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Co-Founder & Algorithm developer @iStaging
2015 ~ 现在
Software Engineer
超過一年
Unity3D
pytorch
tensorflow
对远端工作有兴趣
4 到 6 年
National Chiao Tung University
Institutes of Multimedia Engineering
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Full Stack JS @KARLO
2021 ~ 现在
Software Engineer
兩個月內
stack & APIs development and 3+ years of experience in product design & management. Analytical business with strong programming experiences to build product & solution for expertise. 23 Juliyears old) Bandung, West Java, Indonesia https://jurnaladam.vercel.app [email protected] Experience Technical Product Manager KARLO JulyPresent Bandung, Indonesia Lead Product and Operations Divisions while manage integrations systems and features with Developer and clients. Design System flow, API and mockup/wireframe with Product Designer. Estimate Timeline & manage sprint/scrum Define & manage Backlog and Scenario Testing . Re-design Core system
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University of Brawijaya
Information Technology
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Algorithm Research & Development @適着三維科技股份有限公司 TG3D Studio Inc.
2021 ~ 现在
Software Engineer
一個月內
Python
AI & Machine Learning
Image Processing
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國立台灣大學
生物產業機電工程所
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曾任
數位發展部 課長 @科林儀器
2020 ~ 2023
Software Engineer
一個月內
TypeScript
Containerization
CI/CD
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中原大學
資訊管理學系
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高級工程師 @Zyxel Networks_兆勤科技股份有限公司(合勤集團)
2019 ~ 现在
Software Engineer
一個月內
整合軟體人臉辨識SDK 完成人臉辨識功能的開發, 並將辨識資訊,傳送至Server 做處理 使用Websocket提供即時臉辨識資訊 DVWS(Decentralized video wall system) - management 分散式電視牆影像拼接管理系統 改善分散式電視牆校準方法 加入支援照片輪播 自動偵測加入音軌 配合DVWS Player, 支援邊
Python
Linux
Shell
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全职 / 暂不考虑远端工作
6 到 10 年
元智大學
資訊工程
Avatar of Ch'iyuang Tseng.
Avatar of Ch'iyuang Tseng.
曾任
Software Engineer @iKala
2020 ~ 2023
Software Engineer
一個月內
Chiyuang Tseng Chiyuang [email protected] Skills Programming language: Go, Python, C++ Developing tool: Linux, Git, Docker, Kubernetes, Postman Databases: MySQL, Redis, MongoDB, Firestore, BigQuery Cloud: GCP(Kubernetes Engine, BigQuery, CloudSQL, Cloud Storage, Pub/Sub), AWS(SES, SNS) Others: Nginx, ELK stack, RESTful API, Swagger Experience FebDec 2023 Senior Software Engineer, iKala(CDP) OctJan 2023 Software Engineer, iKala(CDP) Designed and implemented an URL shortener for event tracking Designed and implemented IAM module of CDP Responsible for 3rd party API integrations, includes Google Ads, AWS SES&SNS, Newsleopard(email), MAAC(LINE messaging provider), and EVERY8D
golang
Python
Shell Script
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全职 / 对远端工作有兴趣
4 到 6 年
台灣大學
計算機科學
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Software engineer @SingularWings Medical.
2019 ~ 现在
Software Engineer
一個月內
mainly working on the development/revisions/maintenance of "BeatInfo Health 必應健康". Technologies primarily used include Kotlin/Java, with the writing of Android SDK programs and some cross-platform Flutter programs. Job Responsibilities: - Developing core features (e.g., Android SDK development, managing multiple Bluetooth connections, integrating algorithm JNI, MVVM architecture, backend data integration, background application servicesDeveloping program pages (e.g., physiological information cards, historical data charts, group management, personalized history managementDeveloping in-house tools (e.g., Tools cross-platform OTA firmware update application, In-house algorithm testing
