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Past
Personal goal pursuit @Career Break
2024 ~ Present
Senior Mobile App Developer
Within one month
powerpoint
Word
Excel
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
BINUS University
Computer Science
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Avatar of the user.
Past
Sr. Android Developer @portto 門戶科技 | Blocto
2019 ~ 2024
Android Developer
Within one month
Kotlin/Android
Kotlin Coroutines
Android Studio
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
Avatar of Lucas Chang.
Avatar of Lucas Chang.
Android工程師 @必礦科技股份有限公司
2023 ~ 2024
Android Developer
Within one month
Lucas Chang Senior Software engineer • Taipei,TW • [email protected] Android, Backend software engineer with a passion for creating clean Skills Android Kotlin Java Koin Retrofit RxJava Glide .NET MVC C# nunit unity DI Other Git PHP Python Javascript jQuery SQL JSON Server Tech Nginx Apache Redis MySql Linux Docker OOP Familiar with SOLID Principles Design Patterns Service Pattern Repository Pattern MVP Pattern MVVM Pattern Experience PGTalk , AprilMay 2024 Android Engineer Maintain and develop PGtalk IM Android APP. SOHO , DecMarch 2023 Android Engineer / .NET MVC Engineer Maintain and develop Android APP. Maintain
Android
Kotlin
.NET MVC
Employed
Ready to interview
Full-time / Interested in working remotely
10-15 years
國立臺北商業大學 National Taipei University of Business
Infomation Management
Avatar of 杜佳謙 Jia Chian Du.
Avatar of 杜佳謙 Jia Chian Du.
Senior Android Engineer @Kdan Mobile Software Ltd.
2020 ~ Present
Senior Android Developer
Within one month
杜佳謙 Senior Android Engineer 我是一名擁有4年App開發經驗的Android工程師。參與多個被數百萬位以上使用者使用的Android App的開發和維護。 有獨立與團隊合作開發的經驗,精通使用Kotlin開發Android App,並且也有Flutter的開發經驗。我熱衷於探索新技術並將其應用在工作中。 如
Android
Kotlin
Java
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台灣科技大學 National Taiwan University of Science and Technology
Computer Science
Avatar of the user.
Avatar of the user.
Past
資深工程師 @Velodash Inc.
2019 ~ 2023
Android / Flutter / Backend
Within one month
Android
kotlin
JAVA
Unemployed
Ready to interview
Full-time / Interested in working remotely
6-10 years
國立成功大學
資訊工程學系
Avatar of 鍾嘉軒.
Avatar of 鍾嘉軒.
Android Engineer @華碩電腦股份有限公司
2014 ~ Present
Android Developer
Within one month
以leaflet + microsoft sql server做為系統主幹,並新增多樣地圖塗層(熱度圖、密度圖…等等)與表格 此系統後續成功輔助公司作出銷售決策 #kotlin #Java #Android Hobby Project [ CoffeeFinder #Android ] 為自行開發的SideProject,是一個以地圖為基底,用來尋找所在附近的咖啡廳,並且依照用戶的需求(是否有
Java
Kotlin
Android
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立台灣大學 National Taiwan University
資訊工程學系
Avatar of 黃璿彰.
Avatar of 黃璿彰.
Software engineer @SingularWings Medical.
2019 ~ Present
Software Engineer
Within one month
Ray Huang Software engineer Hsinchu, Taiwan As a software engineer with five years of experience in app development, I specialize in Android technologies and applications. ✓ Proficient in both independent development and teamwork. ✓ Experienced in multiple programming languages and systems, including Java, Kotlin, and Flutter, spanning across both Android and iOS platforms. 「The reason people are ordinary is because they cannot surpass themselves.」 #Android technology #Self-learning #Willing to share #Team collaboration #Camping life Specialization Android - Kotlin / Java / Flutter - Android SDK - C++ / JNI - Bluetooth - MVVM
Android
Java
kotlin
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Kaohsiung Medical University 高雄醫學大學
Medical Informatics
Avatar of 王璁.
Avatar of 王璁.
Past
Android 工程師 @愛爾卓資訊
2019 ~ 2023
Android Developer
Within one month
時參加Android讀書會,透過與社群交流,⼀邊分享的同時也 ⼀邊成長。 Android Developer Taipei City, Taiwan. [email protected] Education~Aletheia University Department of Computer Science Skill Programming JAVA C++ Kotlin (coroutine MVVM) SQL Develop Tools Android Studio Git Firebase Postman Navicat Premium 3rd-party Library Okhttp EventBus、OTTO Dagger GreenDao Log4j Gson Work experience Android Developer • 愛爾卓資訊 AirDroid Parental Control 使用 Kotlin 、 MVVM 架構開發 使用 okhttp 與 coroutine 串接
Word
Java
Kotlin/Android
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
真理大學
資訊工程學系
Avatar of 李皇緯.
Avatar of 李皇緯.
Past
軟體開發部課長 @山隆通運有限公司
2023 ~ 2024
Senior Android Developer
Within one month
CERTICATE#iPAS MOEA Certified Android Mobile App DeveloperORACLE Certified Associate, Java SE7 ProgrammerGoogle Play Store: 條碼掃描器 技能 Skill Framework MVC/MVP MVVM (Room + retrofit2+okhttp3 + Hilt + Flow + Pagging3) Programming C over 4 years Java over 10 years up Kotlin 2 years IDE Eclipse Android Studio Version Control SVN Git Network retrofit2+okhttp3 webservice Jsoup MQTT, RTMP Webview Database Room SQLite MySQL NoSQL Thread thread handler asynctask scheduledExecutorService Coroutine Component Activity Service Broadcast receiver Content provider Fragment Intent Google Service FCM GCM IAB Google Map ExoPlayer Third Party
Android
C
Java
Reputation Credits4
Unemployed
Ready to interview
Full-time / Interested in working remotely
10-15 years
彰化師範大學 National Changhua University of Education
資訊工程
Avatar of Abdul Azis Latif.
Avatar of Abdul Azis Latif.
HR @BioJanna Nusantara Donohudan
2020 ~ 2024
Within one month
jenis tanaman sampai hasil panen. Memberikan Pinjaman Koperasi Untuk Kebutuhan Panen, dan menjual obat pertanian ke toko pertanian R1 Field Assistand • PT. Sari Kresna Kimia MaretJanuari 2019 Pekerja lapang, memenuhi target penjualan.Saya menjual produk pertanian seperti insektisida, fungisida, benih, Pupuk cair. Saya juga biasa di berikan target untuk melakukan/mengadakan event raya tani seperti acara hiburan (musik, makan bersama) sambil tetap melakukan penjualan. PendidikanPoliteknik Negeri Lampung Pertanian,Budidaya Tanaman Pangan Skil Word Communication Java Kotlin HTML/CSS Public Speaking Advertising and Promotion Google AdWords Meta Ads Manager Blog Writing Bahasa English — Professional
Word
Communication
Java
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Politeknik Negeri Lampung
Pertanian, Budidaya Tanaman Pangan

