尋
On
4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
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Software Engineer @Hewlett Packard Enterprise (HPE)
2021 ~ 現在
Senior Software Engineer
兩個月內
C++
C#
Unreal Engine 4
就職中
目前會考慮了解新的機會
全職 / 對遠端工作有興趣
6 到 10 年
National Chung Cheng University
Master of Computer Science
Avatar of Cheng Yi Peng.
Avatar of Cheng Yi Peng.
Devops Engineer @Zoul Studio
2022 ~ 現在
Devops / UE Engineer
一個月內
Marvin Peng 2 years experience of Devops Engineer 3 years experience of Unreal Engine Developer MyPage Skills DevOps AWS Linux Jenkins Docker Git Perforce Terraform Kubernetes Others Unreal Engine 4 / 5 Nginx flask ngrok IPv4/v6 networking routers, firewalls Languages Python Unix Shell (bash) C/C++ Experience Zoul Studio / Devops NovNow Devops、Game streaming、Multiplayer Games、VR Deploy games on server for pixel streaming services, enabling end-users to access the gaming service with browser. Automate for EC2 instances, using python with lambda function and Shell script to control and reduce usage costs
aws
Docker
Linux
就職中
目前會考慮了解新的機會
全職 / 對遠端工作有興趣
4 到 6 年
輔仁大學 Fu Jen Catholic University
資訊工程
Avatar of Aidan Chen.
Avatar of Aidan Chen.
Senior C++ Game Server Programmer @Firedragon Digital Technology
2024 ~ 現在
Senior Game Server Programmer
一個月內
Poco 的全新遊戲伺服器 參與一個基於 UE4 的遊戲專案的開發 在這裏用到的技術有: - C++ and JavaScript - HTTP, TCP/IP, UDP, JSON and Protobuf - Redis, MySQL, and MongoDB - UnrealEngine 4 and POCO Network Library - Git, SVN and Perforce - VSCode 任遊科技 - 技術總監 2014/08 ~ 2017/05 一間由前同事創立的工作室 負責管理程式部門與監督專案
C++
Design Patterns
Gameplay Programming
就職中
目前會考慮了解新的機會
全職 / 暫不考慮遠端工作
15 年以上
National Taiwan Ocean University
Harbor and River
Avatar of 李阿賊.
Avatar of 李阿賊.
Technical Artists ,3D Scene @南瓜虛擬科技股份有限公司
2022 ~ 現在
Scene Art
一個月內
Laplace) 3D場景 次世代工作流程規劃、場景布局圖 UE4/Unity-場景製作 UE4/Unity-Shader編寫 十一月Present Technical Artists 3D場景美術 南瓜虛擬科技 UE4-Shader製作、遊戲性能優化 場景製作 學歷私立龍華科技大學(台灣) 網路工程 技能 3ds max Photoshop Substance Painter Substance Designer Unity3D Unreal Engine 4 HLSL 語言 Chinese — 母語或雙語
3ds max
Photoshop
Substance Painter
就職中
全職 / 對遠端工作有興趣
10 到 15 年
私立龍華科技大學(台灣)
網路工程
Avatar of Jayant Singh.
Avatar of Jayant Singh.
Unreal Game Developer @Xctuality
2022 ~ 現在
三個月內
shopping environment with mini-games in it and another one is a 3D game where people can buy land and build something out of primitive shapes. It is an open-world game, so players have much more flexibility to interact with AIs and players. Skills: Voice chat feature · Unreal Engine 4 · Blueprint · C++ · Networking · Unreal Physics Unreal Developer Team Lead • Localhost Technology AugustJune 2021 It was project-related work. We developed multiple games on the Unreal engine with C++. My part was to create the functionality or logic part of the game