Android
Java
kotlin
就职中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
Kaohsiung Medical University 高雄醫學大學
Medical Informatics
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Avatar of 洪健哲.
曾任
Senior Software Engineer @ThunderCore 閃電核心科技
2023 ~ 2023
Software Engineer
一個月內
Upgraded the React Native version of TTWallet from 0.65 to 0.69, successfully completing the upgrades for both iOS and Android platforms to comply with the latest Google Android SDK policies. TTMining | A one-stop DeFi platform where you can earn TT and stablecoin Rapidly constructed a user-friendly DeFi DApp using React.js, Redux, and Material-UI, allowing users to effortlessly generate TT and stablecoin interest by placing assets on TTWallet. Collaborated with product manager and designer to construct a Bounty Hunter and friend referral system, resulting in TTMining's ...
JavaScript Frameworks
Node.js
React.js/Redux
待业中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
國立政治大學
Computer Science
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Avatar of Bogdan Bogdanov.
Frontend Software Engineer @Lottoland
2023 ~ 现在
Software Engineer
三個月內
Multiple Gold winners in awards festivals. MEGA Ingka Centers ' network of shopping centers. Golden Website award winner in B2C . Work Experience Frontend • Lottoland AugustPresent Game portal development - next.js implementation; - implementation of feature flags; - legacy code support; - code review; - interaction with the design team and product managers to find the best solutions. Frontend • Ruport Agency JulyAugust 2023 Developed a media portal website for Magnit. Simplified the creation of typical landing pages on the website by developing a landing page builder; Developed Magnit recruitment website, brought TypeScript into the project, implemented specifications by creating maintainable
JavaScript
TypeScript
React
就职中
正在积极求职中
全职 / 对远端工作有兴趣
4 到 6 年
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曾任
Full Stack Engineer @EXODUS
2022 ~ 2023
Software Engineer
一個月內
payment: implemented embedded browser for secure payment processing. Conducted security risk analysis and addressed native code bugs. Crypto News: doing research, designing system architecture in the form of Technical Design Document (TDD), code both UI and server, server deployment. Tight collaboration was required with all stakeholder: Product Manager, Project Manager, Engineering Manager, Security Risk Analyst, and senior Software Engineer. Optimizing Crypto News server: 30 CPUs & 38 GB RAM down to 1 CPU & less than 1 GB RAM. App optimization: omit unnecessary component re-renders and lifted heavy computation from UI, bringing back app refresh rate
React
React Native
NodeJS/Express
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正在积极求职中
全职 / 我只想远端工作
6 到 10 年
Pusan National University
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该领域中具备哪些专业能力(例如熟悉 SEO 操作,且会使用相关工具)。
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VIVERSE 宏願數位股份有限公司
2023 ~ 现在
台灣桃園
专业背景
目前状态
就职中
求职阶段
目前没有兴趣寻找新的机会
专业
游戏客户端开发者
产业
游戏
工作年资
4 到 6 年
管理经历
我有管理 1~5 人的经验
技能
Unity3D
Maya
ZBrush
Blender
Photoshop
Illustrator
C#
语言能力
Chinese
母语或双语
English
中阶
求职偏好
希望获得的职位
Gameplay Programmer / Graphics Programmer / Technical Artist
预期工作模式
全职
期望的工作地点
臺灣桃園, 臺灣臺北, 臺灣新竹
远端工作意愿
对远端工作有兴趣
接案服务
是,我利用业余时间接案
学历
学校
國立臺北商業大學
主修科系
數位多媒體設計
列印