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Specialized knowledge and expertise within the profession (e.g. familiar with SEO and use of related tools).
Problem-Solving
Ability to identify, analyze, and prepare solutions to problems.
Adaptability
Ability to navigate unexpected situations; and keep up with shifting priorities, projects, clients, and technology.
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Ability to convey information effectively and is willing to give and receive feedback.
Time Management
Ability to prioritize tasks based on importance; and have them completed within the assigned timeline.
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Within three months
Senior Software Engineer @ Infinite Creativity Technology
Infinite Creativity Technology
2018 ~ Present
Taiwan, 台灣
Professional Background
Current status
Employed
Job Search Progress
Not open to opportunities
Professions
Software Engineer, Unity Game Developer, Back-end Engineer
Fields of Employment
Software
Work experience
More than 15 years
Management
I've had experience in managing 5-10 people
Skills
C++
C#
Java
Agile Project Management
scrum master
Spring Cloud
Microservices
Distributed Systems
Parallel Processing
Design Patterns
Unity3D
RxJava
UniRx
Game Design and Development
Asynchronous I/O
Unit Testing
Kotlin
GAE
Languages
Chinese
Native or Bilingual
English
Intermediate
Japanese
Beginner
Job search preferences
Positions
資深軟體工程師
Job types
Full-time
Locations
台灣高雄
Remote
Interested in working remotely
Freelance
No
Educations
School
Tatung University
Major
Computer Science and Information Engineering
Print

