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後端工程師 & DevOps @創業家兄弟Kuobrothers Corp.
2022 ~ 2024
Senior Backend Engineer | DevOps | SRE
Within one month
AWS
CI/CD Drone
Cloudflare
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4-6 years
National Taipei University of Technology
資工系
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Past
Marketing Manager @幫你優股份有限公司 BoniO Inc. / 閱讀優有限公司 TaaO Company Limited
2021 ~ Present
Marketing Manager
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李佳謙 CHIEN LI Marketing Manager / BoniO Inc. Marketing Strategy | Customer Growth 負責品牌行銷,規劃產品銷售策略,推動品牌會員成長 熟悉市場、訂閱經濟、平台營運 以終為始策略型思考,帶領團隊有效達到營運目標 工作專長 用戶、營運成長數據指標分析 Operating Data Management ● 產品市場規模及用戶調
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4-6 years
淡江大學
英文學系
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Past
Sr. Frontend Engineer @旭捷資訊有限公司
2022 ~ 2023
前端工程師、資深前端工程師
Within one month
蔡卓霖 JavaScript | React 曾經是一名5年經驗的遊戲設計師, 現在是一名擁有4年開發經驗的資深前端工程師。 [email protected] 工作經驗 旭捷資訊 - Sr. Frontend Engineer | 2022/03 ~ 2023/10 ・ 1 yr 8 mos 個人金融服務產品 - 前端開發 ・使用 React, Redux Toolkit, TypeScript, Ant Design 和 Vite,從0到1開發產品與 後
ReactJS
Redux Toolkit
Ant Design
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
大仁科技大學
應用英文
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資深前端工程師 @比房科技
2022 ~ 2024
Frontend developer.
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Frontend
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Product
Unemployed
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4-6 years
暨南大學
電機工程
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Avatar of 張華容.
Past
UX/UI 設計師 @網際威信股份有限公司
2023 ~ Present
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張華容 產品設計師 [email protected] Taipei , Taiwan Hi!我是Chloe,專注於 用戶研究 與 使用者介面設計 及規劃 Design System 。 1年UIUX設計經驗,為銀行端功能優化成功提升 5%的使用率 。 3年網頁設計經驗,曾經為知名品牌Web設計 10+ 個案例 ,並成功讓網站 提升流量 15% 。 擅長良
UI/UX Design
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4-6 years
iSpan資展國際
前端工程師就業養成班
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行銷副理 / KOL Radar 行銷科技事業部 @愛卡拉互動媒體股份有限公司
2021 ~ Present
品牌專案企劃、網路行銷企劃、數位行銷企劃
Within one month
林孟嫻 (Naomi Lin) 超過 5 年整合行銷與專案策略經驗 ,善於跨部門溝通、協作與專案管理,以邏輯和創意超越一切挑戰。 Contact: [email protected] 【專業能力】 英語能力: 多益 955 分,曾任台大英語辯論賽裁判 產品與市場數據分析: GA4, Ahrefs, SimilarWeb, Hotjar, Google Looker Studio 圖表串接與分析 行銷
Google Analytics
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Photoshop
Employed
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Full-time / Interested in working remotely
4-6 years
臺北市立大學
英語教學系
Avatar of 潘揚燊.
Avatar of 潘揚燊.
智慧製造全端開發工程師 @聯華電子股份有限公司
2022 ~ Present
AI工程師、機器學習工程師、深度學習工程師、影像演算法工程師、資料科學家、Ai Application Engineer,Machine Learning Engineer,Deep Learning Engineer,Data Scientist
Within one month
潘揚燊 ㄕㄣ Shen Pan Kaohsiung City,Taiwan •  [email protected] 希望職務:人工智慧、機器視覺應用開發工程師 現任 : 聯華電子 RPA 平台全端開發工程師 您好,我是潘揚燊,目前任職於 聯華電子 , 擔任 智慧製造 全端開發工程師 , 畢業於元智大學工業工程與管理學系研
Python
Qt
Git
Employed
Ready to interview
Full-time / Interested in working remotely
4-6 years
元智大學 Yuan Ze University
工業工程與管理學系所
Avatar of Sosuke Guo.
Avatar of Sosuke Guo.
Past
資深前端工程師 @辰凝有限公司
2022 ~ 2023
前端工程師 Front-End Developer
Within one month
Sosuke Guo 專職於網頁前端工程師近五年,擅於從0開始打造產品,有用Vue + Golang + Python自己打造產品的經驗。 前端工程師 Front-End Developer 作品 - SocialPicMaker.com 製作精美Twtter card 的小工具網站 只要兩個步驟,輸入網址、點擊下載,即可完成 可以選擇黑白兩種介面佈局以及多種
vue.js
golang
Python
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
Avatar of Patrick Hsu.
Avatar of Patrick Hsu.
Algorithm Research & Development @適着三維科技股份有限公司 TG3D Studio Inc.
2021 ~ Present
Software Engineer
Within one month
Patrick Hsu AI Research & Development As a seasoned AI engineer with six years of experience, I specialize in computer vision, 3D body model reconstruction, generative AI, and possessing some knowledge in natural language processing (NLP). | New Taipei City, [email protected] Work Experience (6 years) Algorithm Research & Design• TG3D Studio MayPresent A skilled engineer specialized in computer vision and generative AI with experience in developing and training AI models for digital fashion applications. Body AI: Virtual Try On Integrated cutting-edge technologies such as Stable Diffusion, ControlNet, and Prompt Engineering to create a sophisticated system for
Python
AI & Machine Learning
Image Processing
Employed
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4-6 years
國立台灣大學
生物產業機電工程所
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Avatar of the user.
Past
前端工程師 @科智企業股份有限公司
2018 ~ 2023
資深前端工程師, Sr. Frontend Engineer
Within one month
MySQL
WordPress
React.js
Unemployed
Ready to interview
Full-time / Interested in working remotely
4-6 years
國立交通大學 National Chiao Tung University
土木工程

