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Co-Founder & Algorithm developer @iStaging
2015 ~ Present
Software Engineer
More than one year
Unity3D
pytorch
tensorflow
Interested in working remotely
4-6 years
National Chiao Tung University
Institutes of Multimedia Engineering
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Avatar of Adam Prasetya.
Full Stack JS @KARLO
2021 ~ Present
Software Engineer
Within two months
stack & APIs development and 3+ years of experience in product design & management. Analytical business with strong programming experiences to build product & solution for expertise. 23 Juliyears old) Bandung, West Java, Indonesia https://jurnaladam.vercel.app [email protected] Experience Technical Product Manager KARLO JulyPresent Bandung, Indonesia Lead Product and Operations Divisions while manage integrations systems and features with Developer and clients. Design System flow, API and mockup/wireframe with Product Designer. Estimate Timeline & manage sprint/scrum Define & manage Backlog and Scenario Testing . Re-design Core system
Laravel
Node.js / Express.js
ReactJS
Employed
Ready to interview
Full-time / Interested in working remotely
6-10 years
University of Brawijaya
Information Technology
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Algorithm Research & Development @適着三維科技股份有限公司 TG3D Studio Inc.
2021 ~ Present
Software Engineer
Within one month
Python
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Full-time / Interested in working remotely
4-6 years
國立台灣大學
生物產業機電工程所
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Avatar of the user.
Past
數位發展部 課長 @科林儀器
2020 ~ 2023
Software Engineer
Within one month
TypeScript
Containerization
CI/CD
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
中原大學
資訊管理學系
Avatar of Kuang Hao Cheng.
Avatar of Kuang Hao Cheng.
高級工程師 @Zyxel Networks_兆勤科技股份有限公司(合勤集團)
2019 ~ Present
Software Engineer
Within one month
整合軟體人臉辨識SDK 完成人臉辨識功能的開發, 並將辨識資訊,傳送至Server 做處理 使用Websocket提供即時臉辨識資訊 DVWS(Decentralized video wall system) - management 分散式電視牆影像拼接管理系統 改善分散式電視牆校準方法 加入支援照片輪播 自動偵測加入音軌 配合DVWS Player, 支援邊
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元智大學
資訊工程
Avatar of Ch'iyuang Tseng.
Avatar of Ch'iyuang Tseng.
Past
Software Engineer @iKala
2020 ~ 2023
Software Engineer
Within one month
Chiyuang Tseng Chiyuang [email protected] Skills Programming language: Go, Python, C++ Developing tool: Linux, Git, Docker, Kubernetes, Postman Databases: MySQL, Redis, MongoDB, Firestore, BigQuery Cloud: GCP(Kubernetes Engine, BigQuery, CloudSQL, Cloud Storage, Pub/Sub), AWS(SES, SNS) Others: Nginx, ELK stack, RESTful API, Swagger Experience FebDec 2023 Senior Software Engineer, iKala(CDP) OctJan 2023 Software Engineer, iKala(CDP) Designed and implemented an URL shortener for event tracking Designed and implemented IAM module of CDP Responsible for 3rd party API integrations, includes Google Ads, AWS SES&SNS, Newsleopard(email), MAAC(LINE messaging provider), and EVERY8D
golang
Python
Shell Script
Unemployed
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Full-time / Interested in working remotely
4-6 years
台灣大學
計算機科學
Avatar of 黃璿彰.
Avatar of 黃璿彰.
Software engineer @SingularWings Medical.
2019 ~ Present
Software Engineer
Within one month
mainly working on the development/revisions/maintenance of "BeatInfo Health 必應健康". Technologies primarily used include Kotlin/Java, with the writing of Android SDK programs and some cross-platform Flutter programs. Job Responsibilities: - Developing core features (e.g., Android SDK development, managing multiple Bluetooth connections, integrating algorithm JNI, MVVM architecture, backend data integration, background application servicesDeveloping program pages (e.g., physiological information cards, historical data charts, group management, personalized history managementDeveloping in-house tools (e.g., Tools cross-platform OTA firmware update application, In-house algorithm testing
Android
Java
kotlin
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Kaohsiung Medical University 高雄醫學大學
Medical Informatics
Avatar of 洪健哲.
Avatar of 洪健哲.
Past
Senior Software Engineer @ThunderCore 閃電核心科技
2023 ~ 2023
Software Engineer
Within one month
Upgraded the React Native version of TTWallet from 0.65 to 0.69, successfully completing the upgrades for both iOS and Android platforms to comply with the latest Google Android SDK policies. TTMining | A one-stop DeFi platform where you can earn TT and stablecoin Rapidly constructed a user-friendly DeFi DApp using React.js, Redux, and Material-UI, allowing users to effortlessly generate TT and stablecoin interest by placing assets on TTWallet. Collaborated with product manager and designer to construct a Bounty Hunter and friend referral system, resulting in TTMining's ...
JavaScript Frameworks
Node.js
React.js/Redux
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立政治大學
Computer Science
Avatar of Bogdan Bogdanov.
Avatar of Bogdan Bogdanov.
Frontend Software Engineer @Lottoland
2023 ~ Present
Software Engineer
Within three months
Multiple Gold winners in awards festivals. MEGA Ingka Centers ' network of shopping centers. Golden Website award winner in B2C . Work Experience Frontend • Lottoland AugustPresent Game portal development - next.js implementation; - implementation of feature flags; - legacy code support; - code review; - interaction with the design team and product managers to find the best solutions. Frontend • Ruport Agency JulyAugust 2023 Developed a media portal website for Magnit. Simplified the creation of typical landing pages on the website by developing a landing page builder; Developed Magnit recruitment website, brought TypeScript into the project, implemented specifications by creating maintainable
JavaScript
TypeScript
React
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Avatar of rachmad nafisholeh.
Avatar of rachmad nafisholeh.
Past
Full Stack Engineer @EXODUS
2022 ~ 2023
Software Engineer
Within one month
payment: implemented embedded browser for secure payment processing. Conducted security risk analysis and addressed native code bugs. Crypto News: doing research, designing system architecture in the form of Technical Design Document (TDD), code both UI and server, server deployment. Tight collaboration was required with all stakeholder: Product Manager, Project Manager, Engineering Manager, Security Risk Analyst, and senior Software Engineer. Optimizing Crypto News server: 30 CPUs & 38 GB RAM down to 1 CPU & less than 1 GB RAM. App optimization: omit unnecessary component re-renders and lifted heavy computation from UI, bringing back app refresh rate
React
React Native
NodeJS/Express
Unemployed
Ready to interview
Full-time / Remote Only
6-10 years
Pusan National University
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資深工程師
Logo of VIVERSE 宏願數位股份有限公司.
VIVERSE 宏願數位股份有限公司
2023 ~ Present
台灣桃園
Professional Background
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Employed
Job Search Progress
Not open to opportunities
Professions
Game Client Developer
Fields of Employment
Games
Work experience
4-6 years
Management
I've had experience in managing 1-5 people
Skills
Unity3D
Maya
ZBrush
Blender
Photoshop
Illustrator
C#
Languages
Chinese
Native or Bilingual
English
Intermediate
Job search preferences
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Gameplay Programmer / Graphics Programmer / Technical Artist
Job types
Full-time
Locations
臺灣桃園, 臺灣臺北, 臺灣新竹
Remote
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Freelance
Yes, I freelance in my spare time
Educations
School
國立臺北商業大學
Major
數位多媒體設計
Print

