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On
4 到 6 年
6 到 10 年
10 到 15 年
15 年以上
Product Manager
Avatar of Hemanshu Mahajan.
Avatar of Hemanshu Mahajan.
曾任
System Engineer @Jalgaon Tarun Bharat
2004 ~ 2006
Product Manager
超過一年
Hemanshu Mahajan Product Manager | UIUX Designer Pune, Maharashtra, Bharat (India) [email protected] of experience in planning, designing, and deploying Mobile and Web Apps; 4 years of PM, 2 years of UIUX Designer, and 1 year React Native Development. Familiar with creating user flow, wireframe, prototype, and PRD (Product Requirement Document). Design skills: Adobe XD, Gravit Designer, Programming Skills: React, React Native, Redux, Vue, Vuex HTML & CSS and JavaScript Other Skills: Linux, Git, GitHub, Bitbucket, Heroku, Netlify, CI/CD, Parse Server, Node.js, MongoDB Work Experience APPX Technologies LLP, Pune December 2017
Planning
Mockup Design
web development
待业中
全职 / 对远端工作有兴趣
15 年以上
Avatar of the user.
Avatar of the user.
Technical Integration Manager @Evolution
2022 ~ 现在
Product Manager
一個月內
專案管理
C#
ASP.NET
就职中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
6 到 10 年
國立台北科技大學 NTUT
資訊工程
Avatar of the user.
Avatar of the user.
Product Manager @portto 門戶科技 | Blocto
2023 ~ 现在
Product Manager
一個月內
Project Management
scrum master
Hardware Development
就职中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
6 到 10 年
National Taiwan Normal University
Education in Health Promotion and Health Education (Public Health)
Avatar of Ivory Wei.
Avatar of Ivory Wei.
Project manager @91APP
2020 ~ 现在
Product Manager
一個月內
in the client base and surpassing a 120% KPI target. Developed and executed customer engagement strategies, achieving a 30% MAU rate, 10% higher than the average. Optimized APP using insights from user interviews and observations. Collaborated with cross-functional teams to ensure the implementation of design solutions, reducing average registration process time from 5 to 2 minutes. Streamlined ECG data collection through innovative methods and tool implementation, resulting in a 5%-10% MAU increase and enhanced efficiency in business demos. International Sales Representative • Fronter International Co., Ltd JuneFebruarySuccessfully negotiated pricing and terms, securing pivotal
toeic900+
Project Management
Customer Relationship Management (CRM)
就职中
目前会考虑了解新的机会
全职 / 对远端工作有兴趣
4 到 6 年
東吳大學 Soochow University
Bachelor of German Language and Culture, Bachelor of English Language and Literature
Avatar of the user.
Avatar of the user.
Senior Product Owner @PChome Online 網路家庭
2023 ~ 现在
Product Manager
一個月內
GA4
Google Analytics
Firebase Analytics
就职中
目前会考虑了解新的机会
全职 / 暂不考虑远端工作
10 到 15 年
國立政治大學
國際傳播英語碩士學位學程(肄業)
Avatar of 洪榮暉.
Avatar of 洪榮暉.
Procurement Specialist @力晶積成電子製造股份有限公司(力積電)
2022 ~ 现在
Product Manager
一年內
Procurement | Hsinchu, Taiwan LinkedIn: https://www.linkedin.com/in/allen-hung-1883b0162/  Mobile: Email: [email protected] Experience PSMC, Procurement engineer, Mar 2022 ~ Present Responsible for purchasing yield equipment, heating jacket and service contract of tools. Achieved 15% of cost reduction in recent year, 2% higher than the average in the team. AUO, Sales engineer, Dec 2019 ~ Mar 2022 Handled commercial display panel business among system integrator, brand and agent customers in Taiwan and Asia-Pacific. Number of new customers enhanced by 40% from 2020 toDelivered revenue increase
word
powerpoint
excel
就职中
全职 / 对远端工作有兴趣
6 到 10 年
國立成功大學
企業管理學系
Avatar of Vic Chang.
Avatar of Vic Chang.
Product manager / Release specialist @Pentium Network
2019 ~ 2022
Product manager
一個月內
to release on time .Work closely with every member, understand what they do and know what they are doing. . Owned features: 1. RBAC - Simplified the structure of permission assignment. Users can easily bind permissions directly to a role, and then assign it to someone. It greatly reduces the complexity of access control. 2. SSH connect tool: Provide users with the ability to operate multiple servers at the same time in one terminal, which saves time by 30% a day to do the routine jobs with server management 3. Recycle bin: It introduces the
專案管理
專案進度控管
溝通協調
就职中
目前没有兴趣寻找新的机会
全职 / 对远端工作有兴趣
4 到 6 年
Chung Yuan Christian University
Information Management
Avatar of 張良昇.
Avatar of 張良昇.
FAE Assistant Manager @UD info CORP.
2018 ~ 现在
Product Manager
三個月內
Power COMPANY Taipei County Worked at Silicon Power FAE section manager. In March 2012 sent me one person alone to Iran - Tehran for one week, taught the client how to do the RMA gathering and statistics, maintenance and rehabilitation of the product, after teaching, the agent RMA Rate to reduce by more than 50%. In August 2012 sent me to South Korea for one week, with the SP's REP to understanding of the local market as well as the various problems. The South Korea market has become quite familiar. Make some recommendations for our product
Excel
PowerPoint
word
就职中
全职 / 对远端工作有兴趣
15 年以上
National Dong Hwa University, NDHU
RRAM
Avatar of 李柔 | Zoe Lee.
Avatar of 李柔 | Zoe Lee.
產品經理 @PChome Online_網路家庭國際資訊(股)公司
2019 ~ 2021
Product Manager
超過一年
number of 15 operators management and maintaining daily output of module.I compiled several of SOP, WI and training course materials for new employee to establish fundamental concept. Also in charge of troubleshooting and improvement. The major achievement was developed new process can increase 250% output and reduce 65% cost better than origin production period. Moreover, I'm not only possess good communication among operators, other department engineers(like Quality Assurance) and mangers but also had coordination to work overtime in holidays or go on business trip. Because I often supported production line or troubleshooting
Word
Excel
PowerPoint
就职中
全职 / 暂不考虑远端工作
4 到 6 年
中國文化大學 Chinese Culture University
財務金融學系
Avatar of Ripple Wu.
Avatar of Ripple Wu.
曾任
Program Manager @Foxconn Technology Group
2014 ~ 2015
Product Manager
超過一年
embedded storage management software and IoT monitoring system for millions of professional I.T. Data Analysis: Managed the Helpdesk App's development to directly collect user support ticket info from the system. Analyzed 81,000 systems' help logs with Splunk and present results to the executive board & reduce support tickets. Increased customer support satisfaction for 1 star from 3/5 to 4/5 . Customer-Obsession: Increased company sales by 13% in a quarter by redesigned the Snapshot feature for entry-level models & users. Defined over 100 pages of UI spec to earn
Data Analysis
Technology Management
Marketing Campaign
待业中
全职 / 对远端工作有兴趣
4 到 6 年
IE Business School
International MBA