Unreal Engine
Blueprint
C++
全職 / 我只想遠端工作
4 到 6 年
FEROZE GANDHI INSTITUTE OF ENGG AND TECHNOLOGY , RAEBARELI
Aeronautical
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高級UI美術 @掌中乾坤網路科技股份有限公司(IGG)
2022 ~ 現在
2D遊戲美術設計、UI/UX設計師、平面美術設計、電腦繪圖人員
一個月內
Photoshop
sai
ZBrush
就職中
目前沒有興趣尋找新的機會
全職 / 對遠端工作有興趣
6 到 10 年
國立台北教育大學
藝術
Avatar of Wenpu Ng.
Avatar of Wenpu Ng.
遊戲客服(實習 > 兼職) @晶綺科技GameDreamer / 隆中網絡股份有限公司
2016 ~ 2016
Game Developer, Indie Game Developer, 遊戲程式設計師
一年內
吳文菩 Wenpu Ng 遊戲程式設計師 • 獨立遊戲開發者 • Unity,TW • [email protected] 來自於馬來西亞,勵志成為優秀的獨立遊戲開發者。 自傳 您好,我是吳文菩,是位馬來西亞人,在2019年7月畢業於龍華科技大學,多媒體與遊戲發展科學系。 在大學時我有很多時間在
Unity3D
c#
Photoshop
全職 / 對遠端工作有興趣
4 到 6 年
龍華科技大學
多媒體與遊戲發展科學系
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3DVFX Artist @香港商泥巴娛樂有限公司台灣分公司
2020 ~ 現在
3D特效美術
一年內
Unity3D
Unreal Engine 4
Photoshop
就職中
全職 / 對遠端工作有興趣
4 到 6 年
崑山科技大學
Department of Information Management
Avatar of Admor Aguilar.
Avatar of Admor Aguilar.
Studio Director / Technical Director @All Aboard Learning
2022 ~ 現在
Senior Software Engineer
超過一年
Manila, Philippines [email protected] Skills & Expertise Main Programming: C#, C++ Sub Programming Languages: HTML5, CSS, JavaScript Platforms: PC, Android, iOS, VR/AR Programming Patterns: MVC, Dependency Injection, ECS, Component-Based, Strategy, Singleton Frameworks and Tools: Git, SourceTree, Unity 3 to 2019, Unreal Engine 4, Jekyll, Photon Engine, Gamesparks, Unity Services, Amazon Lightsail Project Management: JIRA, Trello, GSuite, Airtable, Slack Game Genres: 2D, 3D FPS, 3D TPS, Hypercasual, Fixed Camera System (ala Resident Evil), Puzzle, Horror Work Experience All Aboard Learning , Studio Director / Technical Director, Jul 2022 ~ Present • Leading a team
Unity
C#
Scalable Architectures
就職中
兼職 / 對遠端工作有興趣
4 到 6 年
De La Salle - College of Saint Benilde
Information Technology Specialized in Game Design and Development
Avatar of 高炯矗 Jon Gao.
Avatar of 高炯矗 Jon Gao.
曾任
技術製作人 Technical Producer @歐拔藍數位創意
2020 ~ 2021
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
兩個月內
裝置開發經驗 有Vuforia的AR應用及Oculus Rift、HTC Vive、Google VR等VR應用開發經驗 程式 C# JavaScript ActionScript 3 Yarn Liquid Bootstrap HTML5 Python Vue 版控 SVN Git (GitHub, GitLab) Mercurial 工具 Unity Engine Unreal Engine 4 Adobe Photoshop, Illustrator, Premiere Spine 2D Visual Studio Live 2D 數據 Google Analytics Unity Analytics Facebook Pixel Python爬蟲 管理 Trello 敏捷開發 跨領域溝通 語言 英語 (流例) 中文 (母語) 工作經
PowerPoint
Excel
Photoshop
待業中
目前沒有興趣尋找新的機會
全職 / 對遠端工作有興趣
4 到 6 年
龍華科技大學 Lunghwa University
遊戲系 Game Science