吳恩多(Andy Wu)

Game Engineer

  Taoyuan City, Taiwan

1996-02-09

As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.

Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.

YouTube

Portfolio

  [email protected]

Github

  Artstation



Education 教育

National Taipei University of Business

Department of Digital Multimedia Design

This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.

2014 - 2018

Work Experience 工作經歷

Unity Engineer  •  In2idea LTD

2022.03 - Present

Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.

Programmer  •  Axis 3D Technology, Pixelight

2020.04 - 2022.02

Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.

Software Engineer  •  Element Cell

2019.06 - 2020.03

Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.

Technical Ability 技術力

Skills


  • Development

    ★ Programming (.NET C#)
    - Strive to follow SOLID principles and make the structure as clear as possible
    - Pay attention to maintainability, flexibility and performance
    --- Dependency Injection
    --- Reactive programming
    - Carefully partition class inheritance and retrieval methods to control the granularity and balance of program scopes
    - Apply design patterns
    - Follow the code naming principles and conventions, and pay attention to semantic fluent
    - Implement Pooling in Unity to save unnecessary memory waste
    - Handle dependencies with Zenject in Unity, making the project architecture highly flexible
    - Make good use of UniRX and Corutine in Unity to control asynchronous processes to make the program logic clear
    - Process data with Linq to improve readability and avoid excessive code
    - Use Task to handle asynchronous programs in WPF projects