吳恩多(Andy Wu)

Game Engineer

  Taoyuan City, Taiwan

1996-02-09

As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.

Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.

YouTube

Portfolio

  [email protected]

Github

  Artstation



Education 教育

National Taipei University of Business

Department of Digital Multimedia Design

This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.

2014 - 2018

Work Experience 工作經歷

Unity Engineer  •  In2idea LTD

2022.03 - Present

Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.

Programmer  •  Axis 3D Technology, Pixelight

2020.04 - 2022.02

Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.

Software Engineer  •  Element Cell

2019.06 - 2020.03

Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.

Technical Ability 技術力

Skills


  • Development

    ★ Programming (.NET C#)
    - Strive to follow SOLID principles and make the structure as clear as possible
    - Pay attention to maintainability, flexibility and performance
    --- Dependency Injection
    --- Reactive programming
    - Carefully partition class inheritance and retrieval methods to control the granularity and balance of program scopes
    - Apply design patterns
    - Follow the code naming principles and conventions, and pay attention to semantic fluent
    - Implement Pooling in Unity to save unnecessary memory waste
    - Handle dependencies with Zenject in Unity, making the project architecture highly flexible
    - Make good use of UniRX and Corutine in Unity to control asynchronous processes to make the program logic clear
    - Process data with Linq to improve readability and avoid excessive code
    - Use Task to handle asynchronous programs in WPF projects

    ★Unity
    - Shader Graph
    - Visual Effect Graph
    - Animator & Animation
    - Cinemachine
    - Timeline
    - Audio System
    - Partical System
    - State Control
    - Embeded Prefabs
    - Navigation Agent
    - ScriptableObject
    - Configuration
    - Responsive UI Struct Design
    - Post-Process

    ★ Shader
    - Designed world space laser VFX & screen space distortion effects with ShaderGraph
    - 2D multi sectional sine wave line animation
    - Some simple VFX for UGUI on non-overlay render mode canvas
    - Basic some vertex fragment shaders and basic lighting models (PhongShading)
    - Developed some computer shaders

    ★ Side Project
    - Use Shape to create AudioVisualization special effects in Unity
    - Developed game automation program with WPF and Task
    - Developed a simple web console with html/css/js/go/mysql
    - Lidar input translation algorithm
    - Simulate keyboard and mouse events
    - Batch file tool development
    - Developed some windows tools
    - Remote/wired network pjlink projector control

  • Art

    ★ Graphic Design
    - Adobe Photoshop
    - Adobe Illustrator

    ★ 2D Animation
    - Adobe After Effects

    ★ 3D Modling/Texture/Rigging/Animation
    - Maya - Basic
    - Blender - Basic
    - ZBrush - Basic
    - Magica Voxel

    ★ VFX
    - Unity Particle System
    - Unity Trail & LineRenderer
    - Procedural Effects
    - Visual Effect Graph - Basic
    - ShaderLab & Shader Graph - Basic
    - Adobe After Effects - Basic

Unity Plugins Experience


  • Specialist

    - UGUI
    - Feel
    - Procedural UI Image
    - AVPro Video
    - DOTween

  • Skilled

    - Zenject
    - UniRx - Reactive Extensions for Unity
    - Doozy UI
    - I2 Localization 
    - TouchScript 
    - Native System File Browser
    - Odin - Inspector and Serializer
    - VUPLEX.WebView
    - Uni Web View3
    - Easy Performant Outline
    - VRTK
    - Google Play Game Services
    - Mesh Baker
    - Master Object Pooler 2
    - Best HTTP/2

  • Beginner

    - Open CV
    - Better UI
    - Shapes
    - Amplify Impostors
    - Boing Kit
    - Peek - Editor Toolkit
    - Flock Box DOTS
    - Enhanced Scroller
    - Aura 2 - Volumetric Lighting Fog
    - AR Foundation Editor Remote
    - CTAA V3 Cinematic Temporal Anti-Aliasing
    - UnityAds & AdMob & IronSrouceAds
    - Vuforia
    - Obi Fluid
    - Ultimate Mobile Pro
    - Firebase Analytics & Cloud Messaging
    - In App Purchase FacebookSDK
    - Pro Builder

Projects Overview


  • National Taipei University of Business Department of Digital Multimedia Design:

    - Logo & Graphic Design (PS/AI)
    - Modling/Texture/Animation (MAYA/ZB/Blender/MagicaVoxel)
    - Motion Graphics (AE)
    - Auto Feeder (Arduino)
    - Sphere Versus Square [Graduation Project] (2.5D Tower Defence PC Game #Finalist VisionGetWildAward)
    - The Extreme of Sweeping (FullyPersonalDevelopment(Including IAP & AD) IncrementalGame on mobile)
    - The Hero of Rightness [AR Interactive Game] (Industry-Academy Cooperation)

