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4-6 tahun
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Avatar of Adrian Eka Laksono Fawzi.
Avatar of Adrian Eka Laksono Fawzi.
IT Support Specialist @PT DWI PRIMA SENTOSA
2021 ~ Sekarang
IT support engineer,network enginner,system engineer
Dalam satu bulan
Adrian Eka Laksono Fawzi IT Support Specialist & Jr. Network Engineer Tulungagung, Jawa Timur, Indonesia Saya memiliki pengalaman di bidang IT lebih dari 10 tahun sebagai IT support dan biasa melayani segala bentuk komplain dan troubleshooting pada perangkat komputasi client serta jaringan maupun CCTV, dan memiliki ketertarikan di dunia infrastruktur jaringan komputer dan server. Memiliki skill dalam pengoperasian perangkat jaringan dan server berbasis linux. [email protected] Eka Laksono Fawzi Work Experience IT Support Specialist • PT DWI PRIMA SENTOSA MayPresent Melaksanakan instalasi perangkat komputasi seperti PC (Personal Computer) maupun laptop serta infrastruktur jaringan perusahaan Maintenance pada
Mikrotik Configuration & Router Configuration
Linux OS
Server Maintenance
Sudah bekerja
Siap untuk wawancara
Full-time / Tertarik bekerja jarak jauh
6-10 tahun
STKIP PGRI Tulungagung
Information Technology
Avatar of the user.
Avatar of the user.
Senior software test engineer @資拓宏宇國際股份有限公司(International Integrated Systems, Inc.)
2022 ~ Sekarang
Software Test Engineer, Software QA Engineer
Dalam satu bulan
LTE
PTCRB
GCF
Sudah bekerja
Siap untuk wawancara
Full-time / Tertarik bekerja jarak jauh
10-15 tahun
Chung Hua University (CHU)
Transportation and Logistics Management
Avatar of BO-SHENG, LEE.
Avatar of BO-SHENG, LEE.
Past
Senior Software Engineer @玉山商業銀行股份有限公司
2021 ~ 2023
軟體工程師
Dalam satu bulan
高雄第一科技大學) Information Management •Project : Participate in the project of rider behavior recording system, assist in the development of android app using java. The main purpose of this project is to connect the cell phone to the sensor via BLE protocol to record the user's behavior. Relevant Coursework : Object-Oriented Programming, Data Structures, Database Management, Systems Analysis and Design, Software Project Management, Operating Systems, The Practice of Network Attack and Defense 技能 Languages: Java , JavaScript, TypeScript, SQL, PL/SQL Framework & Database: Spring Boot , Vue, Oracle Tool: ...
Java
Spring Boot
JavaScript
Tidak bekerja
Siap untuk wawancara
Full-time / Tertarik bekerja jarak jauh
4-6 tahun
國立高雄科技大學(原國立高雄第一科技大學)
Information Management
Avatar of Ian Lin.
Avatar of Ian Lin.
FAE @全景軟體股份有限公司(Changing Information Technology)
2021 ~ Sekarang
Dalam satu bulan
security systems such as Firewall, Mail, File Server and anti-virus software to prevent leakage of company secrets and improper use of computers by employees ‧ Optimize and maintain the website of company website EducationNational Chung Hsing University Management Information SystemProvidence University Management Information System ‧Strong understanding of software development methodologies, debugging techniques, and software testing. ‧ Familiarity with operating systems: Linux, Windows, and Internet protocols. ‧ Excellent communication and presentation skills. ‧ Ability to convey complex technical concepts to non-technical stakeholders effectively. ‧ Proven ability to work effectively in a fast-paced, team-oriented environment. Language English — intermediate
Dreamweaver
Sublime Text
Sony Vegas
Sudah bekerja
Siap untuk wawancara
Full-time / Tertarik bekerja jarak jauh
4-6 tahun
National Chung Hsing University
Management Information System
Avatar of the user.
Avatar of the user.
高級工程師 @不顯示公司名稱
2022 ~ Sekarang
滲透測試、資訊安全、系統開發、程式設計
Dalam satu bulan
Active Directory
IIS
PHP
Sudah bekerja
Siap untuk wawancara
Full-time / Tertarik bekerja jarak jauh
10-15 tahun
立德大學
資訊工程
Avatar of Stephen Hsu.
Avatar of Stephen Hsu.
Past
Senior Test programmer @Robert Bosch GmbH
2022 ~ 2023
測試或資安專責人員
Dalam satu bulan
Stephen Hsu (許家誠) Experienced senior test programmer and internal project security manager with expertise in computer peripherals, storage, networking, and Linux-based operating systems. Proficient in test automation, root cause analysis, and integrating security concepts (includes cybersecurity framework/ ETSI EN/ IEC62443/ ISO27001/ NIST,/ ISOstandard) into IP security camera and storage system projects. Develop precise test plans and training materials focused on Verification and Validation (V&V) and security protocols to comply with NIST principles and organizational security needs. Senior Testing Programmer Taipei, Taiwan [email protected]
QA Automation
Test Driven Development
Test Management
Tidak bekerja
Siap untuk wawancara
Full-time / Tertarik bekerja jarak jauh
Lebih dari 15 tahun
Concordia University
Master of Business Administration (M.B.A.)
Avatar of J.S Pescatarian.
Avatar of J.S Pescatarian.
Past
Federal Contractor/IT Support Specialist @STG INC
2012 ~ 2023
IT Support Specialist
Dalam satu bulan
using VERITAS Backup to insure system stability and reliability, to Top-Notch Industry leaders. •Assisted with troubleshooting complex problems related to product design or manufacturing issues. Education Financed 100% of college education via scholarship Northwood University Computer ScienceSkills ⦁ Hardware/Software Upgrades ⦁ Configuration Management ⦁ Cost Analysis ⦁ Information Protection ⦁ Systems Analysis ⦁ Technical Support ⦁ Data Recovery ⦁ Software Installation ⦁ Performance Testing ⦁ Customer Service ⦁ Application Support ⦁ Hardware Diagnostics ⦁ Account Management ⦁ Customer Success Management ⦁ Windows Operating Systems (Win10 and Win11) ⦁ Product Troubleshooting ⦁ Antivirus Software ⦁ Microsoft Outlook ⦁ Hardware and Peripherals ⦁ Technical Documents Comprehension ⦁ MS Office Proficiency ⦁ Technical Troubleshooting ⦁ Application Installations ⦁ LAN/WAN ⦁ Issue
Communication
Microsoft Office
Word
Tidak bekerja
Siap untuk wawancara
Full-time / Hanya bekerja jarak jauh
Lebih dari 15 tahun
Northwood University
Computer Science
Avatar of the user.
Avatar of the user.
Past
Director of Business Development @Groundhog Technologies Inc.
2024 ~ Sekarang
business development director商業發展總監/企劃總監/數位行銷總監/產品營運總監/商業發展
Dalam satu bulan
Word
PowerPoint
Excel
Tidak bekerja
Siap untuk wawancara
Full-time / Tertarik bekerja jarak jauh
10-15 tahun
中原大學 Chung Yuan Christian University
Electrical, Electronics and Communications Engineering
Avatar of WU YI-HONG.
Avatar of WU YI-HONG.
Engineer @NEXCOM International Co., Ltd.
2023 ~ Sekarang
工程師
Dalam satu bulan
WU YI-HONG 1. Name: Yi-Hong, Wu Region: New Taipei, Taiwan Phone Number:E-mail: [email protected] Other Contact Method: LINE ID:wuuemingWhatsapp:Telegram:WeChat: wuuemingGithub: https://github.com/YeeHong HackMD: https://hackmd.io/@ebCv20MXS0y-pa8XsRnrOw 2. Skills Programming: Python, Docker, C, C++, bash Operating System: Linux (server building, network management) Tool: Docker, Git, SVN Languages: Mandarin, Hokkien, English, Cantonese (Little) Engineer Taipei,Taiwan [email protected] Work Experience NEXCOM International Co., Ltd., Engineer, Dec 2023 ~ Current Job description
Linux
Bash
Docker
Sudah bekerja
Siap untuk wawancara
Full-time / Tertarik bekerja jarak jauh
4-6 tahun
National ChangHua University of Education
Information Management
Avatar of Martti Laine.
Avatar of Martti Laine.
Past
Sr Full Stack Developer @Perceptively LLC
2021 ~ Sekarang
Web Developer
Dalam satu bulan
clients to gain valuable insights from their financial data, resulting in a 40% increase in client satisfaction and retention. • Design, develop, and maintain complex web applications, ensuring seamless integration of front-end and back-end components • Validated code for proper structuring, security and compatibility with different browsers, devices or operating systems Conduct rigorous testing, debugging, and troubleshooting to identify and resolve issues MayJanuary 2022 Senior Frontend Developer Cubeware Insight Software • Collaborated closely with the design team to ensure pixel-perfect implementation of designs and user experience, resulting in a visually appealing and user-friendly product that met client expectations
React.js
Node.js / Express.js
Full Stack Web Development
Tidak bekerja
Siap untuk wawancara
Full-time / Hanya bekerja jarak jauh
6-10 tahun
University College Dublin
Computer Science