    ★Unity
    - Shader Graph
    - Visual Effect Graph
    - Animator & Animation
    - Cinemachine
    - Timeline
    - Audio System
    - Partical System
    - State Control
    - Embeded Prefabs
    - Navigation Agent
    - ScriptableObject
    - Configuration
    - Responsive UI Struct Design
    - Post-Process

    ★ Shader
    - Designed world space laser VFX & screen space distortion effects with ShaderGraph
    - 2D multi sectional sine wave line animation
    - Some simple VFX for UGUI on non-overlay render mode canvas
    - Basic some vertex fragment shaders and basic lighting models (PhongShading)
    - Developed some computer shaders

    ★ Side Project
    - Use Shape to create AudioVisualization special effects in Unity
    - Developed game automation program with WPF and Task
    - Developed a simple web console with html/css/js/go/mysql
    - Lidar input translation algorithm
    - Simulate keyboard and mouse events
    - Batch file tool development
    - Developed some windows tools
    - Remote/wired network pjlink projector control

  • Art

    ★ Graphic Design
    - Adobe Photoshop
    - Adobe Illustrator

    ★ 2D Animation
    - Adobe After Effects

    ★ 3D Modling/Texture/Rigging/Animation
    - Maya - Basic
    - Blender - Basic
    - ZBrush - Basic
    - Magica Voxel

    ★ VFX
    - Unity Particle System
    - Unity Trail & LineRenderer
    - Procedural Effects
    - Visual Effect Graph - Basic
    - ShaderLab & Shader Graph - Basic
    - Adobe After Effects - Basic

Unity Plugins Experience


  • Specialist

    - UGUI
    - Feel
    - Procedural UI Image
    - AVPro Video
    - DOTween

  • Skilled

    - Zenject
    - UniRx - Reactive Extensions for Unity
    - Doozy UI
    - I2 Localization 
    - TouchScript 
    - Native System File Browser
    - Odin - Inspector and Serializer
    - VUPLEX.WebView
    - Uni Web View3
    - Easy Performant Outline
    - VRTK
    - Google Play Game Services
    - Mesh Baker
    - Master Object Pooler 2
    - Best HTTP/2

  • Beginner

    - Open CV
    - Better UI
    - Shapes
    - Amplify Impostors
    - Boing Kit
    - Peek - Editor Toolkit
    - Flock Box DOTS
    - Enhanced Scroller
    - Aura 2 - Volumetric Lighting Fog
    - AR Foundation Editor Remote
    - CTAA V3 Cinematic Temporal Anti-Aliasing
    - UnityAds & AdMob & IronSrouceAds
    - Vuforia
    - Obi Fluid
    - Ultimate Mobile Pro
    - Firebase Analytics & Cloud Messaging
    - In App Purchase FacebookSDK
    - Pro Builder

Projects Overview


  • National Taipei University of Business Department of Digital Multimedia Design:

    - Logo & Graphic Design (PS/AI)
    - Modling/Texture/Animation (MAYA/ZB/Blender/MagicaVoxel)
    - Motion Graphics (AE)
    - Auto Feeder (Arduino)
    - Sphere Versus Square [Graduation Project] (2.5D Tower Defence PC Game #Finalist VisionGetWildAward)
    - The Extreme of Sweeping (FullyPersonalDevelopment(Including IAP & AD) IncrementalGame on mobile)
    - The Hero of Rightness [AR Interactive Game] (Industry-Academy Cooperation)

  • Element Cell:

    - Connect with the back-end to develop and maintain game projects, event updates, new features, commercial projects, and connect with third-party services.
    Include:
    - Hitsujikai Monogatari 2 (Maintenance & Update)
    - Tap Shooter Sky Battle (Maintenance & Update)
    - Hiryuu Monogatari (Maintenance & Update)
    - Business software & department management software (Dev)
    - POS System (Dev)

  • Axis 3D Technology, Pixelight:

    - National Museum of Taiwan Literature - 1940 (Cross-platform 2.5D RPG)
    - National Museum of Taiwan Literature - Dream Animal Island (VR Game)
    - Taishin Bank VR Virtual Mall ft. Hola (VR business integration concept game #Integrate TSCPrinter)
    - Legislative Yuan, Republic of China(Taiwan) - Congressional Diplomacy (Touch projection wall #Integrate lidar touch input)
    - Well-known water purifier - Interactive Exhibition (Touch projection screen table)
    - National Museum of Marine Biology and Aquarium - Touch table interactive game (Integrated 65-inch touch screen/projection/fan-triggered interactive education game)
    - National Museum of Marine Biology and Aquarium - The Wall of ROV (Projection wall triggered by computer vision technology)

  • In2idea:

    Interactive Bike with arduino IR sensor
    - Tool apps for projector setup and file workflow
    - Some exhibit digital content for electricity company
    - ObjTouch Product dev (Client UI)
    - ObjExplore is a 3D environment travel demo that is operated by a puck beacon, similar to ObjTouch.
    - Taiwan Lantern Festival digital content (Client)

Tools 工具                   

Unity

Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.