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职场能力评价定义

专业技能
该领域中具备哪些专业能力(例如熟悉 SEO 操作,且会使用相关工具)。
问题解决能力
能洞察、分析问题,并拟定方案有效解决问题。
变通能力
遇到突发事件能冷静应对,并随时调整专案、客户、技术的相对优先序。
沟通能力
有效传达个人想法,且愿意倾听他人意见并给予反馈。
时间管理能力
了解工作项目的优先顺序,有效运用时间,准时完成工作内容。
团队合作能力
具有向心力与团队责任感,愿意倾听他人意见并主动沟通协调。
领导力
专注于团队发展,有效引领团队采取行动,达成共同目标。
超過一年
Owner - Technician @ Dexter PC Lab
Logo of Dexter PC Lab.
Dexter PC Lab
2016 ~ 2020
Naples, Metropolitan City of Naples, Italy
专业背景
目前状态
待业中
求职阶段
专业
产品经理
产业
工作年资
4 到 6 年工作经验(2 到 4 年相关工作经验)
管理经历
技能
word
excel
Project Management
Problem Solving
Product Development
C#
translation
powerpoint
Unity3D
english
Italian
People Skills
solidworks
Presentations
语言能力
Italian
母语或双语
English
母语或双语
Spanish
中阶
求职偏好
希望获得的职位
Product Manager
预期工作模式
兼职
期望的工作地点
Naples, Metropolitan City of Naples, Italy, Milano, Metropolitan City of Milan, Italy, Rome, Metropolitan City of Rome, Italy, Netherlands, Sweden, Spain, Balearic Islands, Spain
远端工作意愿
对远端工作有兴趣
接案服务
是,我利用业余时间接案
学历
学校
Apple Developer Academy - University of Naples Federico II
主修科系
App Development
列印

Andrea Laiena 👾

Product Manager

  Naples, Metropolitan City of Naples, Italy

28yo, recently graduated at the Apple Developer Academy as Apple scholarship grant winner. I have 2 years of professional experience as a developer and roughly 1 year as SEO Specialist. The rest of my career is as Entrepreneur and Startups Founder in southern Italy.

    

Work Experience

Owner - Technician  •  Dexter PC Lab

March 2016 - Present

PC / Laptop repair and enhancement Lab.
https://www.facebook.com/DexterPCLab/

SEO Editor  •  Habitissimo S.L.