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Problem-Solving
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Adaptability
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Communication
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Dalam tiga bulan
Senior Software Engineer @ Infinite Creativity Technology
Infinite Creativity Technology
2018 ~ Sekarang
Taiwan, 台灣
Latar Belakang Profesional
Status sekarang
Sudah bekerja
Tahap pencarian kerja
Tidak terbuka untuk peluang
Profesi
Software Engineer, Unity Game Developer, Back-end Engineer
Bidang Pekerjaan
Software
Pengalaman Kerja
Lebih dari 15 tahun
Management
Saya berpengalaman mengelola 5-10 orang
Keterampilan
C++
C#
Java
Agile Project Management
scrum master
Spring Cloud
Microservices
Distributed Systems
Parallel Processing
Design Patterns
Unity3D
RxJava
UniRx
Game Design and Development
Asynchronous I/O
Unit Testing
Kotlin
GAE
Bahasa
Chinese
Bahasa ibu atau Bilingual
English
Menengah
Japanese
Pemula
Preferensi Pencarian Pekerjaan
Jabatan
資深軟體工程師
Tipe Pekerjaan
Full-time
Lokasi
台灣高雄
Bekerja jarak jauh
Tertarik bekerja jarak jauh
Freelance
Tidak
Pendidikan
Institusi Pendidikan
Tatung University
Jurusan
Computer Science and Information Engineering
Cetak