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資深工程師
Logo of VIVERSE 宏願數位股份有限公司.
VIVERSE 宏願數位股份有限公司
2023 ~ Present
台灣桃園
Professional Background
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Job Search Progress
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Professions
Game Client Developer
Fields of Employment
Games
Work experience
4-6 years
Management
I've had experience in managing 1-5 people
Skills
Unity3D
Maya
ZBrush
Blender
Photoshop
Illustrator
C#
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Chinese
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English
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Gameplay Programmer / Graphics Programmer / Technical Artist
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Full-time
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臺灣桃園, 臺灣臺北, 臺灣新竹
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Yes, I freelance in my spare time
Educations
School
國立臺北商業大學
Major
數位多媒體設計
Print

吳恩多(Andy Wu)

Game Engineer

  Taoyuan City, Taiwan

1996-02-09

As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.

Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.

YouTube

Portfolio

  [email protected]

Github

  Artstation



Education 教育

National Taipei University of Business

Department of Digital Multimedia Design

This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.

2014 - 2018

Work Experience 工作經歷

Unity Engineer  •  In2idea LTD

2022.03 - Present

Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.

Programmer  •  Axis 3D Technology, Pixelight

2020.04 - 2022.02

Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.

Software Engineer  •  Element Cell

2019.06 - 2020.03

Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.

Technical Ability 技術力

Skills


  • Development

    ★ Programming (.NET C#)
    - Strive to follow SOLID principles and make the structure as clear as possible
    - Pay attention to maintainability, flexibility and performance
    --- Dependency Injection
    --- Reactive programming
    - Carefully partition class inheritance and retrieval methods to control the granularity and balance of program scopes
    - Apply design patterns
    - Follow the code naming principles and conventions, and pay attention to semantic fluent
    - Implement Pooling in Unity to save unnecessary memory waste
    - Handle dependencies with Zenject in Unity, making the project architecture highly flexible
    - Make good use of UniRX and Corutine in Unity to control asynchronous processes to make the program logic clear
    - Process data with Linq to improve readability and avoid excessive code
    - Use Task to handle asynchronous programs in WPF projects

    ★Unity
    - Shader Graph
    - Visual Effect Graph
    - Animator & Animation
    - Cinemachine
    - Timeline
    - Audio System
    - Partical System
    - State Control
    - Embeded Prefabs
    - Navigation Agent
    - ScriptableObject
    - Configuration
    - Responsive UI Struct Design
    - Post-Process