最輕量、快速的招募方案,數百家企業的選擇

搜尋履歷,主動聯繫求職者,提升招募效率。

  • 瀏覽所有搜尋結果
  • 每日可無限次數開啟陌生對話
  • 搜尋僅開放付費企業檢視的履歷
  • 檢視使用者信箱 & 電話
搜尋技巧
1
嘗試搜尋最精準的關鍵字組合
資深 後端 php laravel
如果結果不夠多,再逐一刪除較不重要的關鍵字
2
將須完全符合的字詞放在雙引號中
"社群行銷"
3
在不想搜尋到的字詞前面加上減號,如果想濾掉中文字,需搭配雙引號使用 (-"人資")
UI designer -UX
免費方案僅能搜尋公開履歷。
升級至進階方案,即可瀏覽所有搜尋結果(包含數萬筆覽僅在 CakeResume 平台上公開的履歷)。

職場能力評價定義

專業技能
該領域中具備哪些專業能力(例如熟悉 SEO 操作,且會使用相關工具)。
問題解決能力
能洞察、分析問題,並擬定方案有效解決問題。
變通能力
遇到突發事件能冷靜應對,並隨時調整專案、客戶、技術的相對優先序。
溝通能力
有效傳達個人想法,且願意傾聽他人意見並給予反饋。
時間管理能力
了解工作項目的優先順序,有效運用時間,準時完成工作內容。
團隊合作能力
具有向心力與團隊責任感,願意傾聽他人意見並主動溝通協調。
領導力
專注於團隊發展,有效引領團隊採取行動,達成共同目標。
半年內
Game Developer 3D Artist / Programmer
Logo of JOE.INC.
JOE.INC
2022 ~ 2022
台灣新北市
專業背景
目前狀態
就學中
求職階段
專業
Unity 開發人員, 遊戲美術設計師, AR/VR 工程師
產業
遊戲
工作年資
2 到 4 年
管理經歷
技能
Virtual Reality
Maya
Substance Painter
Unity3D
Zbrush
Augmented Reality
Niantic Lightship
語言能力
Chinese
母語或雙語
English
進階
求職偏好
希望獲得的職位
Game Developer, Technical Game Designer, Game Programmer, Interactive Developer
預期工作模式
全職
期望的工作地點
Taiwan
遠端工作意願
對遠端工作有興趣
接案服務
是,我利用業餘時間接案
學歷
學校
Savannah College of Art and Design
主修科系
Interactive Design and Game Development
列印

David Kuo

  • Game Developer
  • Programmer
  • Technical Artist

  New Taipei City, Taiwan

Hello there, my name is David Kuo. I am an AR developer and game programmer. I enjoy imagining what the future of life will be like. In my vision, in the not-too-distant future, the content in the virtual world and the real world will overlap, and AR will be the key that leads us into the most important part of the future. I like collaborating with developers from all over the world because it stimulates my brain, bringing me ideas I had never considered before. Over the past few years, I have participated in various projects, such as AR, VR, motion tracking, and collaborations with artists.

   

  [email protected]

Experience

Programmer / Technical Artist

JOE.INC  •  Apr 2022 - Dec 2022

In the JOE, I am the main programmer and technical artist for new projects.

  • Programming :
    • Set the specifications for the new project and use Bitbucket for version control.
    • Develop the main game combat system, including 8 types of character movement behaviors, and 8 types of attack methods.
    • Modularize scripts, improve the reusability of scripts and optimize the process of adding behavior patterns.
  • Technical art :
    • Set asset specifications and animation development process (use Unity 2D Animation to handle rigging and animation), speed up art development efficiency and save project resources.
    • Create a game-specific Outline Shader.

Programmer / Technical Artist

National Taiwan University of Arts Experimental Game Lab   •  Nov 2019 - Mar 2022 

  • Participated in 3 AR and 1 VR projects, and independently completed 2 video synthesis projects for video artworks.


Contractor / 3D Artist

HTC Vive R&D - SW Team / Experience Lab – CG  •  Oct 2018 - Jun 2019

  • Joined 4 VR & MR development projects
  • New VR SDK testing
  • Hard-surface modeling, Animation, Rigging production with Maya, weapon design

Education

Savannah College of Art and Design

MFA, Interactive Design and Game Development 

 •  Sep 2023  - Present


National Taiwan University of Art

MFA, New M Arts 

 •  Jul 2019 -  Apr 2023


National Taiwan University of Art

BFA, Department of Sculpture 

 •  Jul 2015 - Jun 2019

Publications 

Lee, CI., Huang, YL., Xiao, FR., Kuo, TW., Hsu, YW. (2024). Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System. In: tom Dieck, M.C., Jung, T., Kim, YS. (eds) XR and Metaverse. XR 2023. Springer Proceedings in Business and Economics. Springer, Cham.

Lee, CI., Xiao, FR., Kuo, TW. (2023). Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology. Springer Proceedings in Business and Economics, in: Timothy Jung & M. Claudia tom Dieck & Sandra Maria Correia Loureiro (ed.), Extended Reality and Metaverse, pages 309-315, Springer.  