Ziv Hsu

I have been a program developer for almost two decades. During this period, I participated in the project development of various types of games and web backends, and I have rich practical experience in program development, games, and backend related technologies. 

I used to be in charge of technical supervisor positions for nearly ten years. Although management wasn't my major, I am more humble about learning how to be a good manager, so I have also gained a lot of experience in management-related affairs.

  Taiwan Province, Taiwan     

Professional Skills

Tech Stack

   Java      C++      C#      Spring Cloud      Unity

  • Kotlin
  • Spring Boot/Cloud (Microservice Architecture)
  • Trident(Tron Protocol SDK) of Tron Cryptocurrency 
  • RxJava
  • Unit Test Frameworks for Java and Kotlin(JUnit, Mockito, AssertJ, MockMvc & MockK)
  • Design Pattern
  • Distributed System (shared storage & memory architecture)
  • Asynchronous Communication (I/O completion ports, Overlapped I/O...)
  • Parallel Processing (Task-based Asynchronous Pattern)
  • MVC Architecture
  • MariaDB/MySQL
  • Hibernate Framework
  • Boost C++ libraries
  • Protocol Buffers
  • DNSCrypt v2 Protocol
  • cryptlib (an open-source cross-platform software security toolkit library)
  • Cocos2d-x (an open-source & cross-platform game engine for C++ developers)
  • Redis
  • Full-stack Game Programming / Development
  • UniRx (A reimplementation of the .NET Reactive Extensions)
  • Google VR SDK for Unity (Google Cardboard)

Design Tools

   IntelliJ      Visual Studio      VS Code      Xcode      GIT   

  • GAE(Google App Engine)
  • ELK(Elasticsearch, Logstash & Kibana)
  • UML

Work Experience

Senior Software Engineer

Infinite Creativity Technology  •  一月 2018 - Present

1. Independently developed a customized browser in which a DNS encryption feature is embedded (including Windows and Android versions, and using C++ and Java languages).
2. Serving as the Scrum Master of the department and taking charge of introducing and executing the agile development flow.
3. Led the development of the payment integration project 《P-Hub》, providing customers with access to different payment systems through a unique set of service APIs.(Using Java and Kotlin languages)
4. Investigated the design concept of unit test independently and introduced it into the 《P-Hub》 project. Completed implementation of unit test and integration test for this project finally.
5. Studied the Trident SDK and Web API of the Tron operating system, then developed payment-related features such as transfer of cryptocurrency wallet, wallet balance query, transactions query, etc., to provide payment operations in cryptocurrency for products.
6. Take charge of the annual upgrade of Spring Boot and Spring Cloud, the primary frameworks which our payment integration project uses. The substantial revision of the frameworks often causes some functions of the product to work abnormally, so I have to investigate deeply and find solutions and implement them, then ensure those functions work fine.