February 2017 - June 2017

In January 2017 I decided to move to Spain to try the experience of working abroad. I chose Spain and in particular Palma for the professional and personal connections that I had consolidated since the previous year.
Habitissimo is probably the most important technology company on the island: "Scale-Up" in rapid growth with over 2 million users divided between Spain, Italy, France and Latin America, over 200 people employed in continuous increase, cutting edge working philosophies.

During my time in Habitissimo I worked as SEO Editor for Italy, dealing with the recruitment and coordination of a team of over 10 freelance writers. My job is to identify and display the best "keywords" for the positioning of the countless pages of the platform, add articles to writers with guidelines, verify that the work done complies with the quality standards required for SEO, and other responsibilities related to the management of this small team (freelance billing, updating global spreadsheets, writing reports related to my team's performance, etc.).

During my work I did not miss the opportunity to automate some processes related to it. Particularly from the beginning I noticed the poor quality of the articles by freelancers which cost me a lot of editing work afterwards. I decided to devote some energy to writing a detailed guide on writing "SEO compilant" articles, with sections also relating to the correct use of our backend, as well as examples of corrections I made previously.
The effect of the guide was immediate on the quality of the articles of the Italian freelance team, and this allowed me to reduce my total daily workload by a good 30%, as well as receive the thanks of my team who, thanks to the guide, felt much more confident and competent at carrying out their work.

Founder | Lead Developer  •  Fluidreams

June 2015 - February 2017

Since 2015, through the brand Fluidreams, we developed videogames and IoT technologies for big companies like the ESA (European Space Agency), centro commerciale Campania (biggest shopping center of Southern Europe), AyIB S.L. (Balearic Islands based technology company).

May 2015 - The team has developed a prototype of the video game "L'Orto in Campania": An educational themed video game for children, created as part of the "L'Orto in Campania" project of the Campania Shopping Center.

May 2015 to June 2016 - My team was selected from among 30 participating teams in a nationwide selection for 012Academy: a training program aimed at aspiring entrepreneurs. During the 6-month course, the selected teams are provided with the main tools and knowledge to be successful in innovative entrepreneurship (startup). The training is carried out by Italian and English mentors including Entrepreneurs, executives and leading figures of the national and international business and political landscape. Themes: Lean methodology; Needs analysis; Competition analysis; Analysis of the product pricing market; Human resources; Marketing and commercial strategy; Communication; Business model; Financial plan; Management control; Corporate plan and intellectual property; Financing and Pitch

May 2016 to Aug 2016 - We made the "ESAintouch" video game for an international competition organized by the European Space Agency (ESA). The video game is a mobile app whose purpose is to show ESA's work to the general public of laymen. The Fluidreams team, made up of 2 people, was awarded the 2nd place overall (with special mention for the User Experience) among more than 80 developer teams. My role was that of product designer and developer of the project with my colleague Mara as a graphic designer.

Oct 2016 to Jan 2017 - Realization of the "iTanga" prototype: an internet controlled toy for adults, subsequently patented by the Spanish order picker AyIB S.L.

Lead Developer  •  Re-Play S.R.L.

July 2013 - June 2015

- Videogame design and development (using Unity3D game engine) for the "Kids Kiosk" line (KiKi Fun, KiKi Table, KiKi wall).
- Reference person for the development of phisics and mathematics related algorithms.
- Development of C# software interfaces for using Arduino as IO board into Windows, Linux and Android videogames and applications.
- Research and creative thinking aimed to the development of innovative products.

Since January 2014, after having learned and mastered Unity and after having entered the heart of videogames development, I am assigned to project a 2.0 version of the KiKi Fun system with the role of Lead Developer. The goal was to create a package of 10 games including 5 remakes of great classics and 5 new titles. Among the games developed for over the 80% by me we find: Crazy mouse, Toki Run, Toki Jump, Forza 4, Puzzle Bubble.

From Dec. 2014 I was responsible for the design and development of a complete arcade video game, starting from the hardware control system (coin mechanism, ticket dispenser, video game control panel) up to the development of the video game itself (gameplay, levels, etc). My role also included drafting specifications for the company's hardware and graphics department, responsibility for purchasing third-party sw and hw and more.

Education

2019 - 2020

Apple Developer Academy - University of Naples Federico II

App Development

Skills

Technical


  • C#/C++ programming
  • Solidworks
  • Engineering

Entrepreneurship


  • Business Model Canvas
  • Lean Startup Methodology
  • Shape Up

Language


  • Italian
  • English
  • Spanish
简历
个人档案

Andrea Laiena 👾

Product Manager

  Naples, Metropolitan City of Naples, Italy

28yo, recently graduated at the Apple Developer Academy as Apple scholarship grant winner. I have 2 years of professional experience as a developer and roughly 1 year as SEO Specialist. The rest of my career is as Entrepreneur and Startups Founder in southern Italy.