Kuo, TW. (2023). Application of Augmented Reality Technology in the Creation of “Non-Site”, National Taiwan University of Arts New Media Art Master's Thesis, New Taipei City, Taiwan.

Skills

DCC tools

  • Autodesk Maya 
    • Mainly for modeling and animation
  • Blender
    • Composite
    • Render
  • Pixologic ZBrush
    • Model sculpture of a living being
  • Reality Capture
  • Substance Painter
  • Adobe Photoshop
  • Adobe Premiere

Version controls

  • GitHub
  • Bitbucket
  • Source Tree

Game Engines

  • Unity 3D
    • Use C# to write game scripts, and develop Shader and art production plug-ins
  • Unreal Engine
    • Use Material Nodes to make Shaders
履歷
個人檔案

David Kuo

  • Game Developer
  • Programmer
  • Technical Artist

  New Taipei City, Taiwan

Hello there, my name is David Kuo. I am an AR developer and game programmer. I enjoy imagining what the future of life will be like. In my vision, in the not-too-distant future, the content in the virtual world and the real world will overlap, and AR will be the key that leads us into the most important part of the future. I like collaborating with developers from all over the world because it stimulates my brain, bringing me ideas I had never considered before. Over the past few years, I have participated in various projects, such as AR, VR, motion tracking, and collaborations with artists.

   

  [email protected]

Experience

Programmer / Technical Artist

JOE.INC  •  Apr 2022 - Dec 2022

In the JOE, I am the main programmer and technical artist for new projects.

  • Programming :
    • Set the specifications for the new project and use Bitbucket for version control.
    • Develop the main game combat system, including 8 types of character movement behaviors, and 8 types of attack methods.
    • Modularize scripts, improve the reusability of scripts and optimize the process of adding behavior patterns.
  • Technical art :
    • Set asset specifications and animation development process (use Unity 2D Animation to handle rigging and animation), speed up art development efficiency and save project resources.
    • Create a game-specific Outline Shader.

Programmer / Technical Artist

National Taiwan University of Arts Experimental Game Lab   •  Nov 2019 - Mar 2022 

  • Participated in 3 AR and 1 VR projects, and independently completed 2 video synthesis projects for video artworks.


Contractor / 3D Artist

HTC Vive R&D - SW Team / Experience Lab – CG  •  Oct 2018 - Jun 2019

  • Joined 4 VR & MR development projects
  • New VR SDK testing
  • Hard-surface modeling, Animation, Rigging production with Maya, weapon design

Education

Savannah College of Art and Design

MFA, Interactive Design and Game Development 

 •  Sep 2023  - Present


National Taiwan University of Art

MFA, New M Arts 

 •  Jul 2019 -  Apr 2023


National Taiwan University of Art

BFA, Department of Sculpture 

 •  Jul 2015 - Jun 2019

Publications 

Lee, CI., Huang, YL., Xiao, FR., Kuo, TW., Hsu, YW. (2024). Use of Augmented Reality Technology to Construct Narrative Gamified Museum Guide System. In: tom Dieck, M.C., Jung, T., Kim, YS. (eds) XR and Metaverse. XR 2023. Springer Proceedings in Business and Economics. Springer, Cham.

Lee, CI., Xiao, FR., Kuo, TW. (2023). Development of Gamified Guide System for Art Exhibition Using Augmented Reality Technology. Springer Proceedings in Business and Economics, in: Timothy Jung & M. Claudia tom Dieck & Sandra Maria Correia Loureiro (ed.), Extended Reality and Metaverse, pages 309-315, Springer.  

Kuo, TW. (2023). Application of Augmented Reality Technology in the Creation of “Non-Site”, National Taiwan University of Arts New Media Art Master's Thesis, New Taipei City, Taiwan.

Skills

DCC tools

  • Autodesk Maya 
    • Mainly for modeling and animation
  • Blender
    • Composite
    • Render
  • Pixologic ZBrush
    • Model sculpture of a living being
  • Reality Capture
  • Substance Painter
  • Adobe Photoshop
  • Adobe Premiere

Version controls

  • GitHub
  • Bitbucket
  • Source Tree

Game Engines

  • Unity 3D
    • Use C# to write game scripts, and develop Shader and art production plug-ins
  • Unreal Engine
    • Use Material Nodes to make Shaders