Software Engineer

Animoca Brands (Taiwan Office)  •  二月 2016 - 七月 2017

1. Participated in the maintenance of several existing Unity game projects.
2. Participated in Project 《Dino Craft City Terror 》(Unity mobile game) and was in charge of the development of the crafting system, breeding system, tutorial system, and relevant UI systems.
3. Integrated the platform service of Tencent MSDK into Project《Groove Planet》, successfully passed Tencent’s audit, and released this game on the game centers of QQ and WeChat.
4. Took over the development of project 《Garfield Fit》, responsible for the following tasks:
    A. Integrated the plugins of native GPS and Pedometer into Unity and completed the relevant mini-games.
    B. Modified and added a reward system, character unlocking, and other features to improve playability. It effectively increased the downloads and DAU from 10% to 30%.
    C. Improved the design and functionalities of UI and earned the feature from the App Store.
    D. Wrote the script of the post-processor to append necessary settings to the XCode project when exporting it from Unity to improve the efficiency of the game releasing process on the App Store.
5. Self-learning in Google VR SDK for Unity (Google Cardboard).
6. Supported HK headquarters for the engineer recruiting of the Taiwan office, including reviewing the screened candidates’ CVs and first interviews.

Supervisor

Zealot Digital international Corp. (A subsidiary company of Soft-World Group, which researches and designs computer games)  •  九月 2015 - 九月 2015

Dept.: Product Development Section
Responsibilities:
Researched and designed technologies and developed projects for mobile games.

Supervisor

Zealot Digital international Corp.  •  十月 2014 - 八月 2015

Dept.: Mobile Game Development Section, IP Collaboration Office
Responsibilities:
1. Researched the development of the IP collaboration market, estimated the technical abilities of the corporations used in the collaboration projects, and supported the projects if necessary.
2. Investigated the programming technologies around the mobile game and supported projects as a technical advisor.

Senior Software Engineer

Zealot Digital international Corp.  •  一月 2011 - 六月 2014

Dept.: Product Development Section
Responsibilities:
1. In charge of the full-stack gameplay development of the MMORPG project and supported core technologies of the game engine
2. 2012/10, Took charge of the server-side in a new web game project, investigated the necessary technologies, designed the system architecture, and developed the core systems.
3. 2013/07, Presided over the program group in a new mobile game department, led the planning of the full-stack system architecture, managed the entire program progress, communicated and coordinated with the other groups in the same project, designed the combat system and relevant systems.

Achievement:
Led the program team with 3 people to complete the first cross-platform mobile game project of our company within 7 months. The Android version of this mobile project, ‘The Heroes of Pili’, was released in Jan 2014. The registered players reached 250000 and the profit of the first month covered our total development cost.

Section Manager (Led 8~10 members)

Zealot Digital international Corp.  •  三月 2008 - 十二月 2010

Dept.: Network System Section
Responsibilities:
1. Investigated and developed the server techniques of MMORPG and product projects.
2. Investigated and designed the new generation game server engine of MMORPG (Code Name: Steam Age).
3. In charge of the R&D strategy’s decision and the schedule management of the projects.
4. Took part in the cross-departmental coordination for important issues or the decision of project policies.
5. Planned and executed the staff training.

Achievements:
1. Drew up a training plan similar to 'Flipped Classroom' by myself. The execution result was very good in enhancing our partners' professional skills, increasing the entire working performance, and improving our partners’ abilities for communication, expression, and independent work efficiently.
2. Supported a plan for the development of our new generation game engine for my company to help members to gain more experience from practice, which needs to collaborate with another program dept., and we named this project 'Steam Age'. That we investigated new technologies, designed and developed this engine for around half a year yielded early positive results. But the senior supervisors wanted to adjust the primary R&D policy in the meantime, so we were finally forced to cancel this development plan. Even though it was never finished, the process really made our team more powerful, which was verified by the performance enhancement of the follow-up projects and the improvements in the production flow, and so on.