Ziv Hsu

I have been a program developer for almost two decades. During this period, I participated in the project development of various types of games and web backends, and I have rich practical experience in program development, games, and backend related technologies. 

I used to be in charge of technical supervisor positions for nearly ten years. Although management wasn't my major, I am more humble about learning how to be a good manager, so I have also gained a lot of experience in management-related affairs.

  Taiwan Province, Taiwan     

Professional Skills

Tech Stack

   Java      C++      C#      Spring Cloud      Unity

  • Kotlin
  • Spring Boot/Cloud (Microservice Architecture)
  • Trident(Tron Protocol SDK) of Tron Cryptocurrency 
  • RxJava
  • Unit Test Frameworks for Java and Kotlin(JUnit, Mockito, AssertJ, MockMvc & MockK)
  • Design Pattern
  • Distributed System (shared storage & memory architecture)
  • Asynchronous Communication (I/O completion ports, Overlapped I/O...)
  • Parallel Processing (Task-based Asynchronous Pattern)
  • MVC Architecture
  • MariaDB/MySQL
  • Hibernate Framework
  • Boost C++ libraries
  • Protocol Buffers
  • DNSCrypt v2 Protocol
  • cryptlib (an open-source cross-platform software security toolkit library)
  • Cocos2d-x (an open-source & cross-platform game engine for C++ developers)
  • Redis
  • Full-stack Game Programming / Development
  • UniRx (A reimplementation of the .NET Reactive Extensions)
  • Google VR SDK for Unity (Google Cardboard)

Design Tools

   IntelliJ      Visual Studio      VS Code      Xcode      GIT   

  • GAE(Google App Engine)
  • ELK(Elasticsearch, Logstash & Kibana)
  • UML

Work Experience

Senior Software Engineer

Infinite Creativity Technology  •  一月 2018 - Present

1. Independently developed a customized browser in which a DNS encryption feature is embedded (including Windows and Android versions, and using C++ and Java languages).
2. Serving as the Scrum Master of the department and taking charge of introducing and executing the agile development flow.
3. Led the development of the payment integration project 《P-Hub》, providing customers with access to different payment systems through a unique set of service APIs.(Using Java and Kotlin languages)
4. Investigated the design concept of unit test independently and introduced it into the 《P-Hub》 project. Completed implementation of unit test and integration test for this project finally.
5. Studied the Trident SDK and Web API of the Tron operating system, then developed payment-related features such as transfer of cryptocurrency wallet, wallet balance query, transactions query, etc., to provide payment operations in cryptocurrency for products.
6. Take charge of the annual upgrade of Spring Boot and Spring Cloud, the primary frameworks which our payment integration project uses. The substantial revision of the frameworks often causes some functions of the product to work abnormally, so I have to investigate deeply and find solutions and implement them, then ensure those functions work fine.

Software Engineer

Animoca Brands (Taiwan Office)  •  二月 2016 - 七月 2017

1. Participated in the maintenance of several existing Unity game projects.
2. Participated in Project 《Dino Craft City Terror 》(Unity mobile game) and was in charge of the development of the crafting system, breeding system, tutorial system, and relevant UI systems.
3. Integrated the platform service of Tencent MSDK into Project《Groove Planet》, successfully passed Tencent’s audit, and released this game on the game centers of QQ and WeChat.
4. Took over the development of project 《Garfield Fit》, responsible for the following tasks:
    A. Integrated the plugins of native GPS and Pedometer into Unity and completed the relevant mini-games.
    B. Modified and added a reward system, character unlocking, and other features to improve playability. It effectively increased the downloads and DAU from 10% to 30%.
    C. Improved the design and functionalities of UI and earned the feature from the App Store.
    D. Wrote the script of the post-processor to append necessary settings to the XCode project when exporting it from Unity to improve the efficiency of the game releasing process on the App Store.
5. Self-learning in Google VR SDK for Unity (Google Cardboard).
6. Supported HK headquarters for the engineer recruiting of the Taiwan office, including reviewing the screened candidates’ CVs and first interviews.