  • Element Cell:

    - Connect with the back-end to develop and maintain game projects, event updates, new features, commercial projects, and connect with third-party services.
    Include:
    - Hitsujikai Monogatari 2 (Maintenance & Update)
    - Tap Shooter Sky Battle (Maintenance & Update)
    - Hiryuu Monogatari (Maintenance & Update)
    - Business software & department management software (Dev)
    - POS System (Dev)

  • Axis 3D Technology, Pixelight:

    - National Museum of Taiwan Literature - 1940 (Cross-platform 2.5D RPG)
    - National Museum of Taiwan Literature - Dream Animal Island (VR Game)
    - Taishin Bank VR Virtual Mall ft. Hola (VR business integration concept game #Integrate TSCPrinter)
    - Legislative Yuan, Republic of China(Taiwan) - Congressional Diplomacy (Touch projection wall #Integrate lidar touch input)
    - Well-known water purifier - Interactive Exhibition (Touch projection screen table)
    - National Museum of Marine Biology and Aquarium - Touch table interactive game (Integrated 65-inch touch screen/projection/fan-triggered interactive education game)
    - National Museum of Marine Biology and Aquarium - The Wall of ROV (Projection wall triggered by computer vision technology)

  • In2idea:

    Interactive Bike with arduino IR sensor
    - Tool apps for projector setup and file workflow
    - Some exhibit digital content for electricity company
    - ObjTouch Product dev (Client UI)
    - ObjExplore is a 3D environment travel demo that is operated by a puck beacon, similar to ObjTouch.
    - Taiwan Lantern Festival digital content (Client)

Tools 工具                   

Unity

Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.

Unreal

I have used nodes to create some materials and basic interactive special effects.

Maya

I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation,  and have built a playing card tower and Mushroom Baby.

Blender

A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.

ZBrush

I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.

Adobe Photoshop

I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.

Adobe Illustrator

Designed logos, some pictures, and an introduction to the College of Business (NTUB).

Adobe After Effects

Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.

Certificate 證照

  • Maya Certified Professional
  • TQC+ Illustrator CS6
  • ITE 遊戲概論(IGA)
  • ITE 遊戲企劃(IGB)
  • ITE 遊戲美術(IGC)

Interest 興趣

  • Drumming
    Experienced drum instructor for individual and group classes, with students ranging from 8 to 92 years old.
  • Volleyball & Table Tennis
    The university participates in the volleyball team, and I usually go to the volleyball court when I have time.
  • Coffee
    I like to drink black coffee and cappuccino.
简历
个人档案

吳恩多(Andy Wu)

Game Engineer

  Taoyuan City, Taiwan

1996-02-09

As an interactive game software engineer, I am currently responsible for developing and maintaining game projects, creating new features, and overseeing commercial projects, as well as updating festival activities. With my expertise in Unity and the multimedia industry, I have become adept at delivering high-quality games.

Since 2018, I have been working as a Game Engineer (Client) and have gained extensive experience in digital content development. Prior to that, I was involved in cross-domain multimedia projects since 2016, which has given me a deep understanding of game architecture and design.

YouTube

Portfolio

  [email protected]

Github

  Artstation



Education 教育

National Taipei University of Business

Department of Digital Multimedia Design

This department mainly studies games and animation, learning C#, Unity, Unreal, Modeling, Rigging, 2D/3D Animation, 3D Printing, Arduino.

2014 - 2018

Work Experience 工作經歷

Unity Engineer  •  In2idea LTD

2022.03 - Present

Develop interactive games and integrate exhibition application products, develop basic graphics shaders, localize applications, collaborate with back-end engineers and handle local caching and asynchronous commands. Practical experience involves setting up lightweight microservices for intranet interactive device communication.