Supervisor

Soft-World International Corp.  •  二月 2007 - 二月 2008

1. Took over and investigated the game engine (code name: Typhoon).
2. Provided technical support of the game server.
3. Assisted the Section Manager in managing the staff assigned to work on server techniques and server engineer recruiting.

Section Manager (Led 6~8 members)

Dynasty International Information Corp.  •  二月 2003 - 十二月 2006

Dept.: Program Design Section
Responsibilities:
1. Dominated R&D of the new game engine (code name: Flame Dragon).
2. Responsible for designing and coding the networking communication framework (based on I/O completion port & overlapped I/O)
3. The leading programmer of game servers.
4. Decided the R&D strategies and direction of the relevant technologies, managed the programmers' schedules of projects.
5. Deeply participated in the coordination of important issues and the decision of project policies.
Achievement:
Led about 8 programmers to create a brand new game engine from nothing to being, whose code name is 'Flame Dragon'. The principal products based on the "Flame Dragon" engine are 'Flame Dragon Online', 'The Legend of King Hùng' and 'Kalpa Online'.

Software Engineer

Dynasty International Information Corp.  •  九月 2002 - 一月 2003

Dept.: Program Design Section
Responsibilities:
1. Designed and coded the networking communication framework (Winsock / TCP protocol).
2. Designed the multithreading architecture.
3. Investigated and designed the container library using static memory allocation.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  七月 2002 - 八月 2002

Dept.: Game Programming Dept.
Responsibilities:
In charge of the R&D strategy’s decision and managing the schedule of the projects, including new updates and following maintenance.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  十月 2001 - 六月 2002

Dept.: Game Design Dept.
Responsibilities:
Interlocked the Game Producer of ‘Princess Banenn’ at the same time. Adjusted the original project plan that had been behind schedule and resolved the communication problems between departments. Finally, we completed and published this game on time.

Vice Supervisor

Zong Chin Technology Corp.  •  十月 2000 - 九月 2001

Dept.: Game Programming Dept.
Responsibilities:
Developed the most CAI (Computer Assisted Instruction) productions of that company. Besides, I also took part in the technical book writing and wrote some chapters about the features of OOP using C++.

Achievement:
In the period of one year and a half from 2000/03 to 2001/09, I completed and published more than ten CAI products. These products’ high quality won the recognition of our senior supervisors and customers and became the company’s main source of profit.

Software Engineer

Zong Chin Technology Corp.  •  三月 2000 - 九月 2000

Dept.: Game Programming Dept.
Responsibilities:
Researched and designed the Framework using VB and DirectX for the CAI (Computer Assisted Instruction) and developed the relevant productions.

Education

Tatung University

Computer Science and Information Engineering  •  1991 - 1996

National Tainan First Senior High School

 •  1987 - 1990

Language


  • Chinese        Reading/Writing/Listening/Speaking: Excellent
  • Taiwanese   Native Speaker
  • English         Reading/Writing: Fair     Listening/Speaking: Little
CV
Profil

Ziv Hsu

I have been a program developer for almost two decades. During this period, I participated in the project development of various types of games and web backends, and I have rich practical experience in program development, games, and backend related technologies. 

I used to be in charge of technical supervisor positions for nearly ten years. Although management wasn't my major, I am more humble about learning how to be a good manager, so I have also gained a lot of experience in management-related affairs.

  Taiwan Province, Taiwan     

Professional Skills

Tech Stack

   Java      C++      C#      Spring Cloud      Unity

  • Kotlin
  • Spring Boot/Cloud (Microservice Architecture)
  • Trident(Tron Protocol SDK) of Tron Cryptocurrency 
  • RxJava
  • Unit Test Frameworks for Java and Kotlin(JUnit, Mockito, AssertJ, MockMvc & MockK)
  • Design Pattern
  • Distributed System (shared storage & memory architecture)
  • Asynchronous Communication (I/O completion ports, Overlapped I/O...)
  • Parallel Processing (Task-based Asynchronous Pattern)
  • MVC Architecture
  • MariaDB/MySQL
  • Hibernate Framework
  • Boost C++ libraries
  • Protocol Buffers
  • DNSCrypt v2 Protocol
  • cryptlib (an open-source cross-platform software security toolkit library)
  • Cocos2d-x (an open-source & cross-platform game engine for C++ developers)
  • Redis
  • Full-stack Game Programming / Development
  • UniRx (A reimplementation of the .NET Reactive Extensions)
  • Google VR SDK for Unity (Google Cardboard)