Supervisor

Zealot Digital international Corp. (A subsidiary company of Soft-World Group, which researches and designs computer games)  •  九月 2015 - 九月 2015

Dept.: Product Development Section
Responsibilities:
Researched and designed technologies and developed projects for mobile games.

Supervisor

Zealot Digital international Corp.  •  十月 2014 - 八月 2015

Dept.: Mobile Game Development Section, IP Collaboration Office
Responsibilities:
1. Researched the development of the IP collaboration market, estimated the technical abilities of the corporations used in the collaboration projects, and supported the projects if necessary.
2. Investigated the programming technologies around the mobile game and supported projects as a technical advisor.

Senior Software Engineer

Zealot Digital international Corp.  •  一月 2011 - 六月 2014

Dept.: Product Development Section
Responsibilities:
1. In charge of the full-stack gameplay development of the MMORPG project and supported core technologies of the game engine
2. 2012/10, Took charge of the server-side in a new web game project, investigated the necessary technologies, designed the system architecture, and developed the core systems.
3. 2013/07, Presided over the program group in a new mobile game department, led the planning of the full-stack system architecture, managed the entire program progress, communicated and coordinated with the other groups in the same project, designed the combat system and relevant systems.

Achievement:
Led the program team with 3 people to complete the first cross-platform mobile game project of our company within 7 months. The Android version of this mobile project, ‘The Heroes of Pili’, was released in Jan 2014. The registered players reached 250000 and the profit of the first month covered our total development cost.

Section Manager (Led 8~10 members)

Zealot Digital international Corp.  •  三月 2008 - 十二月 2010

Dept.: Network System Section
Responsibilities:
1. Investigated and developed the server techniques of MMORPG and product projects.
2. Investigated and designed the new generation game server engine of MMORPG (Code Name: Steam Age).
3. In charge of the R&D strategy’s decision and the schedule management of the projects.
4. Took part in the cross-departmental coordination for important issues or the decision of project policies.
5. Planned and executed the staff training.

Achievements:
1. Drew up a training plan similar to 'Flipped Classroom' by myself. The execution result was very good in enhancing our partners' professional skills, increasing the entire working performance, and improving our partners’ abilities for communication, expression, and independent work efficiently.
2. Supported a plan for the development of our new generation game engine for my company to help members to gain more experience from practice, which needs to collaborate with another program dept., and we named this project 'Steam Age'. That we investigated new technologies, designed and developed this engine for around half a year yielded early positive results. But the senior supervisors wanted to adjust the primary R&D policy in the meantime, so we were finally forced to cancel this development plan. Even though it was never finished, the process really made our team more powerful, which was verified by the performance enhancement of the follow-up projects and the improvements in the production flow, and so on.

Supervisor

Soft-World International Corp.  •  二月 2007 - 二月 2008

1. Took over and investigated the game engine (code name: Typhoon).
2. Provided technical support of the game server.
3. Assisted the Section Manager in managing the staff assigned to work on server techniques and server engineer recruiting.

Section Manager (Led 6~8 members)

Dynasty International Information Corp.  •  二月 2003 - 十二月 2006

Dept.: Program Design Section
Responsibilities:
1. Dominated R&D of the new game engine (code name: Flame Dragon).
2. Responsible for designing and coding the networking communication framework (based on I/O completion port & overlapped I/O)
3. The leading programmer of game servers.
4. Decided the R&D strategies and direction of the relevant technologies, managed the programmers' schedules of projects.
5. Deeply participated in the coordination of important issues and the decision of project policies.
Achievement:
Led about 8 programmers to create a brand new game engine from nothing to being, whose code name is 'Flame Dragon'. The principal products based on the "Flame Dragon" engine are 'Flame Dragon Online', 'The Legend of King Hùng' and 'Kalpa Online'.