    ★ Shader
    - Designed world space laser VFX & screen space distortion effects with ShaderGraph
    - 2D multi sectional sine wave line animation
    - Some simple VFX for UGUI on non-overlay render mode canvas
    - Basic some vertex fragment shaders and basic lighting models (PhongShading)
    - Developed some computer shaders

    ★ Side Project
    - Use Shape to create AudioVisualization special effects in Unity
    - Developed game automation program with WPF and Task
    - Developed a simple web console with html/css/js/go/mysql
    - Lidar input translation algorithm
    - Simulate keyboard and mouse events
    - Batch file tool development
    - Developed some windows tools
    - Remote/wired network pjlink projector control

  • Art

    ★ Graphic Design
    - Adobe Photoshop
    - Adobe Illustrator

    ★ 2D Animation
    - Adobe After Effects

    ★ 3D Modling/Texture/Rigging/Animation
    - Maya - Basic
    - Blender - Basic
    - ZBrush - Basic
    - Magica Voxel

    ★ VFX
    - Unity Particle System
    - Unity Trail & LineRenderer
    - Procedural Effects
    - Visual Effect Graph - Basic
    - ShaderLab & Shader Graph - Basic
    - Adobe After Effects - Basic

Unity Plugins Experience


  • Specialist

    - UGUI
    - Feel
    - Procedural UI Image
    - AVPro Video
    - DOTween

  • Skilled

    - Zenject
    - UniRx - Reactive Extensions for Unity
    - Doozy UI
    - I2 Localization 
    - TouchScript 
    - Native System File Browser
    - Odin - Inspector and Serializer
    - VUPLEX.WebView
    - Uni Web View3
    - Easy Performant Outline
    - VRTK
    - Google Play Game Services
    - Mesh Baker
    - Master Object Pooler 2
    - Best HTTP/2

  • Beginner

    - Open CV
    - Better UI
    - Shapes
    - Amplify Impostors
    - Boing Kit
    - Peek - Editor Toolkit
    - Flock Box DOTS
    - Enhanced Scroller
    - Aura 2 - Volumetric Lighting Fog
    - AR Foundation Editor Remote
    - CTAA V3 Cinematic Temporal Anti-Aliasing
    - UnityAds & AdMob & IronSrouceAds
    - Vuforia
    - Obi Fluid
    - Ultimate Mobile Pro
    - Firebase Analytics & Cloud Messaging
    - In App Purchase FacebookSDK
    - Pro Builder

Projects Overview


  • National Taipei University of Business Department of Digital Multimedia Design:

    - Logo & Graphic Design (PS/AI)
    - Modling/Texture/Animation (MAYA/ZB/Blender/MagicaVoxel)
    - Motion Graphics (AE)
    - Auto Feeder (Arduino)
    - Sphere Versus Square [Graduation Project] (2.5D Tower Defence PC Game #Finalist VisionGetWildAward)
    - The Extreme of Sweeping (FullyPersonalDevelopment(Including IAP & AD) IncrementalGame on mobile)
    - The Hero of Rightness [AR Interactive Game] (Industry-Academy Cooperation)

  • Element Cell:

    - Connect with the back-end to develop and maintain game projects, event updates, new features, commercial projects, and connect with third-party services.
    Include:
    - Hitsujikai Monogatari 2 (Maintenance & Update)
    - Tap Shooter Sky Battle (Maintenance & Update)
    - Hiryuu Monogatari (Maintenance & Update)
    - Business software & department management software (Dev)
    - POS System (Dev)

  • Axis 3D Technology, Pixelight:

    - National Museum of Taiwan Literature - 1940 (Cross-platform 2.5D RPG)
    - National Museum of Taiwan Literature - Dream Animal Island (VR Game)
    - Taishin Bank VR Virtual Mall ft. Hola (VR business integration concept game #Integrate TSCPrinter)
    - Legislative Yuan, Republic of China(Taiwan) - Congressional Diplomacy (Touch projection wall #Integrate lidar touch input)
    - Well-known water purifier - Interactive Exhibition (Touch projection screen table)
    - National Museum of Marine Biology and Aquarium - Touch table interactive game (Integrated 65-inch touch screen/projection/fan-triggered interactive education game)
    - National Museum of Marine Biology and Aquarium - The Wall of ROV (Projection wall triggered by computer vision technology)

  • In2idea:

    Interactive Bike with arduino IR sensor
    - Tool apps for projector setup and file workflow
    - Some exhibit digital content for electricity company
    - ObjTouch Product dev (Client UI)
    - ObjExplore is a 3D environment travel demo that is operated by a puck beacon, similar to ObjTouch.
    - Taiwan Lantern Festival digital content (Client)

Tools 工具                   

Unity

Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.