    

Work Experience

Owner - Technician  •  Dexter PC Lab

March 2016 - Present

PC / Laptop repair and enhancement Lab.
https://www.facebook.com/DexterPCLab/

SEO Editor  •  Habitissimo S.L.

February 2017 - June 2017

In January 2017 I decided to move to Spain to try the experience of working abroad. I chose Spain and in particular Palma for the professional and personal connections that I had consolidated since the previous year.
Habitissimo is probably the most important technology company on the island: "Scale-Up" in rapid growth with over 2 million users divided between Spain, Italy, France and Latin America, over 200 people employed in continuous increase, cutting edge working philosophies.

During my time in Habitissimo I worked as SEO Editor for Italy, dealing with the recruitment and coordination of a team of over 10 freelance writers. My job is to identify and display the best "keywords" for the positioning of the countless pages of the platform, add articles to writers with guidelines, verify that the work done complies with the quality standards required for SEO, and other responsibilities related to the management of this small team (freelance billing, updating global spreadsheets, writing reports related to my team's performance, etc.).

During my work I did not miss the opportunity to automate some processes related to it. Particularly from the beginning I noticed the poor quality of the articles by freelancers which cost me a lot of editing work afterwards. I decided to devote some energy to writing a detailed guide on writing "SEO compilant" articles, with sections also relating to the correct use of our backend, as well as examples of corrections I made previously.
The effect of the guide was immediate on the quality of the articles of the Italian freelance team, and this allowed me to reduce my total daily workload by a good 30%, as well as receive the thanks of my team who, thanks to the guide, felt much more confident and competent at carrying out their work.

Founder | Lead Developer  •  Fluidreams

June 2015 - February 2017

Since 2015, through the brand Fluidreams, we developed videogames and IoT technologies for big companies like the ESA (European Space Agency), centro commerciale Campania (biggest shopping center of Southern Europe), AyIB S.L. (Balearic Islands based technology company).

May 2015 - The team has developed a prototype of the video game "L'Orto in Campania": An educational themed video game for children, created as part of the "L'Orto in Campania" project of the Campania Shopping Center.

May 2015 to June 2016 - My team was selected from among 30 participating teams in a nationwide selection for 012Academy: a training program aimed at aspiring entrepreneurs. During the 6-month course, the selected teams are provided with the main tools and knowledge to be successful in innovative entrepreneurship (startup). The training is carried out by Italian and English mentors including Entrepreneurs, executives and leading figures of the national and international business and political landscape. Themes: Lean methodology; Needs analysis; Competition analysis; Analysis of the product pricing market; Human resources; Marketing and commercial strategy; Communication; Business model; Financial plan; Management control; Corporate plan and intellectual property; Financing and Pitch

May 2016 to Aug 2016 - We made the "ESAintouch" video game for an international competition organized by the European Space Agency (ESA). The video game is a mobile app whose purpose is to show ESA's work to the general public of laymen. The Fluidreams team, made up of 2 people, was awarded the 2nd place overall (with special mention for the User Experience) among more than 80 developer teams. My role was that of product designer and developer of the project with my colleague Mara as a graphic designer.

Oct 2016 to Jan 2017 - Realization of the "iTanga" prototype: an internet controlled toy for adults, subsequently patented by the Spanish order picker AyIB S.L.

Lead Developer  •  Re-Play S.R.L.

July 2013 - June 2015

- Videogame design and development (using Unity3D game engine) for the "Kids Kiosk" line (KiKi Fun, KiKi Table, KiKi wall).
- Reference person for the development of phisics and mathematics related algorithms.
- Development of C# software interfaces for using Arduino as IO board into Windows, Linux and Android videogames and applications.
- Research and creative thinking aimed to the development of innovative products.

Since January 2014, after having learned and mastered Unity and after having entered the heart of videogames development, I am assigned to project a 2.0 version of the KiKi Fun system with the role of Lead Developer. The goal was to create a package of 10 games including 5 remakes of great classics and 5 new titles. Among the games developed for over the 80% by me we find: Crazy mouse, Toki Run, Toki Jump, Forza 4, Puzzle Bubble.

From Dec. 2014 I was responsible for the design and development of a complete arcade video game, starting from the hardware control system (coin mechanism, ticket dispenser, video game control panel) up to the development of the video game itself (gameplay, levels, etc). My role also included drafting specifications for the company's hardware and graphics department, responsibility for purchasing third-party sw and hw and more.

Education

2019 - 2020

Apple Developer Academy - University of Naples Federico II

App Development

Skills

Technical


  • C#/C++ programming
  • Solidworks
  • Engineering

Entrepreneurship


  • Business Model Canvas
  • Lean Startup Methodology
  • Shape Up

Language


  • Italian
  • English
  • Spanish