Software Engineer

Dynasty International Information Corp.  •  九月 2002 - 一月 2003

Dept.: Program Design Section
Responsibilities:
1. Designed and coded the networking communication framework (Winsock / TCP protocol).
2. Designed the multithreading architecture.
3. Investigated and designed the container library using static memory allocation.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  七月 2002 - 八月 2002

Dept.: Game Programming Dept.
Responsibilities:
In charge of the R&D strategy’s decision and managing the schedule of the projects, including new updates and following maintenance.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  十月 2001 - 六月 2002

Dept.: Game Design Dept.
Responsibilities:
Interlocked the Game Producer of ‘Princess Banenn’ at the same time. Adjusted the original project plan that had been behind schedule and resolved the communication problems between departments. Finally, we completed and published this game on time.

Vice Supervisor

Zong Chin Technology Corp.  •  十月 2000 - 九月 2001

Dept.: Game Programming Dept.
Responsibilities:
Developed the most CAI (Computer Assisted Instruction) productions of that company. Besides, I also took part in the technical book writing and wrote some chapters about the features of OOP using C++.

Achievement:
In the period of one year and a half from 2000/03 to 2001/09, I completed and published more than ten CAI products. These products’ high quality won the recognition of our senior supervisors and customers and became the company’s main source of profit.

Software Engineer

Zong Chin Technology Corp.  •  三月 2000 - 九月 2000

Dept.: Game Programming Dept.
Responsibilities:
Researched and designed the Framework using VB and DirectX for the CAI (Computer Assisted Instruction) and developed the relevant productions.

Education

Tatung University

Computer Science and Information Engineering  •  1991 - 1996

National Tainan First Senior High School

 •  1987 - 1990

Language


  • Chinese        Reading/Writing/Listening/Speaking: Excellent
  • Taiwanese   Native Speaker
  • English         Reading/Writing: Fair     Listening/Speaking: Little
Resume
Profile

Ziv Hsu

I have been a program developer for almost two decades. During this period, I participated in the project development of various types of games and web backends, and I have rich practical experience in program development, games, and backend related technologies. 

I used to be in charge of technical supervisor positions for nearly ten years. Although management wasn't my major, I am more humble about learning how to be a good manager, so I have also gained a lot of experience in management-related affairs.

  Taiwan Province, Taiwan     

Professional Skills

Tech Stack

   Java      C++      C#      Spring Cloud      Unity

  • Kotlin
  • Spring Boot/Cloud (Microservice Architecture)
  • Trident(Tron Protocol SDK) of Tron Cryptocurrency 
  • RxJava
  • Unit Test Frameworks for Java and Kotlin(JUnit, Mockito, AssertJ, MockMvc & MockK)
  • Design Pattern
  • Distributed System (shared storage & memory architecture)
  • Asynchronous Communication (I/O completion ports, Overlapped I/O...)
  • Parallel Processing (Task-based Asynchronous Pattern)
  • MVC Architecture
  • MariaDB/MySQL
  • Hibernate Framework
  • Boost C++ libraries
  • Protocol Buffers
  • DNSCrypt v2 Protocol
  • cryptlib (an open-source cross-platform software security toolkit library)
  • Cocos2d-x (an open-source & cross-platform game engine for C++ developers)
  • Redis
  • Full-stack Game Programming / Development
  • UniRx (A reimplementation of the .NET Reactive Extensions)
  • Google VR SDK for Unity (Google Cardboard)