Design Tools

   IntelliJ      Visual Studio      VS Code      Xcode      GIT   

  • GAE(Google App Engine)
  • ELK(Elasticsearch, Logstash & Kibana)
  • UML

Work Experience

Senior Software Engineer

Infinite Creativity Technology  •  一月 2018 - Present

1. Independently developed a customized browser in which a DNS encryption feature is embedded (including Windows and Android versions, and using C++ and Java languages).
2. Serving as the Scrum Master of the department and taking charge of introducing and executing the agile development flow.
3. Led the development of the payment integration project 《P-Hub》, providing customers with access to different payment systems through a unique set of service APIs.(Using Java and Kotlin languages)
4. Investigated the design concept of unit test independently and introduced it into the 《P-Hub》 project. Completed implementation of unit test and integration test for this project finally.
5. Studied the Trident SDK and Web API of the Tron operating system, then developed payment-related features such as transfer of cryptocurrency wallet, wallet balance query, transactions query, etc., to provide payment operations in cryptocurrency for products.
6. Take charge of the annual upgrade of Spring Boot and Spring Cloud, the primary frameworks which our payment integration project uses. The substantial revision of the frameworks often causes some functions of the product to work abnormally, so I have to investigate deeply and find solutions and implement them, then ensure those functions work fine.

Software Engineer

Animoca Brands (Taiwan Office)  •  二月 2016 - 七月 2017

1. Participated in the maintenance of several existing Unity game projects.
2. Participated in Project 《Dino Craft City Terror 》(Unity mobile game) and was in charge of the development of the crafting system, breeding system, tutorial system, and relevant UI systems.
3. Integrated the platform service of Tencent MSDK into Project《Groove Planet》, successfully passed Tencent’s audit, and released this game on the game centers of QQ and WeChat.
4. Took over the development of project 《Garfield Fit》, responsible for the following tasks:
    A. Integrated the plugins of native GPS and Pedometer into Unity and completed the relevant mini-games.
    B. Modified and added a reward system, character unlocking, and other features to improve playability. It effectively increased the downloads and DAU from 10% to 30%.
    C. Improved the design and functionalities of UI and earned the feature from the App Store.
    D. Wrote the script of the post-processor to append necessary settings to the XCode project when exporting it from Unity to improve the efficiency of the game releasing process on the App Store.
5. Self-learning in Google VR SDK for Unity (Google Cardboard).
6. Supported HK headquarters for the engineer recruiting of the Taiwan office, including reviewing the screened candidates’ CVs and first interviews.

Supervisor

Zealot Digital international Corp. (A subsidiary company of Soft-World Group, which researches and designs computer games)  •  九月 2015 - 九月 2015

Dept.: Product Development Section
Responsibilities:
Researched and designed technologies and developed projects for mobile games.

Supervisor

Zealot Digital international Corp.  •  十月 2014 - 八月 2015

Dept.: Mobile Game Development Section, IP Collaboration Office
Responsibilities:
1. Researched the development of the IP collaboration market, estimated the technical abilities of the corporations used in the collaboration projects, and supported the projects if necessary.
2. Investigated the programming technologies around the mobile game and supported projects as a technical advisor.

Senior Software Engineer

Zealot Digital international Corp.  •  一月 2011 - 六月 2014

Dept.: Product Development Section
Responsibilities:
1. In charge of the full-stack gameplay development of the MMORPG project and supported core technologies of the game engine
2. 2012/10, Took charge of the server-side in a new web game project, investigated the necessary technologies, designed the system architecture, and developed the core systems.
3. 2013/07, Presided over the program group in a new mobile game department, led the planning of the full-stack system architecture, managed the entire program progress, communicated and coordinated with the other groups in the same project, designed the combat system and relevant systems.

Achievement:
Led the program team with 3 people to complete the first cross-platform mobile game project of our company within 7 months. The Android version of this mobile project, ‘The Heroes of Pili’, was released in Jan 2014. The registered players reached 250000 and the profit of the first month covered our total development cost.