Unreal

I have used nodes to create some materials and basic interactive special effects.

Maya

I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation,  and have built a playing card tower and Mushroom Baby.

Blender

A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.

ZBrush

I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.

Adobe Photoshop

I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.

Adobe Illustrator

Designed logos, some pictures, and an introduction to the College of Business (NTUB).

Adobe After Effects

Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.

Certificate 證照

  • Maya Certified Professional
  • TQC+ Illustrator CS6
  • ITE 遊戲概論(IGA)
  • ITE 遊戲企劃(IGB)
  • ITE 遊戲美術(IGC)

Interest 興趣

  • Drumming
    Experienced drum instructor for individual and group classes, with students ranging from 8 to 92 years old.
  • Volleyball & Table Tennis
    The university participates in the volleyball team, and I usually go to the volleyball court when I have time.
  • Coffee
    I like to drink black coffee and cappuccino.
Resume
Profile

吳恩多(Andy Wu)

Game Engineer

  Taoyuan City, Taiwan

1996-02-09

As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.

Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.

YouTube

Portfolio

  [email protected]

Github

  Artstation



Education 教育

National Taipei University of Business

Department of Digital Multimedia Design

This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.

2014 - 2018

Work Experience 工作經歷

Unity Engineer  •  In2idea LTD

2022.03 - Present

Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.

Programmer  •  Axis 3D Technology, Pixelight

2020.04 - 2022.02

Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.

Software Engineer  •  Element Cell

2019.06 - 2020.03

Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.

Technical Ability 技術力

Skills


  • Development

    ★ Programming (.NET C#)
    - Strive to follow SOLID principles and make the structure as clear as possible
    - Pay attention to maintainability, flexibility and performance
    --- Dependency Injection
    --- Reactive programming
    - Carefully partition class inheritance and retrieval methods to control the granularity and balance of program scopes
    - Apply design patterns
    - Follow the code naming principles and conventions, and pay attention to semantic fluent
    - Implement Pooling in Unity to save unnecessary memory waste
    - Handle dependencies with Zenject in Unity, making the project architecture highly flexible
    - Make good use of UniRX and Corutine in Unity to control asynchronous processes to make the program logic clear
    - Process data with Linq to improve readability and avoid excessive code
    - Use Task to handle asynchronous programs in WPF projects

    ★Unity
    - Shader Graph
    - Visual Effect Graph
    - Animator & Animation
    - Cinemachine
    - Timeline
    - Audio System
    - Partical System
    - State Control
    - Embeded Prefabs
    - Navigation Agent
    - ScriptableObject
    - Configuration
    - Responsive UI Struct Design
    - Post-Process

    ★ Shader
    - Designed world space laser VFX & screen space distortion effects with ShaderGraph
    - 2D multi sectional sine wave line animation
    - Some simple VFX for UGUI on non-overlay render mode canvas
    - Basic some vertex fragment shaders and basic lighting models (PhongShading)
    - Developed some computer shaders

    ★ Side Project
    - Use Shape to create AudioVisualization special effects in Unity
    - Developed game automation program with WPF and Task
    - Developed a simple web console with html/css/js/go/mysql
    - Lidar input translation algorithm
    - Simulate keyboard and mouse events
    - Batch file tool development
    - Developed some windows tools
    - Remote/wired network pjlink projector control

  • Art

    ★ Graphic Design
    - Adobe Photoshop
    - Adobe Illustrator

    ★ 2D Animation
    - Adobe After Effects

    ★ 3D Modling/Texture/Rigging/Animation
    - Maya - Basic
    - Blender - Basic
    - ZBrush - Basic
    - Magica Voxel

    ★ VFX
    - Unity Particle System
    - Unity Trail & LineRenderer
    - Procedural Effects
    - Visual Effect Graph - Basic
    - ShaderLab & Shader Graph - Basic
    - Adobe After Effects - Basic