Design Tools

   IntelliJ      Visual Studio      VS Code      Xcode      GIT   

  • GAE(Google App Engine)
  • ELK(Elasticsearch, Logstash & Kibana)
  • UML

Work Experience

Senior Software Engineer

Infinite Creativity Technology  •  一月 2018 - Present

1. Independently developed a customized browser in which a DNS encryption feature is embedded (including Windows and Android versions, and using C++ and Java languages).
2. Serving as the Scrum Master of the department and taking charge of introducing and executing the agile development flow.
3. Led the development of the payment integration project 《P-Hub》, providing customers with access to different payment systems through a unique set of service APIs.(Using Java and Kotlin languages)
4. Investigated the design concept of unit test independently and introduced it into the 《P-Hub》 project. Completed implementation of unit test and integration test for this project finally.
5. Studied the Trident SDK and Web API of the Tron operating system, then developed payment-related features such as transfer of cryptocurrency wallet, wallet balance query, transactions query, etc., to provide payment operations in cryptocurrency for products.
6. Take charge of the annual upgrade of Spring Boot and Spring Cloud, the primary frameworks which our payment integration project uses. The substantial revision of the frameworks often causes some functions of the product to work abnormally, so I have to investigate deeply and find solutions and implement them, then ensure those functions work fine.

Software Engineer

Animoca Brands (Taiwan Office)  •  二月 2016 - 七月 2017

1. Participated in the maintenance of several existing Unity game projects.
2. Participated in Project 《Dino Craft City Terror 》(Unity mobile game) and was in charge of the development of the crafting system, breeding system, tutorial system, and relevant UI systems.
3. Integrated the platform service of Tencent MSDK into Project《Groove Planet》, successfully passed Tencent’s audit, and released this game on the game centers of QQ and WeChat.
4. Took over the development of project 《Garfield Fit》, responsible for the following tasks:
    A. Integrated the plugins of native GPS and Pedometer into Unity and completed the relevant mini-games.
    B. Modified and added a reward system, character unlocking, and other features to improve playability. It effectively increased the downloads and DAU from 10% to 30%.
    C. Improved the design and functionalities of UI and earned the feature from the App Store.
    D. Wrote the script of the post-processor to append necessary settings to the XCode project when exporting it from Unity to improve the efficiency of the game releasing process on the App Store.
5. Self-learning in Google VR SDK for Unity (Google Cardboard).
6. Supported HK headquarters for the engineer recruiting of the Taiwan office, including reviewing the screened candidates’ CVs and first interviews.

Supervisor

Zealot Digital international Corp. (A subsidiary company of Soft-World Group, which researches and designs computer games)  •  九月 2015 - 九月 2015

Dept.: Product Development Section
Responsibilities:
Researched and designed technologies and developed projects for mobile games.

Supervisor

Zealot Digital international Corp.  •  十月 2014 - 八月 2015

Dept.: Mobile Game Development Section, IP Collaboration Office
Responsibilities:
1. Researched the development of the IP collaboration market, estimated the technical abilities of the corporations used in the collaboration projects, and supported the projects if necessary.
2. Investigated the programming technologies around the mobile game and supported projects as a technical advisor.

Senior Software Engineer

Zealot Digital international Corp.  •  一月 2011 - 六月 2014

Dept.: Product Development Section
Responsibilities:
1. In charge of the full-stack gameplay development of the MMORPG project and supported core technologies of the game engine
2. 2012/10, Took charge of the server-side in a new web game project, investigated the necessary technologies, designed the system architecture, and developed the core systems.
3. 2013/07, Presided over the program group in a new mobile game department, led the planning of the full-stack system architecture, managed the entire program progress, communicated and coordinated with the other groups in the same project, designed the combat system and relevant systems.

Achievement:
Led the program team with 3 people to complete the first cross-platform mobile game project of our company within 7 months. The Android version of this mobile project, ‘The Heroes of Pili’, was released in Jan 2014. The registered players reached 250000 and the profit of the first month covered our total development cost.