Unreal

I have used nodes to create some materials and basic interactive special effects.

Maya

I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation,  and have built a playing card tower and Mushroom Baby.

Blender

A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.

ZBrush

I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.

Adobe Photoshop

I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.

Adobe Illustrator

Designed logos, some pictures, and an introduction to the College of Business (NTUB).

Adobe After Effects

Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.

Certificate 證照

  • Maya Certified Professional
  • TQC+ Illustrator CS6
  • ITE 遊戲概論(IGA)
  • ITE 遊戲企劃(IGB)
  • ITE 遊戲美術(IGC)

Interest 興趣

  • Drumming
    Experienced drum instructor for individual and group classes, with students ranging from 8 to 92 years old.
  • Volleyball & Table Tennis
    The university participates in the volleyball team, and I usually go to the volleyball court when I have time.
  • Coffee
    I like to drink black coffee and cappuccino.
Resume
Profile

吳恩多(Andy Wu)

Game Engineer

  Taoyuan City, Taiwan

1996-02-09

As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.

Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.

YouTube

Portfolio

  [email protected]

Github

  Artstation



Education 教育

National Taipei University of Business

Department of Digital Multimedia Design

This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.

2014 - 2018

Work Experience 工作經歷

Unity Engineer  •  In2idea LTD

2022.03 - Present

Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.

Programmer  •  Axis 3D Technology, Pixelight

2020.04 - 2022.02

Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.

Software Engineer  •  Element Cell

2019.06 - 2020.03

Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.

Technical Ability 技術力

Skills


  • Development

    ★ Programming (.NET C#)
    - Strive to follow SOLID principles and make the structure as clear as possible
    - Pay attention to maintainability, flexibility and performance
    --- Dependency Injection
    --- Reactive programming
    - Carefully partition class inheritance and retrieval methods to control the granularity and balance of program scopes
    - Apply design patterns
    - Follow the code naming principles and conventions, and pay attention to semantic fluent
    - Implement Pooling in Unity to save unnecessary memory waste
    - Handle dependencies with Zenject in Unity, making the project architecture highly flexible
    - Make good use of UniRX and Corutine in Unity to control asynchronous processes to make the program logic clear
    - Process data with Linq to improve readability and avoid excessive code
    - Use Task to handle asynchronous programs in WPF projects

    ★Unity
    - Shader Graph
    - Visual Effect Graph
    - Animator & Animation
    - Cinemachine
    - Timeline
    - Audio System
    - Partical System
    - State Control
    - Embeded Prefabs
    - Navigation Agent
    - ScriptableObject
    - Configuration
    - Responsive UI Struct Design
    - Post-Process

    ★ Shader
    - Designed world space laser VFX & screen space distortion effects with ShaderGraph
    - 2D multi sectional sine wave line animation
    - Some simple VFX for UGUI on non-overlay render mode canvas
    - Basic some vertex fragment shaders and basic lighting models (PhongShading)
    - Developed some computer shaders

    ★ Side Project
    - Use Shape to create AudioVisualization special effects in Unity
    - Developed game automation program with WPF and Task
    - Developed a simple web console with html/css/js/go/mysql
    - Lidar input translation algorithm
    - Simulate keyboard and mouse events
    - Batch file tool development
    - Developed some windows tools
    - Remote/wired network pjlink projector control

  • Art

    ★ Graphic Design
    - Adobe Photoshop
    - Adobe Illustrator

    ★ 2D Animation
    - Adobe After Effects

    ★ 3D Modling/Texture/Rigging/Animation
    - Maya - Basic
    - Blender - Basic
    - ZBrush - Basic
    - Magica Voxel

    ★ VFX
    - Unity Particle System
    - Unity Trail & LineRenderer
    - Procedural Effects
    - Visual Effect Graph - Basic
    - ShaderLab & Shader Graph - Basic
    - Adobe After Effects - Basic