Programmer  •  Axis 3D Technology, Pixelight

2020.04 - 2022.02

Develop interactive game projects, which involve a wide range of technologies, including XR, 2.5D horizontal scrolling platform games, projected digital content interactive integration, Arduino and Phidget hardware integration. Almost all projects can be developed individually. Able to organize planning needs and various art/audio resources.

Software Engineer  •  Element Cell

2019.06 - 2020.03

Working with back-end engineers, responsible for developing and maintaining game projects, event updates, new features, commercial projects, and connecting third-party services.

Technical Ability 技術力

Skills


  • Development

    ★ Programming (.NET C#)
    - Strive to follow SOLID principles and make the structure as clear as possible
    - Pay attention to maintainability, flexibility and performance
    --- Dependency Injection
    --- Reactive programming
    - Carefully partition class inheritance and retrieval methods to control the granularity and balance of program scopes
    - Apply design patterns
    - Follow the code naming principles and conventions, and pay attention to semantic fluent
    - Implement Pooling in Unity to save unnecessary memory waste
    - Handle dependencies with Zenject in Unity, making the project architecture highly flexible
    - Make good use of UniRX and Corutine in Unity to control asynchronous processes to make the program logic clear
    - Process data with Linq to improve readability and avoid excessive code
    - Use Task to handle asynchronous programs in WPF projects

    ★Unity
    - Shader Graph
    - Visual Effect Graph
    - Animator & Animation
    - Cinemachine
    - Timeline
    - Audio System
    - Partical System
    - State Control
    - Embeded Prefabs
    - Navigation Agent
    - ScriptableObject
    - Configuration
    - Responsive UI Struct Design
    - Post-Process

    ★ Shader
    - Designed world space laser VFX & screen space distortion effects with ShaderGraph
    - 2D multi sectional sine wave line animation
    - Some simple VFX for UGUI on non-overlay render mode canvas
    - Basic some vertex fragment shaders and basic lighting models (PhongShading)
    - Developed some computer shaders

    ★ Side Project
    - Use Shape to create AudioVisualization special effects in Unity
    - Developed game automation program with WPF and Task
    - Developed a simple web console with html/css/js/go/mysql
    - Lidar input translation algorithm
    - Simulate keyboard and mouse events
    - Batch file tool development
    - Developed some windows tools
    - Remote/wired network pjlink projector control

  • Art

    ★ Graphic Design
    - Adobe Photoshop
    - Adobe Illustrator

    ★ 2D Animation
    - Adobe After Effects

    ★ 3D Modling/Texture/Rigging/Animation
    - Maya - Basic
    - Blender - Basic
    - ZBrush - Basic
    - Magica Voxel

    ★ VFX
    - Unity Particle System
    - Unity Trail & LineRenderer
    - Procedural Effects
    - Visual Effect Graph - Basic
    - ShaderLab & Shader Graph - Basic
    - Adobe After Effects - Basic

Unity Plugins Experience


  • Specialist

    - UGUI
    - Feel
    - Procedural UI Image
    - AVPro Video
    - DOTween

  • Skilled

    - Zenject
    - UniRx - Reactive Extensions for Unity
    - Doozy UI
    - I2 Localization 
    - TouchScript 
    - Native System File Browser
    - Odin - Inspector and Serializer
    - VUPLEX.WebView
    - Uni Web View3
    - Easy Performant Outline
    - VRTK
    - Google Play Game Services
    - Mesh Baker
    - Master Object Pooler 2
    - Best HTTP/2

  • Beginner

    - Open CV
    - Better UI
    - Shapes
    - Amplify Impostors
    - Boing Kit
    - Peek - Editor Toolkit
    - Flock Box DOTS
    - Enhanced Scroller
    - Aura 2 - Volumetric Lighting Fog
    - AR Foundation Editor Remote
    - CTAA V3 Cinematic Temporal Anti-Aliasing
    - UnityAds & AdMob & IronSrouceAds
    - Vuforia
    - Obi Fluid
    - Ultimate Mobile Pro
    - Firebase Analytics & Cloud Messaging
    - In App Purchase FacebookSDK
    - Pro Builder