Section Manager (Led 8~10 members)

Zealot Digital international Corp.  •  三月 2008 - 十二月 2010

Dept.: Network System Section
Responsibilities:
1. Investigated and developed the server techniques of MMORPG and product projects.
2. Investigated and designed the new generation game server engine of MMORPG (Code Name: Steam Age).
3. In charge of the R&D strategy’s decision and the schedule management of the projects.
4. Took part in the cross-departmental coordination for important issues or the decision of project policies.
5. Planned and executed the staff training.

Achievements:
1. Drew up a training plan similar to 'Flipped Classroom' by myself. The execution result was very good in enhancing our partners' professional skills, increasing the entire working performance, and improving our partners’ abilities for communication, expression, and independent work efficiently.
2. Supported a plan for the development of our new generation game engine for my company to help members to gain more experience from practice, which needs to collaborate with another program dept., and we named this project 'Steam Age'. That we investigated new technologies, designed and developed this engine for around half a year yielded early positive results. But the senior supervisors wanted to adjust the primary R&D policy in the meantime, so we were finally forced to cancel this development plan. Even though it was never finished, the process really made our team more powerful, which was verified by the performance enhancement of the follow-up projects and the improvements in the production flow, and so on.

Supervisor

Soft-World International Corp.  •  二月 2007 - 二月 2008

1. Took over and investigated the game engine (code name: Typhoon).
2. Provided technical support of the game server.
3. Assisted the Section Manager in managing the staff assigned to work on server techniques and server engineer recruiting.

Section Manager (Led 6~8 members)

Dynasty International Information Corp.  •  二月 2003 - 十二月 2006

Dept.: Program Design Section
Responsibilities:
1. Dominated R&D of the new game engine (code name: Flame Dragon).
2. Responsible for designing and coding the networking communication framework (based on I/O completion port & overlapped I/O)
3. The leading programmer of game servers.
4. Decided the R&D strategies and direction of the relevant technologies, managed the programmers' schedules of projects.
5. Deeply participated in the coordination of important issues and the decision of project policies.
Achievement:
Led about 8 programmers to create a brand new game engine from nothing to being, whose code name is 'Flame Dragon'. The principal products based on the "Flame Dragon" engine are 'Flame Dragon Online', 'The Legend of King Hùng' and 'Kalpa Online'.

Software Engineer

Dynasty International Information Corp.  •  九月 2002 - 一月 2003

Dept.: Program Design Section
Responsibilities:
1. Designed and coded the networking communication framework (Winsock / TCP protocol).
2. Designed the multithreading architecture.
3. Investigated and designed the container library using static memory allocation.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  七月 2002 - 八月 2002

Dept.: Game Programming Dept.
Responsibilities:
In charge of the R&D strategy’s decision and managing the schedule of the projects, including new updates and following maintenance.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  十月 2001 - 六月 2002

Dept.: Game Design Dept.
Responsibilities:
Interlocked the Game Producer of ‘Princess Banenn’ at the same time. Adjusted the original project plan that had been behind schedule and resolved the communication problems between departments. Finally, we completed and published this game on time.

Vice Supervisor

Zong Chin Technology Corp.  •  十月 2000 - 九月 2001

Dept.: Game Programming Dept.
Responsibilities:
Developed the most CAI (Computer Assisted Instruction) productions of that company. Besides, I also took part in the technical book writing and wrote some chapters about the features of OOP using C++.

Achievement:
In the period of one year and a half from 2000/03 to 2001/09, I completed and published more than ten CAI products. These products’ high quality won the recognition of our senior supervisors and customers and became the company’s main source of profit.

Software Engineer

Zong Chin Technology Corp.  •  三月 2000 - 九月 2000

Dept.: Game Programming Dept.
Responsibilities:
Researched and designed the Framework using VB and DirectX for the CAI (Computer Assisted Instruction) and developed the relevant productions.

Education

Tatung University

Computer Science and Information Engineering  •  1991 - 1996

National Tainan First Senior High School

 •  1987 - 1990

Language


  • Chinese        Reading/Writing/Listening/Speaking: Excellent
  • Taiwanese   Native Speaker
  • English         Reading/Writing: Fair     Listening/Speaking: Little