Section Manager (Led 8~10 members)

Zealot Digital international Corp.  •  三月 2008 - 十二月 2010

Dept.: Network System Section
Responsibilities:
1. Investigated and developed the server techniques of MMORPG and product projects.
2. Investigated and designed the new generation game server engine of MMORPG (Code Name: Steam Age).
3. In charge of the R&D strategy’s decision and the schedule management of the projects.
4. Took part in the cross-departmental coordination for important issues or the decision of project policies.
5. Planned and executed the staff training.

Achievements:
1. Drew up a training plan similar to 'Flipped Classroom' by myself. The execution result was very good in enhancing our partners' professional skills, increasing the entire working performance, and improving our partners’ abilities for communication, expression, and independent work efficiently.
2. Supported a plan for the development of our new generation game engine for my company to help members to gain more experience from practice, which needs to collaborate with another program dept., and we named this project 'Steam Age'. That we investigated new technologies, designed and developed this engine for around half a year yielded early positive results. But the senior supervisors wanted to adjust the primary R&D policy in the meantime, so we were finally forced to cancel this development plan. Even though it was never finished, the process really made our team more powerful, which was verified by the performance enhancement of the follow-up projects and the improvements in the production flow, and so on.

Supervisor

Soft-World International Corp.  •  二月 2007 - 二月 2008

1. Took over and investigated the game engine (code name: Typhoon).
2. Provided technical support of the game server.
3. Assisted the Section Manager in managing the staff assigned to work on server techniques and server engineer recruiting.

Section Manager (Led 6~8 members)

Dynasty International Information Corp.  •  二月 2003 - 十二月 2006

Dept.: Program Design Section
Responsibilities:
1. Dominated R&D of the new game engine (code name: Flame Dragon).
2. Responsible for designing and coding the networking communication framework (based on I/O completion port & overlapped I/O)
3. The leading programmer of game servers.
4. Decided the R&D strategies and direction of the relevant technologies, managed the programmers' schedules of projects.
5. Deeply participated in the coordination of important issues and the decision of project policies.
Achievement:
Led about 8 programmers to create a brand new game engine from nothing to being, whose code name is 'Flame Dragon'. The principal products based on the "Flame Dragon" engine are 'Flame Dragon Online', 'The Legend of King Hùng' and 'Kalpa Online'.

Software Engineer

Dynasty International Information Corp.  •  九月 2002 - 一月 2003

Dept.: Program Design Section
Responsibilities:
1. Designed and coded the networking communication framework (Winsock / TCP protocol).
2. Designed the multithreading architecture.
3. Investigated and designed the container library using static memory allocation.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  七月 2002 - 八月 2002

Dept.: Game Programming Dept.
Responsibilities:
In charge of the R&D strategy’s decision and managing the schedule of the projects, including new updates and following maintenance.

Supervisor (Led 4~6 members)

Zong Chin Technology Corp.  •  十月 2001 - 六月 2002

Dept.: Game Design Dept.
Responsibilities:
Interlocked the Game Producer of ‘Princess Banenn’ at the same time. Adjusted the original project plan that had been behind schedule and resolved the communication problems between departments. Finally, we completed and published this game on time.

Vice Supervisor

Zong Chin Technology Corp.  •  十月 2000 - 九月 2001

Dept.: Game Programming Dept.
Responsibilities:
Developed the most CAI (Computer Assisted Instruction) productions of that company. Besides, I also took part in the technical book writing and wrote some chapters about the features of OOP using C++.

Achievement:
In the period of one year and a half from 2000/03 to 2001/09, I completed and published more than ten CAI products. These products’ high quality won the recognition of our senior supervisors and customers and became the company’s main source of profit.

Software Engineer

Zong Chin Technology Corp.  •  三月 2000 - 九月 2000

Dept.: Game Programming Dept.
Responsibilities:
Researched and designed the Framework using VB and DirectX for the CAI (Computer Assisted Instruction) and developed the relevant productions.

Education

Tatung University

Computer Science and Information Engineering  •  1991 - 1996

National Tainan First Senior High School

 •  1987 - 1990

Language


  • Chinese        Reading/Writing/Listening/Speaking: Excellent
  • Taiwanese   Native Speaker
  • English         Reading/Writing: Fair     Listening/Speaking: Little