Unity Plugins Experience


  • Specialist

    - UGUI
    - Feel
    - Procedural UI Image
    - AVPro Video
    - DOTween

  • Skilled

    - Zenject
    - UniRx - Reactive Extensions for Unity
    - Doozy UI
    - I2 Localization 
    - TouchScript 
    - Native System File Browser
    - Odin - Inspector and Serializer
    - VUPLEX.WebView
    - Uni Web View3
    - Easy Performant Outline
    - VRTK
    - Google Play Game Services
    - Mesh Baker
    - Master Object Pooler 2
    - Best HTTP/2

  • Beginner

    - Open CV
    - Better UI
    - Shapes
    - Amplify Impostors
    - Boing Kit
    - Peek - Editor Toolkit
    - Flock Box DOTS
    - Enhanced Scroller
    - Aura 2 - Volumetric Lighting Fog
    - AR Foundation Editor Remote
    - CTAA V3 Cinematic Temporal Anti-Aliasing
    - UnityAds & AdMob & IronSrouceAds
    - Vuforia
    - Obi Fluid
    - Ultimate Mobile Pro
    - Firebase Analytics & Cloud Messaging
    - In App Purchase FacebookSDK
    - Pro Builder

Projects Overview


  • National Taipei University of Business Department of Digital Multimedia Design:

    - Logo & Graphic Design (PS/AI)
    - Modling/Texture/Animation (MAYA/ZB/Blender/MagicaVoxel)
    - Motion Graphics (AE)
    - Auto Feeder (Arduino)
    - Sphere Versus Square [Graduation Project] (2.5D Tower Defence PC Game #Finalist VisionGetWildAward)
    - The Extreme of Sweeping (FullyPersonalDevelopment(Including IAP & AD) IncrementalGame on mobile)
    - The Hero of Rightness [AR Interactive Game] (Industry-Academy Cooperation)

  • Element Cell:

    - Connect with the back-end to develop and maintain game projects, event updates, new features, commercial projects, and connect with third-party services.
    Include:
    - Hitsujikai Monogatari 2 (Maintenance & Update)
    - Tap Shooter Sky Battle (Maintenance & Update)
    - Hiryuu Monogatari (Maintenance & Update)
    - Business software & department management software (Dev)
    - POS System (Dev)

  • Axis 3D Technology, Pixelight:

    - National Museum of Taiwan Literature - 1940 (Cross-platform 2.5D RPG)
    - National Museum of Taiwan Literature - Dream Animal Island (VR Game)
    - Taishin Bank VR Virtual Mall ft. Hola (VR business integration concept game #Integrate TSCPrinter)
    - Legislative Yuan, Republic of China(Taiwan) - Congressional Diplomacy (Touch projection wall #Integrate lidar touch input)
    - Well-known water purifier - Interactive Exhibition (Touch projection screen table)
    - National Museum of Marine Biology and Aquarium - Touch table interactive game (Integrated 65-inch touch screen/projection/fan-triggered interactive education game)
    - National Museum of Marine Biology and Aquarium - The Wall of ROV (Projection wall triggered by computer vision technology)

  • In2idea:

    Interactive Bike with arduino IR sensor
    - Tool apps for projector setup and file workflow
    - Some exhibit digital content for electricity company
    - ObjTouch Product dev (Client UI)
    - ObjExplore is a 3D environment travel demo that is operated by a puck beacon, similar to ObjTouch.
    - Taiwan Lantern Festival digital content (Client)

Tools 工具                   

Unity

Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.

Unreal

I have used nodes to create some materials and basic interactive special effects.

Maya

I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation,  and have built a playing card tower and Mushroom Baby.

Blender

A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.

ZBrush

I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.

Adobe Photoshop

I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.

Adobe Illustrator

Designed logos, some pictures, and an introduction to the College of Business (NTUB).

Adobe After Effects

Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.

Certificate 證照

  • Maya Certified Professional
  • TQC+ Illustrator CS6
  • ITE 遊戲概論(IGA)
  • ITE 遊戲企劃(IGB)
  • ITE 遊戲美術(IGC)

Interest 興趣

  • Drumming
    Experienced drum instructor for individual and group classes, with students ranging from 8 to 92 years old.
  • Volleyball & Table Tennis
    The university participates in the volleyball team, and I usually go to the volleyball court when I have time.
  • Coffee
    I like to drink black coffee and cappuccino.