Unity Plugins Experience


  • Specialist

    - UGUI
    - Feel
    - Procedural UI Image
    - AVPro Video
    - DOTween

  • Skilled

    - Zenject
    - UniRx - Reactive Extensions for Unity
    - Doozy UI
    - I2 Localization 
    - TouchScript 
    - Native System File Browser
    - Odin - Inspector and Serializer
    - VUPLEX.WebView
    - Uni Web View3
    - Easy Performant Outline
    - VRTK
    - Google Play Game Services
    - Mesh Baker
    - Master Object Pooler 2
    - Best HTTP/2

  • Beginner

    - Open CV
    - Better UI
    - Shapes
    - Amplify Impostors
    - Boing Kit
    - Peek - Editor Toolkit
    - Flock Box DOTS
    - Enhanced Scroller
    - Aura 2 - Volumetric Lighting Fog
    - AR Foundation Editor Remote
    - CTAA V3 Cinematic Temporal Anti-Aliasing
    - UnityAds & AdMob & IronSrouceAds
    - Vuforia
    - Obi Fluid
    - Ultimate Mobile Pro
    - Firebase Analytics & Cloud Messaging
    - In App Purchase FacebookSDK
    - Pro Builder

Projects Overview


  • National Taipei University of Business Department of Digital Multimedia Design:

    - Logo & Graphic Design (PS/AI)
    - Modling/Texture/Animation (MAYA/ZB/Blender/MagicaVoxel)
    - Motion Graphics (AE)
    - Auto Feeder (Arduino)
    - Sphere Versus Square [Graduation Project] (2.5D Tower Defence PC Game #Finalist VisionGetWildAward)
    - The Extreme of Sweeping (FullyPersonalDevelopment(Including IAP & AD) IncrementalGame on mobile)
    - The Hero of Rightness [AR Interactive Game] (Industry-Academy Cooperation)

  • Element Cell:

    - Connect with the back-end to develop and maintain game projects, event updates, new features, commercial projects, and connect with third-party services.
    Include:
    - Hitsujikai Monogatari 2 (Maintenance & Update)
    - Tap Shooter Sky Battle (Maintenance & Update)
    - Hiryuu Monogatari (Maintenance & Update)
    - Business software & department management software (Dev)
    - POS System (Dev)

  • Axis 3D Technology, Pixelight:

    - National Museum of Taiwan Literature - 1940 (Cross-platform 2.5D RPG)
    - National Museum of Taiwan Literature - Dream Animal Island (VR Game)
    - Taishin Bank VR Virtual Mall ft. Hola (VR business integration concept game #Integrate TSCPrinter)
    - Legislative Yuan, Republic of China(Taiwan) - Congressional Diplomacy (Touch projection wall #Integrate lidar touch input)
    - Well-known water purifier - Interactive Exhibition (Touch projection screen table)
    - National Museum of Marine Biology and Aquarium - Touch table interactive game (Integrated 65-inch touch screen/projection/fan-triggered interactive education game)
    - National Museum of Marine Biology and Aquarium - The Wall of ROV (Projection wall triggered by computer vision technology)

  • In2idea:

    Interactive Bike with arduino IR sensor
    - Tool apps for projector setup and file workflow
    - Some exhibit digital content for electricity company
    - ObjTouch Product dev (Client UI)
    - ObjExplore is a 3D environment travel demo that is operated by a puck beacon, similar to ObjTouch.
    - Taiwan Lantern Festival digital content (Client)

Tools 工具                   

Unity

Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.

Unreal

I have used nodes to create some materials and basic interactive special effects.

Maya

I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation,  and have built a playing card tower and Mushroom Baby.

Blender

A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.

ZBrush

I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.

Adobe Photoshop

I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.

Adobe Illustrator

Designed logos, some pictures, and an introduction to the College of Business (NTUB).

Adobe After Effects

Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.

Certificate 證照

  • Maya Certified Professional
  • TQC+ Illustrator CS6
  • ITE 遊戲概論(IGA)
  • ITE 遊戲企劃(IGB)
  • ITE 遊戲美術(IGC)

Interest 興趣

  • Drumming
    Experienced drum instructor for individual and group classes, with students ranging from 8 to 92 years old.
  • Volleyball & Table Tennis
    The university participates in the volleyball team, and I usually go to the volleyball court when I have time.
  • Coffee
    I like to drink black coffee and cappuccino.