Projects Overview


  • National Taipei University of Business Department of Digital Multimedia Design:

    - Logo & Graphic Design (PS/AI)
    - Modling/Texture/Animation (MAYA/ZB/Blender/MagicaVoxel)
    - Motion Graphics (AE)
    - Auto Feeder (Arduino)
    - Sphere Versus Square [Graduation Project] (2.5D Tower Defence PC Game #Finalist VisionGetWildAward)
    - The Extreme of Sweeping (FullyPersonalDevelopment(Including IAP & AD) IncrementalGame on mobile)
    - The Hero of Rightness [AR Interactive Game] (Industry-Academy Cooperation)

  • Element Cell:

    - Connect with the back-end to develop and maintain game projects, event updates, new features, commercial projects, and connect with third-party services.
    Include:
    - Hitsujikai Monogatari 2 (Maintenance & Update)
    - Tap Shooter Sky Battle (Maintenance & Update)
    - Hiryuu Monogatari (Maintenance & Update)
    - Business software & department management software (Dev)
    - POS System (Dev)

  • Axis 3D Technology, Pixelight:

    - National Museum of Taiwan Literature - 1940 (Cross-platform 2.5D RPG)
    - National Museum of Taiwan Literature - Dream Animal Island (VR Game)
    - Taishin Bank VR Virtual Mall ft. Hola (VR business integration concept game #Integrate TSCPrinter)
    - Legislative Yuan, Republic of China(Taiwan) - Congressional Diplomacy (Touch projection wall #Integrate lidar touch input)
    - Well-known water purifier - Interactive Exhibition (Touch projection screen table)
    - National Museum of Marine Biology and Aquarium - Touch table interactive game (Integrated 65-inch touch screen/projection/fan-triggered interactive education game)
    - National Museum of Marine Biology and Aquarium - The Wall of ROV (Projection wall triggered by computer vision technology)

  • In2idea:

    Interactive Bike with arduino IR sensor
    - Tool apps for projector setup and file workflow
    - Some exhibit digital content for electricity company
    - ObjTouch Product dev (Client UI)
    - ObjExplore is a 3D environment travel demo that is operated by a puck beacon, similar to ObjTouch.
    - Taiwan Lantern Festival digital content (Client)

Tools 工具                   

Unity

Worked with one team to develop one 3D tower defense game and almost completed one incremental game (except music) independently.

Unreal

I have used nodes to create some materials and basic interactive special effects.

Maya

I have basic knowledge of Modeling, IK, Rigging, Texturing, Animation,  and have built a playing card tower and Mushroom Baby.

Blender

A set of tools for self-learning because of my interest in modeling.
I made a Christmas lottery program for the Christmas party, and all the models in it were built by myself, including Mobo (strange creatures), mangers, wooden sheds, bonfires and distorted coniferous forests. See DazzleLotto for details.

ZBrush

I have sculpted goat skulls, human skulls, giant wooden snails, stones, dumplings and solid leather slugs with digitizer. See Artstation for details.

Adobe Photoshop

I have used a graphics tablet to create a variety of digital artwork, including special effects, game characters, and monsters. Additionally, I have utilized it for portrait retouching, compositing, and product design, such as bags. Please refer to my Artstation profile for further details.

Adobe Illustrator

Designed logos, some pictures, and an introduction to the College of Business (NTUB).

Adobe After Effects

Use Typography to make MV and use Duik to make character puppet animation. Please look at my channel for details.

Certificate 證照

  • Maya Certified Professional
  • TQC+ Illustrator CS6
  • ITE 遊戲概論(IGA)
  • ITE 遊戲企劃(IGB)
  • ITE 遊戲美術(IGC)

Interest 興趣

  • Drumming
    Experienced drum instructor for individual and group classes, with students ranging from 8 to 92 years old.
  • Volleyball & Table Tennis
    The university participates in the volleyball team, and I usually go to the volleyball court when I have time.
  • Coffee
    I like to drink black coffee and cappuccino.